It's sad to see that a lot of people, when shown a game concept that doesn't immediately match established gameplay patterns of a specific genre, reject it on the basis of it being weird or because they don't understand immediately how it plays.
Those should be good things! With this kind of mindset you'll only get an endless stream of copies of whatever already works, with no room left for creativity.
And to be clear this isn't about Double Fine, you could apply the same argument to other developers. It's just sad to see people have the neuroplasticity of 90-year olds.
The reputation is largely inherited from Schafer's earlier work at LucasArts (Full Throttle, Grim Fandango etc), with Psychonauts being the only DF game that's contributing. The rest of DF's output has just been 'ok' enough to avoid destroying that reputation.They have a shockingly high reputation for a company that has released predominantly "meh" titles.
Yeah, that's Keeper.
And you're right it looks weird for the sake of being weird, like a demo out of one of their "game jams" that they unfortunately decided to put resources and time into
Try Fifa or COD.Ya i looked at the trailer again because they showed that game at like the very end of the xbox showcase and i had no idea wth i was looking at. It looked incoherent and i just don't understand it truthfully. You're a walking lighthouse going through levels.... why. I just don't get it and even looking at it again i don't get it haha.
Try Fifa or COD.
The idea is neat somehow, light having some potential, but I am hardly sold on the idea yet. The whole thing is certainly risky which is something the industry is missing. The player character is obviously stiff to move, so hardly a fast platformer, more of a puzzle game I assume and I guess personality should come via that bird companion???Don't know what the fuck they're thinking going from Psyconaughts to playing as a fucking lighthouse. Biggest dissapointment in the show
They specifically bought many of the studios you mention above due to their small size and unusual style of games they make, many of which are niche. To enrich their lineup with lots of diverse games.
No one is expecting Double Fine to do anything other than what they have always done...
I kind of feel like they could end up splitting off from Microsoft and going back to being independent (again?) — didn't this happen once before in the early 2000's after Psychonauts shipped?
Imagine if all these studios were out in the wild, trying to sell their games on their own.
Wish MS purchased Mimimi games as well.
Unless the game sell 4 trillion units, no way MS keeps DF alive. Games these just cost way too much and development takes too long for a weird game the keeper.
Same with Compsion Games (South of Midnight) and Ninja Theory (Hellblade 2). Give it a few months and they are #rip
Yeah, I watched entire Psychodeyssey. Spent a couple of months on that.You should watch/read the development of Psychonauts 2 before Microsoft acquired them they tried crowd funding the game and got some dough, not enough to make a game in the US but a good start.
Starbreeze was supposed to be their publisher, and Starbreeze was gonna be getting something like 80% of the profit till their investment is returned.......then they were still gonna be eating some 60% of any money the game made.
Being an Independent game studio that makes lets call it less mainstream games must be a heart attack waiting to happen.
Like you I think its not a bad idea to have MS buy these studios to keep them alive at the very least, as long as they dont force them to do projects they dont want to do.
Not every game needs to fit into a specific mold or sell trillions of units.
Even counting the rough development of Psychonauts 2 i dont think the game crossed 25 million in budget.
The game did atleast 2 million first year, which yeah isnt alot compared to CoD but on its budget it probably made a profit and thats enough......if it made a loss, the amount would be a rounding error on the Microsoft books cuz they just arent an expensive studio.
So they dont actually need to sell trillions and trillions of copies, legit if they can get to a million im sure they are sorted for their next game and the next.
Once the PS5 and Switch versions of Keeper come out the game is in the green easy work.
Same with Compulsion Games and Ninja Theory, these are small studios, it doesnt cost them as much to make games and the amount they need to sell to be profitable isnt as high as AAA games.
Their losses as a result are also by comparison small to a publisher like Microsoft so as long as the costs to go up astronomically MS is likely keeping these guys in business for a minute.
The studios you need to be worried about is the ones that cost alot to make games take long to make said games, and then theres no returns.
I see what you did there lol.They'll be Fine.
But will they be Double Fine?They'll be Fine.
Let's not exaggerate now.But will they be Double Fine?
I didn't go that far. I played for ~3 hours I think, waiting for the game to become good, but it left a sour taste.Psychonauts 2 was great up until they pulled the "AHA GOTCHA!!" moment with the two dudes being gay and married out of nowhere or they were at least a couple.
Dont give two shits about them after that
They will be Double FinBut will they be Double Fine?
I dont think people got it.Unless the game sell 4 trillion units, no way MS keeps DF alive. Games these just cost way too much and development takes too long for a weird game the keeper.
Same with Compsion Games (South of Midnight) and Ninja Theory (Hellblade 2). Give it a few months and they are #rip
Unless the game sell 4 trillion units, no way MS keeps DF alive. Games these just cost way too much and development takes too long for a weird game the keeper.
Same with Compsion Games (South of Midnight) and Ninja Theory (Hellblade 2). Give it a few months and they are #rip
They'll be Fine.
What I said was that funny?
If they were worried about "4 trillion units" they would have released on PS5 and Switch. The game looks like it has a modest budget and nothing to worry about.
The good news is, they are building a gen 10 Xbox (and future gens). So we should be good!This won't be a bestseller, but it is not going to cost them COD money either.
I think the biggest threat to this studio is Microsoft stepping away from being a console maker, and this is the kind of game you greenlight when you want to push consoles.
And then MS will acquire them tooThey will shut them down when Tim Shafer leaves, sets up a competing studio next door, and starts poaching employees.