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IGN Devil Kings revew

MrDaravon

Member
http://ps2.ign.com/articles/658/658191p1.html

5.9

Devil Kings is about as repetitive as they come. The fighting is a simplistic combination of two buttons, and for the most part, the only skill you need is the ability to run headfirst into a pile of enemies and mash buttons. If you're into Dynasty Warriors then this is right up your alley, but don't expect it to polish up any of the problems that plague that series.

6.0 Presentation
Decent 3D and 2D videos, but the in-game messages are obtrusive.
7.0 Graphics
Reasonable graphics with nicely detailed characters and animation.
6.0 Sound
Overly dramatic voice acting with reasonable effects. The music is so bad it's good.
5.5 Gameplay
Run forward. Press Square and Triangle repeatedly. After a while, unleash a special attack. Repeat.
4.0 Lasting Appeal
The game's Conquest mode only lasts a short bit, but it's so repetitive you most likely won't be playing long anyway.
5.9 OVERALL
(out of 10 / not an average)

Thank God some people with some fucking common sense reviewed this game finally. Also the Reader Review average is 9.3, which is just stupid insane.
 
Basically...If you enjoy Dynasty Warriors, you can probably enjoy Devil Kings. In my opinion on the outside Devil Kings is more interesting since it looks to have more style, but I haven't played it.
 
ToyMachine228 said:
Basically...If you enjoy Dynasty Warriors, you can probably enjoy Devil Kings. In my opinion on the outside Devil Kings is more interesting since it looks to have more style, but I haven't played it.

To an extent. Some of the moves and style are awesome the first time, but it's mostly the same moves the whole game, and it gets old really fast. Just seemed way more shallow to me than DW. Possibly worth a rental for DW fans definetely though yes, but my friends and I all love DW, and we didn't play this for more than a day.
 
SailorDaravon said:
To an extent. Some of the moves and style are awesome the first time, but it's mostly the same moves the whole game, and it gets old really fast. Just seemed way more shallow to me than DW. Possibly worth a rental for DW fans definetely though yes, but my friends and I all love DW, and we didn't play this for more than a day.

LoL, every game in the "hack n' slash the dumb as brick army" lacks depth.
 
C- Warrior said:
LoL, every game in the "hack n' slash the dumb as brick army" lacks depth.

But I had fun getting all the best weapons and items and characters (and maxing out their stats) in DW. I can't say the same for Devil Kings at all, and the levels themselves seem very generic, even moreso than DW. Obviously you don't play these types of games expecting a lot of DEPTH, but it just seemed really generic in DK.

And exactly what changes did they make for the US release anyway? I don't think I've read about that anywhere still.
 
Capcom struck Uhmerikan gold with Puff's Southern-fried twangy inflection. HOW THEY DO IT?
 
Drinky Crow said:
Changed the names and added really retarded voiceovers.

I don't really see how you can bust on Devil King's voice acting compared to the 5th grade improv class of Dynasty Warriors' voiceovers. Say what you will about either game, but DW voice work doesn't make me feel like a ferocious Chinese general at all. It makes me feel like a grocery bagger handed a script and a crisp $20 by Koei to come into the studio on a Saturday afternoon. Even Koei U.S. knows that shit is ass, but it's handled by Japan, so what can you do?

SailorDaravon said:
5.9 Thank God some people with s... Chinese. So much fun I could slit my wrists.
 
Milkman said:
I don't really see how you can bust on Devil King's voice acting compared to the 5th grade improv class of Dynasty Warriors' voiceovers. Say what you will about either game, but DW voice work doesn't make me feel like a ferocious Chinese general at all. It makes me feel like a grocery bagger handed a script and a crisp $20 by Koei to come into the studio on a Saturday afternoon. Even Koei U.S. knows that shit is ass, but it's handled by Japan, so what can you do?

Seriously. Moreover I don't see how one can say "DW" is teh amazing!1!1 and then say "DK" sucks ass. I would figure both games play similar enough that any such statements would really deserve a big fat "WTF?!"
 
Milkman said:
No adjustable camera, claustrophobic perspective, and 100s of soldiers standing around being Chinese. So much fun I could slit my wrists.

Actually, Sam Warriors does have an adjustable camera zoom. It is a bit retarded they took out that feature in DW5 among others.
 
DK has endless army respawns, which is aggravating. The bosses barely put up a fight, even on Hard. The draw-in and pop-up is awful -- easily DW3-grade or worse, and certainly not up to par with DW5. The characters lack the move variety found in DW5, and the designs are awful. The stages are massively linear (and much smaller than DW5's), lack any sort of real dynamic events, and there's no concept of a morale meter to watch.

Thw latter DW games revolve around the dynamic field events and closely monitoring army morale, as well as the regular capture of bases and supply posts. Devil Kings has none of that -- it actually *is* the straw man haters concoct when they mock the DW games. With the exception of the map with the old samurai dude, the DK stages are just dumb forward movement, and there's no threat of losing a base. Sans army morale and dynamic map events, the game teeters from the fine line between repetition and engagement expertly naviagted by the DW series and falls straight into the pit of pure dull mindlessness.

I rented DK planning to really like it -- DW with Devil May Cry style coulda been incredible. Instead, I got a really sloppy, glitchy BEU with a muddled sense of style, absolutely no dynamic stages or sense of managing a battle, and really retarded character designs. Pass!
 
Milkman said:
I can't imagine what would have spurred some sort of anti-DK vendetta by DW fans. It's like DW fans can't stand the thought of another game of the same style.

RE/Silent Hill

GoW/NG/DMC

*actually wait, GoW doesn't deserve to be up there with those games*

GT/Forza

FF/SH

And now DW/DK have entered the flux.
 
Drinky Crow said:
DK has endless army respawns, which is aggravating. The bosses barely put up a fight, even on Hard. The draw-in and pop-up is awful -- easily DW3-grade or worse, and certainly not up to par with DW5. The characters lack the move variety found in DW5, and the designs are awful. The stages are massively linear (and much smaller than DW5's), lack any sort of real dynamic events, and there's no concept of a morale meter to watch.

Thw latter DW games revolve around the dynamic field events and closely monitoring army morale, as well as the regular capture of bases and supply posts. Devil Kings has none of that -- it actually *is* the straw man haters concoct when they mock the DW games.

I rented DK planning to really like it -- DW with Devil May Cry style coulda been incredible. Instead, I got a really sloppy, glitchy BEU with a muddled sense of style, absolutely no dynamic stages or sense of managing a battle, and really retarded character designs. Pass!

The armies only respawn if you don't 1) kill the guard captains, or 2) kill the guys sounding the clarion call, which is part of the tactical element. I don't really notice the draw-in since I'm too concerned with killing people, and DW5s magnificent draw-in comes at the expense of people actually doing things. That series seriously needs to address tons of foolios standing around, imo. And I think the smaller stages work in favor of DK since one of the things I hate about DW is having to run all over tarnation in order to find someone to kill. And if the reviewer from IGN says the dialogue is obtrusive, then so to is it in DW, because DK features less people crying for help than Koei's game by farrrrr.

I'm pretty sure I mentioned that DK doesn't have the years of finessing, polish, or features that DW has, but I think they're off to a pretty good start. I tried playing DW5XL after enjoying DK for a week-long stretch, and I just can't play that series any more. DK is more energetic. I don't really think you can call games like this very deep, and for a shallow game, Devil Kings is an energetic distillation of DW.
 
Drinky Crow said:
Content was cut? What was cut?

WHY COULDN'T THEY HAVE CUT PUFF OR Q-BALL??

Playing through Q-Ball's stage is hilarious. MI CASA SU CASA! Puff is annoying though. I can't defend her or her Southern belle accent at all.
 
I killed a shitload of dudes with horns, and the enemies kept coming. Eventually, I just started ignoring them altogether and simply ran to the end of the stage and killed the boss. That shit don't fly in DW5, that's for sure. The enemies just stood around in DK, too, so I don't see how it's any improvement over DW5.

The IGN review's right about the intrusive dialogue, though -- the DK enemies are always saying retarded shit. In DW5, the talk is confined to A) you get another 50 kills; B) a stage event occurs; C) you fuck up a general. In DK, the enemies are not only yacking when the above circumstances arrivem, they are also always squawking about how scared they are or how much you suck, and they say the same damn things over and over and over.
 
Has more polish? Buh? It's basically DW3, minus the large maps and any concept of morale, plus goofier character designs and few extra animation effects.

Did you play Final Fight for the plot?
 
tetsuoxb said:
Devil Kings is the best clone of DW gameplay I have seen. It is definitely better than Samurai Warriors. Whether it is better than DW proper is entirely up for debate.

It's puzzling why a game such as this can be assumed to immediately surpass even Sam Warriors. Aside from building on the same foundation of DW5 discussed by Drinky above, SW extends campaign replayability(aside from the grind and loot collection) with progressive events that shift the entire scope of a stage or eventual boss fight due to player action or inaction. Do you rush the front lines to protect your base cannon fire, or help escort a league of special assassins through a hidden pass to strike at the enemy base camp and turn the tides of morale?
 
Yeah, the big plus of Samurai Warriors was how the map events were managed. I mean, come on -- is there ANYTHING Devil Kings DOES that Samurai Warriors doesn't do vastly better?

tetsuoxb, Devil Kings didn't even get close. Sure, it's better than DW2 and roughly equivalent to DW3, but we're talking about Capcom here -- how is that impressive? It's utterly disappointing, actually.
 
Samurai Warriors was okay. I wanted to like it more, but it seemed like half of the characters were useless, but most importantly the castle levels were ASS. Devil Kings is okay, it's better than Samurai Warriors, but it's not even better than DW5. If they do a sequel and add some serious polish then maybe they'll have something.

And they cut four characters? Damn, why?
 
tetsuoxb said:
Drinky, put the reading cap back on... I said Dynasty Warriors has more polish... but a product that has been in development for 5+ continuous years on a 6 month refresh should be slightly frightened that Devil Kings got so close on their first try.

It seems even the lowest of DK reviews say that it's a solid -wannabe- DW.

Take for instance a quote from the IGN reviewer "Devil Kings with a devil may cry twist could have been so much more." 5.9/10

What kind of sucks is that even though it's DK's debut, a-many are treating it as if it was Dynasty Warriors 6.
 
SailorDaravon said:
Samurai Warriors was okay. I wanted to like it more, but it seemed like half of the characters were useless, but most importantly the castle levels were ASS.

I don't get the useless character critique, unless it is just some snobbish poke at the effeminate tussler posing as a samurai, to which admittedly SW has a several of. (But hey, even Ranmaru Mori had some pretty awesome missions and an oversized katana to make up for his umm...life choice)

To be fair, the linear 'kill the giant skull on the map' school of SK logic still beats those boneheaded survival castle stages of SW. Even I couldn't stand that crap.
 
Brandon F said:
I don't get the useless character critique, unless it is just some snobbish poke at the effeminate tussler posing as a samurai, to which admittedly SW has a several of.

I don't own the game anymore and I don't recall any names off the top of my head, but it just seemed like a lot of the characters flat out sucked compared to others, even with the best weapons and such.
 
SailorDaravon said:
I don't own the game anymore and I don't recall any names off the top of my head, but it just seemed like a lot of the characters flat out sucked compared to others, even with the best weapons and such.

It's the nature of the franchise. Big honking beasts like Keiji Maeda or Yukimura Sanada are almost built to dive headfirst into 50 dudes for instant kills via the biggest handheld weapons seen. Others take more finesse to deal with crowd control, but usually make up for it with a critical SST juggle-type chain or Musou skill that bests the big boys. I mean the big general types can't do much with their pithy fans, but musou=OMG laser death!
 
C- Warrior said:
What kind of sucks is that even though it's DK's debut, a-many are treating it as if it was Dynasty Warriors 6.
If Capcom doesn't want DK to be compared to DW, then Capcom shouldn't ask for the same amount of money for the game.
 
tetsuoxb said:
So you compare a game with a huge development budget bolstered by 5+ years of million selling rehashes shoveling money back into the game to a first effort produced in less than 2 years on a budget that I would be shocked if it exceeded even half of what a DW expansion pack costs to make.

It is Koei's failing that after half a decade, the core formula remain so stringent to it's base, only minor engine and feature adjustments are packaged as full bodied sequels(even outrageous new concepts such as Empires are heavily filtered to an almost unrecognizeable level in the most recent update). The sheer popularity is almost suspect for holding back potential evolution.

It is Capcom's failing however to not forsee how to properly best it outside of 'energetic distillation' to the already rigid formula. Bold to some, but this is a really primeval start.
 
Koei isn't going all out on PS2 because they are saving the major update for the Playstation 3 version. Perfect timing to give the series a big lift. Then Capcom can come out with a copycat in 2010 which matches what Koei produced in 2007.
 
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