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If Capcom was any smarter.....

(if they can) Capcom should make a Breath of Fire V-type RPG with Marvel characters. That would rock insane amounts.
 
...we would be seeing Street Fighter 4 soon, but I digress.

Actually, with Clover Studios and all, I'm not too hard on them, really. Gotta be fair.
 
If Capcom was completely retarded......

Fixed.

A DC vs Capcom game will never happen.

Why? 2 reasons -

1) They would have to create new sprites for all the DC characters. The game would cost a shitload of money to make incl. licensing fees and would have to sell equally well to make it cost effective. With the arcade market engaged in an autoerotic aspyhxiation fit of mediocrity you can damn well write off the possibility there.

2) Fighting games aren't selling. Tekken 5 (which is selling well below Namco's expectations and, honestly, well below what it should be selling even if you ignore those expectations) aside, fighting games havent been selling shit.
 
But... then Capcom would have to draw a whole new batch of sprites for DC characters. Too much work, too much hassle, too much to expect from a company that's recycled the Morrigan sprite for like a century.
 
What would really be cool would be a DC vs. Marvel fighting game. Though there's virtually no chance of it ever happening...
 
is it really so expensive to draw new sprites? and if so, why? is there, like, only one remaining initiate in the dark arts of the sprite, who's elusive and eccentric and can name his own ridiculous terms? before they invented polygons, game developers used to draw new sprites all the damned time! animation standards have gone up, but not by that much.

oh, and screw the vs. series. and screw batman too. sf4.
 
Capcom needs to spend that money to make some new sprites. Its about time they got off their asses and did it. They've been "saving" money by recycling for so long now that I don't think the excuse is valid anymore.
 
If they made a SF4 and made it as good as SF3 excluding shitty characters like Sean, Oro, Twelve, Necro (basically half of the SF3 cast) then all would be forgiven.
Seriously, as good as the game plays it really has more than a few uninspired characters. Oh yeah, no more fucking pallette swapping, assholes. A different head doesn't count.
 
It seems that you guys think that making sprites is cheap, that there are alot of people who will do it, and consequently there are alot of programmers who are competent at making 2d fighters.

You are wrong on all three accounts.
 
^ They're doing enough work for Namco X Capcom, which will inevitably bomb, so I don't see why they wouldn't do it for something else ;) Mind you, it's Namco that's doing that, so that's probably where the difference comes in. I haven't seen new Capcom sprites in a loooooong time.
 
drohne said:
is it really so expensive to draw new sprites? and if so, why? is there, like, only one remaining initiate in the dark arts of the sprite, who's elusive and eccentric and can name his own ridiculous terms? before they invented polygons, game developers used to draw new sprites all the damned time! animation standards have gone up, but not by that much.

oh, and screw the vs. series. and screw batman too. sf4.

Yes, there are only a few people who are in the dark art of sprites (i.e. creating the kind of high res sprites you would need for "HD Era" games) who are insanely expensive to retain. Then you get into the fact that most of the core of people involved with any of the Capcom 2D fighters have pretty much come and gone. The abortion that was Capcom Fighting Jam makes this pretty clear.

Street Fighter and the vs. Series are core Capcom franchises. If they could make a game that would make money and revive a franchise, they are not so stupid as to pass that up. They haven't made SF4 for a reason -- It wouldn't make money, and they are a publically traded company.
 
2) Fighting games aren't selling. Tekken 5 (which is selling well below Namco's expectations and, honestly, well below what it should be selling even if you ignore those expectations) aside, fighting games havent been selling shit.

Forget the home conversion, the arcades would do pretty well. I swear, any fighter Capcom releases, 90% of arcades pick it up. I'm sure there aren't many arcades...but their fighters are successful to some degree.

And if they were smart they'd have RE4 on the Xbox. With 32-bit color, ZING!
 
Something to add:

The kind of artists you would need for a new SF game with new sprites would have to come from the anime world -- key animator or above level. It isnt just that they are expensive, but the amount of time they would have to work on the game would make it even more expensive.

The only other logical option is to make it cel-shaded, but then you are talking about making it a 3d fighter. Even if it is something ala Viewtiful Joe's psuedo-2d, you run right into the fact that Capcom cant make a technical 3d fighter to save their lives. Street Fighter EX series was shit, Star Gladiator was shit, Powerstone doesn't apply, and Rival Schools was good but not deep.

Capcom is out of the 2D fighter business in my eyes. They don't have the right people, or the financial incentive, to make that type of game.
 
Fight for Freeform said:
Forget the home conversion, the arcades would do pretty well. I swear, any fighter Capcom releases, 90% of arcades pick it up. I'm sure there aren't many arcades...but their fighters are successful to some degree.

And if they were smart they'd have RE4 on the Xbox. With 32-bit color, ZING!


90% of the 1 out of 10 arcades still remaining since Street Fighter actually made money in the arcades. Weak argument.
 
90% of the 1 out of 10 arcades still remaining since Street Fighter actually made money in the arcades. Weak argument.

You mean 0.9% of the arcades remaining? Huh?

SF makes arcades money...there's no denying that. SF, as well as Capcom's other games.
 
Arcade games make money for Capcom too.... just not the kind of arcade game that SF4 would be. (A high budget nightmare)
 
Although Tetsuo probably has a better knowledge of Capcom's internal structure I beg to disagree.
About art:

Capcom has people for them working at full time like Akiman who has been the responsable of most of Street Fighter artwork for years.

About sprites/pixel/animations:

Several techs can be used to do fast and nice development using sprites. There is no need to redraw everything like in the 90s like Capcom and SNK did. And most important if Sammy and SNK can pull decent 2D fighters, Capcom can too.


About 3D fighting games:

SFEX sucked because was made by Arika, not Capcom. The only 3D fighting games Capcom has done are the following:

Rival Schools
Star Gladiator
Tech Romancer (not sure)
Power Stone


I dissagree with you when it comes to Star Gladiator. I think it was a pretty good game. Totally out of place like many Capcom projects but it was fast and fun. If someone for some reason enjoys GG series, I couldn't understand he hated SG.


I strongly doubt the budget needed for a new 2D fighter is a lot bigger than the needed for Onimusha Buraiden, Chaos Legion or Clock Tower 3 (made by Human but published by Capcom) to put some examples.
Street Fighter 4 would sell enough to cover the costs... At least that's what I want to believe...
If the difference between profit and failure is Capcom vs SNK2|Capcom Fighting Jam|Marvel vs Capcom 2 vsStreet Fighter III series then it's pretty sad.
 
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