Fbh As far as mutiplayer, they did all that minus the coop I believe. Its not about the graphics, they need a better writer, someone to make new epic setpieces. I finished Infinite like 2 months ago and I cant remember a single memorable moment.
Halo infinite runs at 120hz on series x and hdmi 2.1 compliant displays. im sure they could easily achieve a locked 60fps with UE5 too.Unreal Engine was using PhysX physics till they started forcing people to use Chaos (so they dont have to licenses PhysX), but Chaos doesnt do anything PhysX doesnt, if anything im sure developers would rather still be using PhysX.
Lumen is nice, but there are many GI solutions just as powerful, hell if you dont have a dynamic ToD an SSGI solution over baked lighting will outdo Lumen outright.
idTech already had RayTracing so even that is already implemented.
No reason to assuming idTech cant match Unreal Engine in terms of "graphics".
Counterpoint:
idtech is performant as fuck!!!!
id know that engine inside out.
60fps is all but a given even on console and peasant machines.
At 720p??im sure they could easily achieve a locked 60fps with UE5 too.
UE 5 is still fresh and constantly being updated and optimized. You also keep referencing "ID engineers". If MS were to license ID Tech, it would be used by an in house MS dev, 343 or otherwise, not ID or its engineers.At 720p??
There are no benefits to using UE5 over idtech, unless you think the id engineers cant replicate or even have a need for nanite theres nothing UE5 does better than idtech.
idtech is far more performant than UE5, it runs with good "graphics" even on potatoes.
UE 5 is still fresh and constantly being updated and optimized. You also keep referencing "ID engineers". If MS were to license ID Tech, it would be used by an in house MS dev, 343 or otherwise, not ID or its engineers.
Your assumption of "720p" is ridiculous.
Give Masterchief an annoying stepson and let them walk and talk a lotJk, i have no fucking idea how to make the singleplayer good again.
100% …… Thats what happened to SOCOM (with socom 4). Socom 1-3 were the very best 3rd person tactical and strategical shooters ever. I pray constantly Sony will bring back SOCOM.It's simple, make an actual Halo game and stop copying trends from other shooters.
Yea, although you can argue with socom 3 they chased battlefield since it was popular at the time. It was a decent game but the large maps made games take too long and it was hard to find people due to the size of the maps. They had small maps but the maps were clearly made with the large size in mind and you can tell even with the smaller versions since they barely made sense design wise.100% …… Thats what happened to SOCOM (with socom 4). Socom 1-3 were the very best 3rd person tactical and strategical shooters ever. I pray constantly Sony will bring back SOCOM.
Clamber is fine as long as maps are not designed to make it necessary, a Spartan should be able to climb shit. I like your other suggestions. Bring dual wielding back and...Cancel further development of Infinite.
put all resources towards Halo 4... yes Halo 4, we're doing a Terminator/Halloween style sequel reboot.
everything that was established after Halo Reach released will be completely retconned.
the campaign will focus on player choice in wide, but linear, levels.
Halo 4 has NO FUCKING SPRINT, and also of course no clamber.
Halo 4 instead focuses on unique gameplay mechanics, physics interactions, and a focus on the sandbox.
The big new game mechanic in Halo 4 will be the Wallkick. the Wallkick allows you to do a wall jump style move, and you can do it from any direction, no matter if the wall is in front, to the side, or behind you.
the Wallkick adds more movement depth to the game, that raises the skill ceiling while keeping the basic controls just as simple as in Halo 3, since the wallkick is simply performed by pressing jump while in the air+near a wall. you will always kick off of the wall that's nearest to your hitbox.
the wallkick will push you slightly away from the wall you kick off of, but you can wallkick up to a platform that's on top of the wall you kicked off of. since that is slow tho you will have to know where to wallkick and where to crouch-jump.
the game needs to release in a finished and feature complete state. full campaign coop, splitscreen, all major modes, forge, file share etc. day 1. any extra content should actually feel like extra content and not like drip feeding content that should have been there day 1.
Halo 3 equipment returns, with the same philosophy that anything that gets deployed can be used against you. not a single piece of equipment will be in there that only works for your team. Halo Infinite's Thread Sensor is such an example that simply doesn't belong here.
Friendly Fire is enabled, player collision is enables, physics based movement like grenade jumps will be possible again.
so yeah, that would be my immediate plan for Halo
Why UE5 when they have idtech, SlipSpace and ForzaTech in-house?Complete reboot.
Unreal engine 5.
It needs to be a technical showcase .
Aside from a lack of content upon release, and some persisting bugs, there's nothing inherently wrong with Infinite. I don't know who is in charge of making decisions at 343, but in my opinion their biggest crime and failure is not having new maps regularly added. Halo Infinite is a good game that 343 has allowed to fall into irrelevance. In just under 2 years they've added 7 dev-made maps total. And keep in mind the number of maps are broken up further between BTB and Arena sized maps, depending on your playlist preferences. Forge has been a boon, but that didn't release until well after a year of Infinite's release.Given the failures of Halo Infinite, if you were in charge of Halo what would you do? Reboot? Remakes? Restarts? Multi only? Single player only? More TV show, less TV show?
Personally I've only played Halo 1 and a bit of Halo 2. I've also never seen the TV show. I am not Halo expert but I just am a bit surprised that it fell off so hard after they changed developers.