RoboFu
One of the green rats
What a depressing thread.
Instead praising something thats creative and fun its basically .......

What a depressing thread.
Yeah that's not it. Journey was creative then, walking simulators are a dime a dozen now and honestly speaking not worth it IMO.Instead praising something thats creative and fun its basically .......
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This x a million. Folks laughing at this title failing are not realizing msft view is only tentpole titles matter. Expect companies to go all out nextgen especially with remakes and potential for rtx/pt upgrades to kill AA/AAA midrange titles.Little to no mainstream appeal, even less publicity. Sucks, but not exactly surprising.
Didn't see any precompiling in my Gamepass version, maybe that's the problem. GP always gets the shitty versions... like remember when GP versions didn't have DLSS while steam did?But it does precompile shaders. It's literally the first thing the game does. I see reports that only the PC game pass version has the severe stutters.
Didn't see any precompiling in my Gamepass version, maybe that's the problem. GP always gets the shitty versions... like remember when GP versions didn't have DLSS while steam did?![]()
Nothing wrong with these games when you have fans likeMS will fire a bunch of them without any thought that greenlighting a niche game like this, no matter how creative or high quality it is, is probably more their fault than DFs. All they had to do is say "no, make something that will sell".
Their long strategy of staying hands-off with their own studios is absolutely insane. How many games like this have we had now? Pentiment, Hellblade 2, South of Midnight and now this. How many years were eaten up pursuing these no-chance bets?
How in the fuck is Phil not fired yet?
These types of games were never exactly successful in general. But also, Keeper isn't exactly anything "different" from the hipster, 'artsy' indie (or indie-esque) shit we've been enduring for the past 20 years or so. What does it do to differentiate itself from stuff like Journey (a game I think was shit, mind you) that we've already played several years ago?This is the kind of game that simply can't be successful in today's market, and that wouldn't even exist if the devs didn't have backing from a big publisher.
Deal with it, this is not the fault of Game Pass. It's simply that a game with this kind of production values is beyond the scope of most small indie studios, and can't come at a low price. But it's also a kind of game that you can't really promote, because it's not something that anyone with a brain can expect to sell big numbers. It's not GP's or MS's fault if the market has come to a point where Sex With Hitler and hentai slop have a much better chance of being bought on a whim thanks to low price, frequent sales, and being good palate cleansers between one safe-as-can-be AAA release and the next. Gamers not taking any chances with something different that costs more than $5 is what killed this kind of game, not GP or lack of promotion from MS and the like. If anything, GP allows games like Keeper to get tried by more people than they would be if they weren't on GP.
Microsoft had realised this once they decided to go all out on gamepass. These are not games you expect to sell millions of copies if you don't market them correctly or market them at all. I mea, for the average gamer looking at anything on this game, what the fuck is it? What is it about? What is the objective of a lighthouse???Folks laughing at this title failing are not realizing msft view is only tentpole titles matter
Microsoft doesn't care about AA or Indie, they'll just wait for the game to fail before closing the studio, simple as that.
Anyone celebrating the MS acquisitions is stupid because they don't know who the real MS/Xbox is, not the fake "nice guy Phil Spencer" character.
Or
They were paid for it... Maybe both.
It's sound like a management problemIts these developers fault for making this stuff. They get access to Microsoft's money and think they can now fund some passion project that no one but them really gives a shit about. Double Fine, Compulsion Games, Rare, etc. They you have the developers that worked on Perfect Dark for Microsoft that want to stretch things out not accomplishing shit, yet milking money. Platinum Game under Kamiya fell into that category as well.
while I belabor my politics or mental health status" game.
Its these developers fault for making this stuff. They get access to Microsoft's money and think they can now fund some passion project that no one but them really gives a shit about. Double Fine, Compulsion Games, Rare, etc. Then you have the developers that worked on Perfect Dark for Microsoft that want to stretch things out not accomplishing shit, yet milking money. Platinum Game under Kamiya fell into that category as well.
Politics? What politics?
Oh I have no idea about this game.
But this is the exact kind of game that does that. Flower, Inside, etc. They're all the same game. And I'm cool with politics in arthouse games, I'm just waaaaay over this particular format.
Unless I'm missing something in the trailers.
Oh I have no idea about this game.
But this is the exact kind of game that does that. Flower, Inside, etc. They're all the same game. And I'm cool with politics in arthouse games, I'm just waaaaay over this particular format.
Unless I'm missing something in the trailers.
What a depressing thread.
Come on - a lighthouse is designed to prevent ships crashing in to rocks. It's blatantly a metaphor for helping people cross the border while safely avoiding border patrol just like that other game MS is funding.![]()
There's no fucking politics. Its a walking lighthouse, hello? Does any of this can relate to real-world politics?
Yeah, why buy it for $30 when you can just rent it for $30?Intentionally overpricing the game would be a clever way to get people to try out GamePass.
Easily one of the best experiences of the year. Shades of the glory days of That Game Company. Just wonderful.
Yeah, why buy it for $30 when you can just rent it for $30?
What a depressing thread.
Uh? But this thread is about the CCU number, not the game itself.Just finished the game. I love it, specialy the last 2 hours. So much creativity
It´s cool to hate the game (or this kind of games), but that´s ok.
In the end, we all gonna die. So, with hate or love, if depression and hate is what most people like, so be it. I gave them my thumbs up and keep going, smiling and remebering to myself this kind of cool videogames experiencies
Yeah, why buy it for $30 when you can just rent it for $30?Intentionally overpricing the game would be a clever way to get people to try out GamePass.
Thatsthejoke.jpgBecause you keep the game?
Gamepass at $30 makes a lot less sense if the game you want to try matches the price?
CowadoodieYeah, why buy it for $30 when you can just rent it for $30?
Thatsthejoke.jpg
Microsoft gotta stop funding these arthouse projects.
It's quirky, looks great, well-made, it would be more than welcomed if it was an indie title.
It looks like yet another "push forward and solve light puzzles...
...while I belabor my politics or mental health status" game.
It wouldn't even sell well as an indie.
It feels like most people are over these mechanically simple games where you mostly walk through pretty environments and occasionally solve simple puzzles. Sword of the sea earlier this year did better than this, but it didn't do particularly well either despite good reviews (88 metascore).
I loved Journey as a one time thing. But I've tried several of these similar games over the years (Abzu, Rime, Europa, etc) and mostly found them boring.
It's absolutely a management issue.It's sound like a management problem
It's absolutely a management issue.
When you're putting up the cash, it's important to be involved to a degree - in an ideal world that means finding opportunities to help, pulling experienced people from other teams to help trouble spots, and worst case, cracking the whip. MS don't appear to be hands on at all. You can't give someone with the ideas a black cheque book and leave them to it, if you want a guaranteed return you need to gently guide them.
This is pretty universal. I work in real estate - a small cog on billion dollar developments. When the money people start showing up to meetings they really start to make things happen, and my clients are clearly terrified of them which is v funny. I also have some clients who don't have the accountability of investors, they're so much more disorganized and nothing gets done.
I do not see the appeal of Double Fine's games, and that's certainly not changing with this one. Glad to see I'm not alone.
I've always held that DF's the Apple of videogames. It's artsy-fartsy nonsense of actually dubious quality that owes the entirety of its recognition to guys who like to think enjoying it elevates them to distinguished status.
I guess that's a profoundly negative viewpoint, but hey - it's grounded in reality. The numbers don't lie. I think this one might have been their last.
Broken Age was solid.Not a single one of those games was good.
Fight me.
No, seriously, I was intensely disappointed by Brutal Legend. I bought that game day-one.
I feel I must disagree. A cursory look at the Steam page tells me that it's a lot of style (and certainly not my style) with seemingly very little substance - and I'm seeing a lot of reviews sharing a similar sentiment. I am inclined to agree with them considering my own experiences with Double Fine's games.Broken Age was solid.
Everyone who listened to at least one rock album in their life needs to play Brütal Legend.I've never played a Double Fine game. I guess I'm missing out.
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There's no fucking politics. Its a walking lighthouse, hello? Does any of this can relate to real-world politics?