Jex
Member
Holy shit. Chris's dream was incredible. (So incredibly it knocked Dani's dream out of conversation entirely unfortunately so we never found out what it was)
Oh but we do.
Holy shit. Chris's dream was incredible. (So incredibly it knocked Dani's dream out of conversation entirely unfortunately so we never found out what it was)
I have no idea why I kept thinking that dashcon is a MLP con before this podcast.
I have no idea why I kept thinking that dashcon is a MLP con before this podcast.
I have no idea why I kept thinking that dashcon is a MLP con before this podcast.
Because one of the characters is named Rainbow Dash. Seems logical to me, I mean there's no relation between Tumblr and "Dash-". Why didn't they just call it Tumblrconor something?or AwfulCon
"Dash" is for "dashboard." Tumblr (wisely) forbade them from using "Tumblr" in the name or implying there's any official association with Tumblr.
Okay, that makes sense then, but the name still seems too generic to be useful unlike other conventions.
it seemed like a rather generic convention anyway with no real focus other than it was on a specific social media platform
I dunno if it was just me but Dani's description of Abyss was utterly incomprehensible.
Its like a 20 minute talk in the podcast where every second sentence has the phrase "Its kinda like" followed by comparisions to almost every game and genre an Indie game can be like. Then pepper the rest of the conversation with descriptions of game's monsters.
I knew nothing about the game before listening to the podcast and now I feel like I know less than that.
:/
I dunno if it was just me but Dani's description of Abyss was utterly incomprehensible.
Its like a 20 minute talk in the podcast where every second sentence has the phrase "Its kinda like" followed by comparisions to almost every game and genre an Indie game can be like. Then pepper the rest of the conversation with descriptions of game's monsters.
I knew nothing about the game before listening to the podcast and now I feel like I know less than that.
:/
It's actually pretty fucking mundane and on the nose if you can look past the weird look. The second game even more so. It even uncovers most of the reasons behind the way the world is the way it is, including its inhabitants. In short: It's a first person brawler with a really weird skin. Bam. It's really not that difficult to describe in an understandable way. Abyss Odyssey is a 2D action game with a combo system, randomised levels and a weird skin. Bam.She had the difficult time of explaining an ACE game but who wouldn't?
Zeno Clash has you fighting half bird men in first person, in a story that ends up being a terrible tale of surreal kidnappings with main antagonist name that goes by the name of father mother.
I can sit here all day and carefully break down Zeno Clash for the uninformed but I'm not sure I get it myself.
It's actually pretty fucking mundane and on the nose if you can look past the weird look. The second game even more so. It even uncovers most of the reasons behind the way the world is the way it is, including its inhabitants. In short: It's a first person brawler with a really weird skin. Bam. It's really not that difficult to describe in an understandable way. Abyss Odyssey is a 2D action game with a combo system, randomised levels and a weird skin. Bam.
Bam. Bam. Pow.
Ice-Pick Lodge games (Pathologic, The Void, Cargo!) aren't as easy to reduce into recognizable parts.
I don't think that contradicts my point. You don't need to be as precise as that. The examples you picked demonstrate the kind of understanding that genre terms are there for. You know roughly where to place it. If you want to know more you go into more detail, but that's not always in service of a fluid conversation.a 2d action game like strider? or like double dragon? Or like contra?
A combo system like DMC? or like vanquish? or like tony hawk?
a weird skin like doki doki universe? like the swapper? like jazz punk?
randomized levels like im playing level 3 now instead of level 14? or you mean like a persona dungeon? or like spelunky?
It's easy to describe something to 2-3 friends who you know very well and can account for their experiences. However, if you're ever on a podcast with thousands of listeners you might find yourself having a tougher time explaining a game that has multiple systems like AO and still come out with something that is universally comprehensible.
Yeah, you're right actually.Cargo is fairly easy to break down, its core gameplay is comparable to Banjo Nuts and Bolts. You make vehicles to complete missions and find parts to make new vehicles.
Its everything else around that thats wild and tricky to explain
For a video game reviewer, Danielle does a poor job describing a video game.
I don't understand how she parses or shares information. My brain hurts and is trying to cling on to what is relevant/helpful
There is something different in describing a game off-the-cuff than in writing. It's pretty easy to get distracted by the details, especially when they are such a big part of the game experience.
Doesn't make it any better. There was no base description of mechanics then goes into tangents (fish?). She talks like a 6 page IGN article about Dynasty Warrior 5. I wish they had more designers like Samantha or Kasavin.
Contrast that with the debate about Shovel Knights mechanics/player only rule sets not meeting the expectations of a Spelunky universal rule sets.
Edit; It wasn't SF2, its was USF4 that Luffy won with a PS1 controller with a converter for the Xbox360.
Being the simulation dork that Chris is, I really want him to play Pathologic.
Oh, didn't realize Danielle was the one that wrote that Dragon's Crown review...
this collection of words is weird:
I want to know what Jake thinks of Dawn of the Planet of the Apes.
Just turn 'em into legs.I think describing a game on a podcast is a learned skill that is not natural to anyone. I also think Breckon is the undisputed master of it on all fronts and the rest of us are just imitators.
Like the mechanics of a mini boss.Your posts on the last few pages of this thread are getting pretty repetitive and tiring.
It's almost like I am showing patterns to teach and inform. Critique doesn't equal not liking them.Like the mechanics of a mini boss.
Just turn 'em into legs.
It's almost like I am showing patterns to teach and inform. Critique doesn't equal not liking them.
Maybe I am giving bitter and not enough sweet: I love how Danielle translated her knowledge of boxing to the footise and distances players were using to their advantage. I also can relate the frustration of being physically good at a sport but not at a game.
I thought the video game <-> phyical sports discussion was weird. It felt like they equated playing sports with a bunch of friends to playing fighting games at EVO in terms of how they can translate their thoughts into actions.
If you've beaten Spelunky or Dark Souls or Far Cry 2 or Dragon's Crown you're already adept at translating your thoughts into inputs. If you're playing or making video games for a living you're most likely better at video games than you are at any sport.
I thought the video game <-> phyical sports discussion was weird. It felt like they equated playing sports with a bunch of friends to playing fighting games at EVO in terms of how they can translate their thoughts into actions.
If you've beaten Spelunky or Dark Souls or Far Cry 2 or Dragon's Crown you're already adept at translating your thoughts into inputs. If you're playing or making video games for a living you're most likely better at video games than you are at any sport.