In that case tell me why is it FF that should shift to real time and other licenses continue what FF did in the past and not the other way around? To me, the current paradigm is stupid because you'd better build up your big franchise on what made its success and try new ideas with new IPs.Nope.
I think they are just fine moving on and simply having turned based on Bravely Default, Octopath, Dragon Quest etc and many more
This obsession with FINAL FANTASY being that is stupid btw..you already have several fucking series by them that are turned based and each Final Fantasy is different, so.....you might as well fucking argue Bravely Default is FFXII, FFXIII etc and print out some fake ass cover to sleep at night or some shit lol
Why its NAME must be that is beyond me, I don't know what that is suppose to fucking do to you tbh lol
I honestly hated this system. I think RPGs are best when you put together a party and come up with a strategy around their strengths/weaknesses/synergies.I don't know why they abandoned 10's turn based style. Switching characters on the fly is the best.
I hate when RPG have multiple characters and a switch out costs a turn and removes buffs
Grandia is still my favourite battle system.Hell to the yeah, copy grandia2/3 combat
Also the "new audience" loves turn based games, look at Pokemon.Persona proved that you can do turn-based in the 2020's, have it be fun, and successful.
yes this ^^ i voted NO and never even tried fortniteYou are a coward for not believing in your convictions.
If you left the pool at a simple "Yes" and "No", then you would have gotten a more objective response.
But you feared having the community go against your dreams, so you loaded the "No" response with "No (I love Fortnite)", fully knowing that the general GAF does not look too kindly on Fortnite.
You were so close OP, but the fear overtook you.
I haven't played it yet. Can you tell us about it a bit?Copy paste from Clair Obscur and call it a day.
Tbh, I want something like Lightning Returns but with two more party members and the ability to move around. Throw in a Gambit system gimmick and I'm good to go.
Longer than that... FF XII was trash too
Swapping every character for AP was dumb. Though it was common of RPGs from the time to not give exp to benched party members.I honestly hated this system. I think RPGs are best when you put together a party and come up with a strategy around their strengths/weaknesses/synergies.
With FFX, the only strategy was "swap in the character who can hit this enemy's weak point". Plus you're constantly swapping just so characters can do something to earn AP.
Yep, classic case of correlation is not causation. I would argue for FF, it's not as much the battle system as it is the overall game structure and progression. Since 13, it seems like battle => dialogue/cutscene => battleMaybe, maybe not. Some people seem to be missing the point though re: Expedition 33's success. Turn based combat is only part of why the game is exceeding expectations and it's probably a bit down the list. Compelling characters and story to go with real RPG gameplay. Add that all in a unique and fresh package and you have a winner.
Square doesn't need to chase trends but it should be aware of Expedition 33's reception from critics and players. Rebirth was definitely a step in the right direction but they'll need to tighten up the open world bloat a bit and tighten their narrative.
That's pretty much Vagrant Story. Would be cool to have more games like that.Something like V.A.T.S.
Because they already got franchises that are turned based and the fact that the All the entries are different and only the name remains the same makes this entire thing even more irrelevant because you could just swap out any fucking final fantasy with a bravely default and just pretend that's what they lead with regarding the franchiseIn that case tell me why is it FF that should shift to real time and other licenses continue what FF did in the past and not the other way around? To me, the current paradigm is stupid because you'd better build up your big franchise on what made its success and try new ideas with new IPs.
Why do people care so much about Final Fantasy? We get what, 1 mainline FF game per generation? Does it even matter whether it's turn based?
I feel like the people crying about this care more about having their opinions validated than about actually playing this hypothetical turn based FF game. And most of them would find some other reason to hate it anyway.
FWIW I think the best FF battle systems are the ones that incorporate elements of both turn based and real time: XII, XIII, and VII Remake.
BTW there are still shitloads of turn based JRPGs coming out every year, including even FF spinoff games. You guys can drop the persecution complex now.
SMT games says hi.No. Once you're character is overleveled, you're just spamming over and over again, you might as well create a Macro that makes you run around enabling the "X" mashing continuously.
Why people find this engaging is blowing my mind. Do they just watch YT or any social media, so then can level up without any thought process? Usually, the mechanics peak midway or during Boss battles where you had to actually target weaknesses or defend but this will be extremely tedious in a grind the limit is there.
The only innovation I've seen when it comes to turn based combat was Undertale. If only more experimented like this, then I'll be open to turn-based combat again. FF7's remake combat system is already refined as it is and it should be the standard moving forward.
Idk, does it have to be strictly turn based to count, I always considered ATB action waiting to be turn basedYes, only haters and Square Enix themselves dare to affirm that turn based shouldn't exist anymore.
Also pure turn based could be nice but the true strength of FFs for me was ATB used in 4 to 9. That was FF's own identity.
This is the opposite of reality. Turn-based combat is vastly more engaging and deeper than real-time combat in an RPG, particularly a party-based RPG. The best JRPG combat systems have been developed by Atlus and the Clair Obscur devs and they're all turn-based.Nahh. Generally, real-time combat offers more engaging and deeper (gameplay) mechanics - as longs as devs need to implement it in the right way eg FF7r.
SubjectiveThis is the opposite of reality. Turn-based combat is vastly more engaging and deeper than real-time combat in an RPG, particularly a party-based RPG. The best JRPG combat systems have been developed by Atlus and the Clair Obscur devs and they're all turn-based.
Huh?Don't care, it's too late. FF series has been bad for longer than it's been good.
Its pretty much classic turn based with a parry/dodge/jump/attack timing system that makes it dynamic and fun without disrupting its turn based nature.I haven't played it yet. Can you tell us about it a bit?
I don't understand this argument. "moving on" implies that there is some sort of progression to what they are doing with these games and there so obviously is not. if they replaced the turn based combat with something good then people would be cool with it, but they haven't. The last two main entries have the worst combat in the series. At the same time other games are coming out and embracing TBS and are finding an audience and are very successful.Nope.
I think they are just fine moving on and simply having turned based on Bravely Default, Octopath, Dragon Quest etc and many more
This obsession with FINAL FANTASY being that is stupid btw..you already have several fucking series by them that are turned based and each Final Fantasy is different, so.....you might as well fucking argue Bravely Default is FFXII, FFXIII etc and print out some fake ass cover to sleep at night or some shit lol
Why its NAME must be that is beyond me, I don't know what that is suppose to fucking do to you tbh lol
Wrong.Subjective