Link
8.0 Presentation
I have no idea what the cinematics and game design are supposed to be about, but I'm digging them.
7.5 Graphics
Not a lot of complexity, but the camera has handles, and when the game is at its best, it's crazily intoxicating.
7.0 Sound
Club beats that play on all night long. Too bad it can't stay in the mix through the loadtimes, though.
8.0 Gameplay
Simple, elegant, different. I like you, puddle of goo.
7.0 Lasting Appeal
The challenge doesn't ease up at any point, though there are lots of bonus stages for those that deserve them.
7.7 OVERALL
(out of 10 / not an average)
Mercury is a great big idea inside about a medium-sized game. The number of levels is impressive (72 and some change), and the variety between the different designs can be deep if you get far enough to see it all. There's not as much to controlling the blob as there could be (some stages are overflowing with gooey fun, others could have easily been done with lemmings or monkeys in marbles), but on a level of pure focus, it succeeds in providing challenge and a unique experience. If you are looking for the kind of well-rounded, option-packed, multiplayer-crazy puzzle game that you may be used to on bigger systems, you're going to have to wait for a sequel to come around. On the pure level of maddening puzzle challenge and an ingenious gameplay concept, however, it's oozing appeal.
8.0 Presentation
I have no idea what the cinematics and game design are supposed to be about, but I'm digging them.
7.5 Graphics
Not a lot of complexity, but the camera has handles, and when the game is at its best, it's crazily intoxicating.
7.0 Sound
Club beats that play on all night long. Too bad it can't stay in the mix through the loadtimes, though.
8.0 Gameplay
Simple, elegant, different. I like you, puddle of goo.
7.0 Lasting Appeal
The challenge doesn't ease up at any point, though there are lots of bonus stages for those that deserve them.
7.7 OVERALL
(out of 10 / not an average)