All these people saying 1/2 are unfun and dated ... Smh
Wizardry 6 feels dated. Bard's Tale 1 feels dated. But there are even cool "new" mods for 1/2 (like the Restoration Project). But then again ... This is Neogaf. It's not a crpg forum.
People are saying 1/2 are sadists. They've aged awfully.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
That's just it thought Fallout 3 was trying too hard to go for the "Classic Post Apocalyptic World Look" so much that it seemed like it was purposely ignoring established lore.As Fallout New Vegas showed (which takes place only 4 years after Fallout 3) there's no reason why the DC Area should have looked like that 200 years after the Great War as if settlements/civilaizations were still in their infancy years and that's without even going into the whole deal of recycling Super Mutants and the Enclave as antagonist. Don't get me wrong I enjoyed Fallout 3 alot but it's far from perfect and it's at the bottom of the list just right above Fallout Tactics IMO.Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
Personally the depth and variety of NPCs, factions, inter politics, creatures, trade routes, patrols, etc all felt a billion times more alive in NV than 3.Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
The world in FO3 feels more like a theme park than a consistently built world, like the one you find in NV. One of the things that made the first two games (and NV) so interesting was the ability to explore and be engaged in a post-apocalyptic society with various settlements, factions and power struggles. And that's where FO3 dropped the ball the most.
So true. If you're on a PC, I enjoyed additional encounters and events mods to keep it interesting all the time. Sandstorms too. There's so much out there to make the walking part better... Fast travel was always dicey on a save file over fifty hours...I just started NV and the exploration is definitely better in the first two games. Clicking on an overworld map and letting the game either get me where I'm going or generate an encounter is a lot more fun than walking past rocks for minutes and through valleys with poison flies that block my path. A stealth character seems a lot less useful but hopefully I'm wrong.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
This video goes into how in New Vegas story and setting are linked.
https://www.youtube.com/watch?v=wvwlt4FqmS0
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
I keep trying to play Fallout 3 but I get worn down by VATS. Does anyone have a suggestion for the best Iron Sights mod?
Or should I just move on to New Vegas?
The only thing that Fallout 3's world really did "better" was to be "more bleak", but that was almost completely accomplished solely by just being empty.
VATS is in New Vegas too. If you don't like VATS I'd suggest a melee build.
VATS is in New Vegas too. If you don't like VATS I'd suggest a melee build.
Playing the originals might make you hate Bethesda's crapfest games.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
+1 and most people I know enjoyed 3 more than NV. We have a microcosm of Fallout 3 haters on Neogaf. The map in 3 is simply more interesting to explore.
In addition to all the arguments about how the world does a much, much better job of being coherent, sensible, and just smarter overall (which are true but have been covered a lot), New Vegas's world design was just better on a mechanical level in terms of having interesting landmarks more evenly and consistently distributed throughout the playable space.
Fallout 3 crammed like 90% of the plot-important stuff into that one tiny little corner of the map that had Rivet City, the Brotherhood of Steel fortress, the Jefferson Memorial, along with the entirety of Downtown DC and the Metro. The remainder of the plot-related stuff, along with basically everything that wasn't explicitly part of the main plot, was distributed incredibly sparsely over a huge amount of space, so finding anything interesting was kind of like looking for a needle in a haystack. Then when you found something, Fallout 3 did a really poor job of fleshing out individual quests and locations - so you had sparsely distributed points of content that were neither particularly interesting on their own, nor able to form up into an actual 'region' because the next nearest point of interest was too far away.
It felt like you were basically either doing stuff in the small part of the game that comprised the Rivet City/Downtown DC 'metropolis', or you were wandering around in an empty field where you didn't really have anything to do.
New Vegas took a more thoughtful approach, and even though a good chunk of the game was still concentrated in and around the main 'Vegas' area, the rest of the game world was populated using something like a "hub and spoke" style of design, where you'd go through a series of central areas that contained and were surrounded by a good number of interrelated quests, content, points of interest, etc. Goodsprings is a mini quest hub, then you go to Primm and that's also a mini quest hub, then you've got the Mojave Outpost, through Nipton up to Novac, etc. There's Jamestown, and the Boomer base, and the main NCR base and Caesar's Fort, as well as a number of Legion-controlled and NCR-controlled outposts and towns down the river, the Dam itself, the Brotherhood of Steel bunker, the Khan settlement, etc etc. Just on a purely mechanical level, those are pretty much all hubs that connect to a number of different quests to do, places to explore, etc. They're not just isolated areas that you visit, complete a single quest/objective, and then immediately leave because you've exhausted the point of them.
The only thing that Fallout 3's world really did "better" was to be "more bleak", but that was almost completely accomplished solely by just being empty.
Where did this Fallout 3 hate come from?Fallout 3 is great.
I'd suggest Fallout 3 OP, it's going to have more hooks into Fallout 4 than New Vegas (if any).
Fallout 1. Then play Fallout 2. Then maybe play Tactics. Then stop.
Don't play Fallout 2. I restarted it recently and the opening temple takes forever by modern standards.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
Why does new Vegas have a better world than fo3? I liked dc a lot more than the desert.
I'd recommend playing at least the 2nd game to know what Fallout is all about.
I really wished Fallout 4 would go back to the traditional turn based rpg just like the originals. But it's impossible and I know it. I'm one of those fans who were shocked after discovering Fallout 3 is not turn based anymore. I never finished 3 and NV up to this point. The new 3rd person combat turned me off, not engaging and satisfying for me. Other rpg elements are okay though. Perhaps I'm just too attached to the originals system and can't move on just yet.
+1 and most people I know enjoyed 3 more than NV. We have a microcosm of Fallout 3 haters on Neogaf. The map in 3 is simply more interesting to explore.
Falllout 2 is a little rough to play these days, the dated mechanics stopped me from getting into it
Falllout 2 is a little rough to play these days, the dated mechanics stopped me from getting into it