I know that a lot of folks never really got into Hang On GP for the Sega Saturn but it was always one of my favorite racing games from that generation and playing it today, it still holds up extremely well IMO.
The course designs are excellent for fictional racetracks. They don't look as nice as some of the stuff that was done in Ridge Racer or Sega Rally from the same time period, but they're extremely exciting, raceable tracks. Part of the reason the game was always disregarded was the control. IMO, that's always been because people didn't play it from the on-bike view. That's obviously where all the testing time went as it's absolutely perfect for digital gamepad control. If you try to race from the external views, it just doesn't work. With those as default though, most folks probably never knew that this game provided one of the best "you are there" experiences of racing games available at the time. On-bike racing can be controlled perfectly and features some of the fastest racing action you could get when the game came out.
So playing it has me excited about Hang On again, and wondering why this is now a completely neglected franchise by Sega. I don't care if they do something for arcades or the home, but they really ought to make a new game today. I recently played Hang On at our local arcade and it still holds up so well. (http://www.dragons-lair-project.com/community/misc/pressrelease/challenge_pr.asp <--The list here changes regularly. Games rotate in and out of there often.) No Dreamcast Hang On... nothing for the current consoles... it's just dumb. Like a lot of Sega's biggest names in the past, they seem to have turned their back on the series.
MotoGP for the Xbox is great. I love the Live play. But it's not like these old arcade-style games that provide both quick and long-lasting thrills. I want a Hang On 2005.
The course designs are excellent for fictional racetracks. They don't look as nice as some of the stuff that was done in Ridge Racer or Sega Rally from the same time period, but they're extremely exciting, raceable tracks. Part of the reason the game was always disregarded was the control. IMO, that's always been because people didn't play it from the on-bike view. That's obviously where all the testing time went as it's absolutely perfect for digital gamepad control. If you try to race from the external views, it just doesn't work. With those as default though, most folks probably never knew that this game provided one of the best "you are there" experiences of racing games available at the time. On-bike racing can be controlled perfectly and features some of the fastest racing action you could get when the game came out.
So playing it has me excited about Hang On again, and wondering why this is now a completely neglected franchise by Sega. I don't care if they do something for arcades or the home, but they really ought to make a new game today. I recently played Hang On at our local arcade and it still holds up so well. (http://www.dragons-lair-project.com/community/misc/pressrelease/challenge_pr.asp <--The list here changes regularly. Games rotate in and out of there often.) No Dreamcast Hang On... nothing for the current consoles... it's just dumb. Like a lot of Sega's biggest names in the past, they seem to have turned their back on the series.
MotoGP for the Xbox is great. I love the Live play. But it's not like these old arcade-style games that provide both quick and long-lasting thrills. I want a Hang On 2005.