Should the Final Fantasy series go back to the turn based combat?

Should the Final Fantasy series go back to the turn based combat?


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    375
Nope.

I think they are just fine moving on and simply having turned based on Bravely Default, Octopath, Dragon Quest etc and many more

This obsession with FINAL FANTASY being that is stupid btw..you already have several fucking series by them that are turned based and each Final Fantasy is different, so.....you might as well fucking argue Bravely Default is FFXII, FFXIII etc and print out some fake ass cover to sleep at night or some shit lol

Why its NAME must be that is beyond me, I don't know what that is suppose to fucking do to you tbh lol
In that case tell me why is it FF that should shift to real time and other licenses continue what FF did in the past and not the other way around? To me, the current paradigm is stupid because you'd better build up your big franchise on what made its success and try new ideas with new IPs.
 
I don't know why they abandoned 10's turn based style. Switching characters on the fly is the best.
I hate when RPG have multiple characters and a switch out costs a turn and removes buffs
 
christoph waltz nod GIF
 
Why do people care so much about Final Fantasy? We get what, 1 mainline FF game per generation? Does it even matter whether it's turn based?

I feel like the people crying about this care more about having their opinions validated than about actually playing this hypothetical turn based FF game. And most of them would find some other reason to hate it anyway.

FWIW I think the best FF battle systems are the ones that incorporate elements of both turn based and real time: XII, XIII, and VII Remake.

BTW there are still shitloads of turn based JRPGs coming out every year, including even FF spinoff games. You guys can drop the persecution complex now.
 
I don't know why they abandoned 10's turn based style. Switching characters on the fly is the best.
I hate when RPG have multiple characters and a switch out costs a turn and removes buffs
I honestly hated this system. I think RPGs are best when you put together a party and come up with a strategy around their strengths/weaknesses/synergies.

With FFX, the only strategy was "swap in the character who can hit this enemy's weak point". Plus you're constantly swapping just so characters can do something to earn AP.
 
You are a coward for not believing in your convictions.

If you left the pool at a simple "Yes" and "No", then you would have gotten a more objective response.

But you feared having the community go against your dreams, so you loaded the "No" response with "No (I love Fortnite)", fully knowing that the general GAF does not look too kindly on Fortnite.

You were so close OP, but the fear overtook you.
yes this ^^ i voted NO and never even tried fortnite :P
 
I haven't played Final Fantasy XVI - how was it's take on Real Time Action combat? The first part of the Final Fantasy VII Remake (never played the second part) seemed like a good first attempt to evolve the series down that road, but it definitely needed some work. I think Square are desperate for Final Fantasy to be a big series again, and I'm not sure they'll get their desired level of success with a turned based combat system. That's as much down to their inflated budgets requiring massive sales as it is the market's taste having shifted since FF's hayday.

Expedition 33 is amazing, but it was made by 30 people, and doesn't need to sell 5 million copies just to break even. Final Fantasy would need to scope down enormously to succeed in that kind of niche.
 
I honestly hated this system. I think RPGs are best when you put together a party and come up with a strategy around their strengths/weaknesses/synergies.

With FFX, the only strategy was "swap in the character who can hit this enemy's weak point". Plus you're constantly swapping just so characters can do something to earn AP.
Swapping every character for AP was dumb. Though it was common of RPGs from the time to not give exp to benched party members.

I do like the Shin megami team building, and how demon swaps costs a half-turn. Press-turn is a really good turn based system.

My line of thought is, if the party is character based I prefer the 10 system. Gives more reason to move characters around.

If you build the party (shin megami, pokemon) I don't mind the more traditional route.
 
Maybe, maybe not. Some people seem to be missing the point though re: Expedition 33's success. Turn based combat is only part of why the game is exceeding expectations and it's probably a bit down the list. Compelling characters and story to go with real RPG gameplay. Add that all in a unique and fresh package and you have a winner.

Square doesn't need to chase trends but it should be aware of Expedition 33's reception from critics and players. Rebirth was definitely a step in the right direction but they'll need to tighten up the open world bloat a bit and tighten their narrative.
Yep, classic case of correlation is not causation. I would argue for FF, it's not as much the battle system as it is the overall game structure and progression. Since 13, it seems like battle => dialogue/cutscene => battle

Maybe 15 is an exception given the open world format. What's missing is puzzle and level design structure to progression, cast non combat spells to figure things out. Push a boulder, acquire key items, cast a spell (whatever happened to Float and Mini?) to modify yourself. Find a way across the river, juggle manipulating info out of NPC's…
 
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There is pure stat RPG, and then there is an action game.

There is a line between these two extremes, but clearly if you are more of an action game you have less RPG. You can have a mix, but FF was originally an RPG and SquareEnix is forgetting what that means. Much like how Bethesda is slowly removing RPG elements from their TES and Fallout franchises. Except Squareenix is not even pretending they are making RPGs anymore.
 
In that case tell me why is it FF that should shift to real time and other licenses continue what FF did in the past and not the other way around? To me, the current paradigm is stupid because you'd better build up your big franchise on what made its success and try new ideas with new IPs.
Because they already got franchises that are turned based and the fact that the All the entries are different and only the name remains the same makes this entire thing even more irrelevant because you could just swap out any fucking final fantasy with a bravely default and just pretend that's what they lead with regarding the franchise

So I'm sorry you're bickering over a name showing something and being turned based in disregarding the concept already exist with the company

So I think they're completely fine to go their current path there have with the action based stuff they're doing as there's not really one way to make a JRPG

And they built their franchise off of being different with each entry there was nothing that argued final fantasy was supposed to say the same regarding its gameplay especially considering a lot of the games did so many different things there is no reason for them to stay in one game play type as that doesn't make sense based on what the franchise's generally did...

Which actually means it makes just as much sense for them to just make a random turn base one as for them to make it action because each entry was different in the first place.....

Keep in mind I don't even see any evidence that what made final fantasy successful will solely turn based

Bravely default and octopath technically should be outselling final fantasies if such a fucking thing was true so I don't see any evidence to really support any of that lol

I think you simply wish that was true.

lol here is your FF, lets print it out and you have your wish sir lol

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Look, you win. OMG BRO, they really did it WOOOOOW! /s lolz

Why do people care so much about Final Fantasy? We get what, 1 mainline FF game per generation? Does it even matter whether it's turn based?

I feel like the people crying about this care more about having their opinions validated than about actually playing this hypothetical turn based FF game. And most of them would find some other reason to hate it anyway.

FWIW I think the best FF battle systems are the ones that incorporate elements of both turn based and real time: XII, XIII, and VII Remake.

BTW there are still shitloads of turn based JRPGs coming out every year, including even FF spinoff games. You guys can drop the persecution complex now.

This 1000x

This obsession with them wanting to be validated with having some turn based title CALLED FINAL FANTASY is hilarious

Even if we took bravely default 3 and they decided to say fuck it let's just name it "final fantasy" I think you'll have a lot of them fooled and then when they find out internally it was supposed to be bravely default they'll just start fucking complaining about some other dumb shit lol

Because each entry is different they're basically arguing over the title of something....

I'm just happy they still make turn based games and that's good enough for me whether or not one of the main final fantasies is that is completely irrelevant. I'm fine with them experimenting and keeping it action.

The entire thing is semantics and Square has a game if you want that with Final Fantasy, its called Bravely Default, Octopath Traveler etc

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Kataploom Kataploom I mean sure, but they already do, it called Bravely Default and Octopath

So fuck me man, not only do they have 1 spin off like this, they have 2....they literally have 2 fucking IP devoted to that old concept and folks are stuck on a NAME.
 
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No. Once you're character is overleveled, you're just spamming over and over again, you might as well create a Macro that makes you run around enabling the "X" mashing continuously.

Why people find this engaging is blowing my mind. Do they just watch YT or any social media, so then can level up without any thought process? Usually, the mechanics peak midway or during Boss battles where you had to actually target weaknesses or defend but this will be extremely tedious in a grind the limit is there.

The only innovation I've seen when it comes to turn based combat was Undertale. If only more experimented like this, then I'll be open to turn-based combat again. FF7's remake combat system is already refined as it is and it should be the standard moving forward.
 
No.
The people saying this everytime a new turn based game is popular seem to forget / not see something very obvious : those modern turn based games that are popular, always have much, much better turn based than the ones we have in most j-rpgs.

I always thought I just hated turn based in general, because of games like FF or Dragon Quest. I still played several episodes, but I always disliked the combats and just found them pointless. They usually don't involve any strategy, it's incredibly simple and basic, and most of the time just involves auto attack, with the occasional spell every now and then.

The turn based games that are popular nowadays usually involve much better turn based systems than the ones likes this. For example, I really enjoyed the combats in Baldur's Gate 3, and that's when I saw I could truly enjoy turn based system. Then I played Midnight Suns and I loved that even more.
I'm currently playing Persona 5, and while it's more simple / basic, it's still more dynamic, with a lot more features and "complexity" than what FF / Dragon Quest used to offer with Turn Based.
I haven't played Clair Obscur but from what I've seen, it's also in the vein of Persona.

If Square Enix were to release a new FF, turn based, but it played like FF X, I'm sure there would be a lot of complaints about the gameplay, and it would be really boring. I'm more open to turn based than I used to be, but I don't want for games to go back to THIS type of turn based.

Now, if they updated it to something more fun and interesting, why not, but usually when I see people begging for the return of turn based, it seems that they just want ps1 style turn based to come back, and they think that everyone would be open to that just because they enjoy some new games with turn based, but these games, like I said, have much more interesting turn based systems than the old school style people want to return to.
 
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No. Once you're character is overleveled, you're just spamming over and over again, you might as well create a Macro that makes you run around enabling the "X" mashing continuously.

Why people find this engaging is blowing my mind. Do they just watch YT or any social media, so then can level up without any thought process? Usually, the mechanics peak midway or during Boss battles where you had to actually target weaknesses or defend but this will be extremely tedious in a grind the limit is there.

The only innovation I've seen when it comes to turn based combat was Undertale. If only more experimented like this, then I'll be open to turn-based combat again. FF7's remake combat system is already refined as it is and it should be the standard moving forward.
SMT games says hi.
 
I think there's really low ceiling for the 'break enemy meter, then go ham' style.
Like I think xenoblade perfected it. FF does it boring. Once I realized what FF7R combat wanted me to do, I was just looking at the bars rather than what was going on screen
 
Yes, only haters and Square Enix themselves dare to affirm that turn based shouldn't exist anymore.

Also pure turn based could be nice but the true strength of FFs for me was ATB used in 4 to 9. That was FF's own identity.
Idk, does it have to be strictly turn based to count, I always considered ATB action waiting to be turn based
 
Nahh. Generally, real-time combat offers more engaging and deeper (gameplay) mechanics - as longs as devs need to implement it in the right way eg FF7r.
This is the opposite of reality. Turn-based combat is vastly more engaging and deeper than real-time combat in an RPG, particularly a party-based RPG. The best JRPG combat systems have been developed by Atlus and the Clair Obscur devs and they're all turn-based.
 
Yes. I think yakuza has proven you can do turn based and still make it engaging and exciting. The actions are lighting fast and including timed hits really helps sell the feel.
 
Zoomed out real time with pause, like the original Baldur's Gate or Dragon Age: Origins on PC would be pretty cool.
 
This is the opposite of reality. Turn-based combat is vastly more engaging and deeper than real-time combat in an RPG, particularly a party-based RPG. The best JRPG combat systems have been developed by Atlus and the Clair Obscur devs and they're all turn-based.
Subjective
 
Don't care, it's too late. FF series has been bad for longer than it's been good.
Huh?

Arguably FF1-12 most agree are the best of the bunch. 14 is the second most played mmo.

13 was too linear. 15 was a mess from development. 16 was barely a rpg.

So 3 mid games to 13 good ones?

I'll even give you remake of 7 and rebirth are bad for arguments sake and you still have 5 mid games to 13 good ones.

The franchise has been good FAR more than bad, and even at its worst it's better than 90% of JRPGs coming out of Japan. Few exceptions.

It's not too late for this franchise to kick it up a notch.
 
Nope.

I think they are just fine moving on and simply having turned based on Bravely Default, Octopath, Dragon Quest etc and many more

This obsession with FINAL FANTASY being that is stupid btw..you already have several fucking series by them that are turned based and each Final Fantasy is different, so.....you might as well fucking argue Bravely Default is FFXII, FFXIII etc and print out some fake ass cover to sleep at night or some shit lol

Why its NAME must be that is beyond me, I don't know what that is suppose to fucking do to you tbh lol
I don't understand this argument. "moving on" implies that there is some sort of progression to what they are doing with these games and there so obviously is not. if they replaced the turn based combat with something good then people would be cool with it, but they haven't. The last two main entries have the worst combat in the series. At the same time other games are coming out and embracing TBS and are finding an audience and are very successful.

People want FF to go back to turn-based because the turn-based games are better than the stuff they are putting out now as they "move on."
 
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I love Persona & Clair Obscur, but I think the system in place with FFVII Remake/Rebirth is fantastic and works for FF.
They just need to make a new FF like that.
But I'm not against the idea.
 
Whatever it is Turn based or action wont make FF good . The gameplay was good is because of this man . Please let him advisor for the gameplay atleast . The new FF gameplay lack all the finer detail , depth and coherent system that connect to the world story .

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I would take it a step further and go for the same level of production values.

FF7 > FF8 took 2 years to create.
FF8 > FF9 took 1 year to create.

Why more devs don't go this route to save time and make a ton more money along the way absolutely bewilders me.
 
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