roosnam1980
Member
"Masculinity is a shader option. Try turning it off if you'd like to tune your own performance"

It's happening on PS5 base too, but it's more obvious on PS5 pro (from VRR range to non VRR range), PS5 version often is under VRR rangePS5 pro feels like its getting shafted with this game! First no pro patch even though they had the nerve to show it running on "ps5 pro" when they first showed it, now a memory leak at release!
Premium?
They have to go buy a Pro first...... Because they sure didn't do any QA on one.He simply suggested Turn it on and off till a patch comes. Probably shouldn't have said anything.
"stuttering on console, even on PS5 Pro. In fact, oddly, particularly on the more powerful PS5 Pro."I'm 30 hours in over 4 played days and I have not ran into this problem on a PS5 Pro.
If this is happening on the Series S or eventually the Switch 2, I don't care, that's their problem.
I've gotten more entertainment value from the Weird Al movie UHF alone than anything ever put out by Randy Pitchford.okay, got it: he's like a less friendly/attractive version of weird al yankovic...
At this point, does he understand that the "workaround" that he's laying out here just sounds incredibly INSANE?! It's as if Randy wakes up every day with his memory deleted from the previous day and starts every day as if it's his first day at the company.
Yeah, is this why they kept it at $70 and didn't go up to $80?
It's incredibly insane to quit the game and relaunch it again?
Not defending the state of the game, but genuinely puzzled at some of the weird hyperbole in this thread. Did you only read the title?
No, he was talking about the PS5 versionMakes complete nonsense of Randy Pitchfork's claim that Borderlands 4 is well optimised.
In fairness, I think he was referring to the PC version but if the console version have this memory leak issue that degrades performance over time then it follows that the PC version likely has this too, as well as many other issues (which people who bought the game are well aware of but which Mr. Pitchfork seems to want to ignore completely because he is just an arrogant and ignorant so-and-so!).
It most certainly is there. Just because you don't see it, doesn't mean it's not there.I'm 30 hours in over 4 played days and I have not ran into this problem on a PS5 Pro.
If this is happening on the Series S or eventually the Switch 2, I don't care, that's their problem.
From what I know, memory leak is a feature of C( the programming language). So the language causes the engine to have potential memory leak. Not sure how consoles prevent it( besides having extra checks).How the fuck do you get memory leaks on consoles? Memory management is one of consoles' greatest strengths.
It's incredibly insane to quit the game and relaunch it again?
Not defending the state of the game, but genuinely puzzled at some of the weird hyperbole in this thread. Did you only read the title?
Exactly my thoughts when I saw the title lol.Skyrim PS3 experience is back guys!
So how often are people supposed to restart the game? 3 times a week?
I can't wait till we get to the point where paid DLC consist of required updates/patches to make the base game playable.Yeah, is this why they kept it at $70 and didn't go up to $80?![]()
It's far from ideal and not something that should be a regular thing to do have to do in a released game that you paid $70 for. It is unacceptable, plain and simple. If it happens more than very rarely, it's not acceptable in a finished product.If you bothered to read the OP, it's a short term workaround until it's fully fixed.
Until then, it takes all of 5 seconds to close a running game on PS5 and relaunch it. An additional 30 seconds to load your save game.
It's not the same, Skyrim was progressive degradation because PS3 memory was not enough for their growing database. This is a memory leak into the first hour you play every time you launch the gameExactly my thoughts when I saw the title lol.
I know, but it brought back memories of that issue.It's not the same, Skyrim was progressive degradation because PS3 memory was not enough for their growing database. This is a memory leak into the first hour you play every time you launch the game
What exactly is Borderlands 4 gaining from being on UE5? Borderlands 3 already looks amazing maxed out on PC and runs like a dream. I'd argue most people would prefer better performance over slightly more impressive lighting.
To my knowledge there is literally no programming language out there where memory leaks are not possible.From what I know, memory leak is a feature of C( the programming language). So the language causes the engine to have potential memory leak. Not sure how consoles prevent it( besides having extra checks).
This problem should've been fixed before even launching the game. It's unacceptable.
True how hard is it to delay a game for few more months. Now it's beneficial to gamers to wait and get the game for 30 in december.This problem should've been fixed before even launching the game. It's unacceptable.
Consoles do not prevent this, but the memory management is more seamless and much easier to control and predict, which is one of the reasons it's so rare. Devs always mention the unified memory on consoles as well as the addressing as one of their greatest strengths compared to developing on PC.From what I know, memory leak is a feature of C( the programming language). So the language causes the engine to have potential memory leak. Not sure how consoles prevent it( besides having extra checks).
Is there something extra that consoles do that prevets memory leaks?