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IGN Review: PSP screen quality = DS screen quality

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Izzy

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Screen Quality

With the pure processing power being the first, the screens of the two systems are really the second major battlefield that the two systems are waging battle on. The PSP's screen is no-doubt a beautiful thing, though the Nintendo DS has two of them, one of them being a touch screen. So which setup is better?

It's hard to say. Each display type has its pros and cons. The PSP's screen is bright, vibrant and exceptionally clear. The viewing angle is magnificent; you can view the on-screen action from most any angle and still see a very good image. It also touts a widescreen aspect ratio and a relatively large size.

The PSP's screen isn't perfect, however. Its refresh rate isn't the greatest thing ever, rather it's far from it. While a screen full of motion can fool the eye plenty well enough, objects that move quickly against a slower or still background can bring the refresh rate problems to the forefront. Reds are especially susceptible to this. It's also a pain to keep clean, as is the system as a whole.

The Nintendo DS' strengths are in its dual-screen setup and its bottom touch screen. The ability to control on-screen actions with the touch of a stylus makes it possible for developers to create entirely different games than what's possible on other systems with conventional control systems. As well, having two separate view areas means that some of the action, information or what have you can be pushed off to the second view, making for a potentially cleaner interactive view.

When compared to the PSP, however, the Nintendo DS' screen quality falls short. The viewing angles aren't nearly as nice, and the colors and overall clarity just don't compare. It does sport a better refresh rate though, saving it from some of the blurring problems that the PSP suffers from.

So again, which setup is better? Really, this one is too close to call for either side. The PSP really wins out in quality, but the DS wins in screen interactivity and the potential for unique designs.

Winner: Tie


Discuss.
 
LMFAO

P.S. That's not what the article said. It said PSP Screen Quality >> DS screen quality, but that DS "ties PSP screen" because it's interactive and allows for "unique designs."
 
Misleading topic title. They're comparing the screens of the two systems. Not just the screen QUALITY. Apparently the increased functionality of the DS screen equals out the much higher quality of the PSP screen.
 
ds got shafted. it has two screens to the psp's one. that's a clear advantage.

but do the ds screens really refresh faster than the psp screen? or maybe their smaller size and lower intensity make ghosting less apparent? surely someone knows the specs.
 
StevieWonder.jpg


"It's a tie to me!"
 
I don't know why, but I trust GAF to take something this ridiculous and run with it. Four pages. With sasmirobot and Amir0x leading the fray.
 
Socreges said:
I don't know why, but I trust GAF to take something this ridiculous and run with it. Four pages. With sasmirobot and Amir0x leading the fray.

Why would I run with it, hombre? You might be talking about someone else. Perhaps you should make a ridiculous assertion while you're at it, something like "you don't discuss Wario Ware Touched! enough."
 
I think the refresh is about the same. Try the 'clacking balls' gashapon in wario touched! and you can clearly see the blur.

I find it odd that they cite two screens as an advantage. You could just as easily say the PSP widescreen is an advantage for a Ninja Warriors port.
 
Who cares about the ghosting with the DS when the games that can make you see the ghosting are so ugly? (I'm not trying to troll, just saying my opinion of course :) )
 
Did they compare the same static and moving images on both screens?

It should also be noted (and noted in this review) that the DS screen is something like 18-bit, whereas the PSP screen is 24-bit.
 
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