IGN: Splatoon's lack of voice chat is "cheap and lazy"

Let me direct you to my previous post:

How did the devs improve the game design by excluding said option?
I didn't say they improved anything. I said they made a game build around the fact you can't communicate. By adding that option, they would undermine the whole premise of the game they intended to build. If it's better or not is subjective and not a point I'm trying to make, the point is that mic fanatics simply aren't the target audience and that I can appreciate the fact they stand by their design choices no matter if they're good or bad.

dem shades though, so zetta cool
 
The game can be great as it wants to be but with no voice chat...no community.

It's absolutely insane that this game doesn't have voice chat and I agree it will be the number one thing that kills the game.
 
I wonder what all those games, that can't even keep up a perfect 60 fps are when following IGN's click-bait logic.



Well, a K/D number is "standard" in shooters as well (and ruins cooperative games like Plunder in Uncharted series successfully).
Does Splatoon have that? I hope not.

"Well it's standard" is not always a great argument.

there are plenty of shooters where the K/D ratio is meaningless and not the end goal.
i mean there is more than deathmath to online fps games.. and that was before splatoon existed.

i don't care about K/D in fps/tps yet there are games where i can focus on their co-op aspect and have fun with teammates. That's why splatoon was so intresting to me.

But the lack of voice chat just make the whole thing feels incomplete.
 
Did you even read my post?

tl;dr
you can get harassed for disabling voice chat
tl;dr extra
I actually mentioned that a switch would be enough if it would affect matchmaking

How would people harass you if you couldn't even hear them? And how would a switch change mm flow? I mean you are literally toggling a button that makes it where you cannot hear or speak with anyone in your game.

There are straight up no downsides to having a chat system, even if it's restricted to friends. People that want to chat can do so. Those that don't can just opt out and they no longer hear other players.
 
How would people harass you if you couldn't even hear them? And how would a switch change mm flow? I mean you are literally toggling a button that makes it where you cannot hear or speak with anyone in your game.

There are straight up no downsides to having a chat system, even if it's restricted to friends. People that want to chat can do so. Those that don't can just opt out and they no longer hear other players.

The "downside" is two fold. First, incompetent parents will suffer by not realizing there is an option, and thus foolishly allowing their kids to voice chat online unknowingly. Second, solitary gamers who try to compete will be decimated time and time again, and so therefore everyone should suffer for their social ineptitude :(
 
How would people harass you if you couldn't even hear them? And how would a switch change mm flow? I mean you are literally toggling a button that makes it where you cannot hear or speak with anyone in your game.

There are straight up no downsides to having a chat system, even if it's restricted to friends. People that want to chat can do so. Those that don't can just opt out and they no longer hear other players.

They think team mates would fuck with their gameplay experience if he disabled voice chat. Like in Halo, you know, when your teammates don't have mics so you decide to fuck yourself/your team over even more by shooting them constantly until they quit from anger and you lose!!!

spoiler: it doesn't happen
 
I dont need to, my freind has access to the same information, its on him to utililize and act upon it.
Holy shit, are you serious? loooool ever heard of teamwork and cooperation? If your friend missed this information because he's busy struggling with something else, pointing out this information may help your team win.

You're a real team player huh. xD

Seriously, I can't believe you just made this argument in a game that's played in team. Mind blown...

Not having voice chat doesnt suddenly make this game just like all the other games designed around 'ADS, Sprint, and XP', but missing voice chat.
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It's referencing N64 and NES games having some darker screens. So far the only thing people can think of is to help people avoid epileptic seizure. No word from Nintendo however so it remains unknown.

Though NES games were already darkened on the Wii. Oddly SNES games, for the most part, seem unscathed with the exception of Kirby Super Star. Nobody knows and people would really like some clarification.
I see. Thanks for the explanation.
 
I didn't say they improved anything. I said they made a game build around the fact you can't communicate. By adding that option, they would undermine the whole premise of the game they intended to build. If it's better or not is subjective and not a point I'm trying to make, the point is that mic fanatics simply aren't the target audience and that I can appreciate the fact they stand by their design choices no matter if they're good or bad.

dem shades though, so zetta cool

Built around no communication? There's a hub world in it that has Miiverse capabilities...for communication purposes. You talk, you learn more about the game, you make friends.

Adding voice chat would not undermine the "whole premise" of the game. The game would still be a team based shooter.
 
Dying is very important in games like battlefield, they have different ways it affects the game, from each death adding cumalitive time to the respawn, or having each death take away from the 'reinforcements' and many other perks/cons to killing or dying.

Also, battlefield types takes place in much larger maps, with things like combat vehicles and personell transports people should load up into and drop down over capture points with, with much more organic, and much less focused design, and lacks the color coating aspect which is a massive visual tell when looking at the map, you cant gather every single peice of info needed to know exactly what you needed to do at that moment in the game by glancing at a map, even if every single enemy and their orientation was on that map.

They are very different.



Of course including voice chat would not destroy the games design. Just because it is perfectly functional without it doesnt mean it would not be nice to shoot the shit while playing, and laugh about things that happened.

The same way not having it doesnt destroy the games design. It would have been nice, but this shit storm is ridiculously out of proportion.
I don't think many people here are saying that it destroys the game design, just that there was no reason to omit it in the first place and it's a bad decision that if included, would have made the game better. Just like not having friend parties doesn't break the game, but the game will obviously will be better when people have the option to.

Just because I think it's a bad choice and should be added doesn't mean that I think it's unplayable without it. I haven't seen many, if any people make that argument.
 
Dying is very important in games like battlefield, they have different ways it affects the game, from each death adding cumalitive time to the respawn, or having each death take away from the 'reinforcements' and many other perks/cons to killing or dying.

Also, battlefield types takes place in much larger maps, with things like combat vehicles and personell transports people should load up into and drop down over capture points with, with much more organic, and much less focused design, and lacks the color coating aspect which is a massive visual tell when looking at the map, you cant gather every single peice of info needed to know exactly what you needed to do at that moment in the game by glancing at a map, even if every single enemy and their orientation was on that map.

They are very different.

Most of the time is secondary and basically boils down to: to die less in Battlefield you have to coordinate better. Also by that logic, dying in Splatoon is also important.

The problem here is that you believe that voice chat is just a way to gather info, and that's wrong, is a way too coordinate and dynamically change you team strategy that better suites the actual situation of the match. You don't shout "I need a transport!" in Battlefield you say "We should flank A and B, because for there on, we can easily get C and D".

You say you can get all the info from the gamepad, but the problem here is how each team member interprets that info and what course of action is the best regarding that info, if every member reaches a different conclusion, you don't have a well coordinated team. And that's where voice chat makes a difference.
 
Holy shit, are you serious? loooool ever heard of teamwork and cooperation? If your friend missed this information because he's busy struggling with something else, pointing out this information may help your team win.

You're a real team player huh. xD

Overside is the type of player where he doesn't receive harassment in voice chat as in he's being insulted and it's a real negative experience in that sense. He's receiving attacks because he's such a shitty player, so incompetent at actually playing as a team member that everyone can't stop yelling at him to stop sucking ass and actually work toward the objective.

I mean in multiple posts he has expressed an inability to grasp even the most tenuous features of team play that it's almost incredible.
 
The "downside" is two fold. First, incompetent parents will suffer by not realizing there is an option, and thus foolishly allowing their kids to voice chat online unknowingly. Second, solitary gamers who try to compete will be decimated time and time again, and so therefore everyone should suffer for their social ineptitude :(

The obvious thing to do is keep both types of player seperate. Those with voice chat enabled can only compete with others who have voice chat enabled.
 
The obvious thing to do is keep both types of player seperate. Those with voice chat enabled can only compete with others who have voice chat enabled.

Splatoon is going to sell so little that splitting the userbase in such a way is insanity! Sheer insanity! :D
 
Overside is the type of player where he doesn't receive harassment in voice chat as in he's being insulted and it's a real negative experience in that sense. He's receiving attacks because he's such a shitty player, so incompetent at actually playing as a team member that everyone can't stop yelling at him to stop sucking ass and actually work toward the objective.

I mean in multiple posts he has expressed an inability to grasp even the most tenuous features of team play that it's almost incredible.

Damn Amir0x, not holding anything back.
 
Did you even read my post?

tl;dr
you can get harassed for disabling voice chat
tl;dr extra
I actually mentioned that a switch would be enough if it would affect matchmaking
You can get harassed for doing anything in a game like this. Winning, losing, camping, being aggressive, etc.
 
Strange narrative Going here when people said wiiu was for kids, people would loss their shit. Now I'm seeing Wiiu is for kids as a excuse for this.
 
I don't think many people here are saying that it destroys the game design, just that there was no reason to omit it in the first place and it's a bad decision that if included, would have made the game better. Just like not having friend parties doesn't break the game, but the game will obviously will be better when people have the option to.

Just because I think it's a bad choice and should be added doesn't mean that I think it's unplayable without it. I haven't seen many, if any people make that argument.

Are we looking at the same thread?

All I see are people screaming about how shit this game is, since it cant even enable a 'standard feature' in 2015.
 
Are we looking at the same thread?

All I see are people screaming about how shit this game is, since it cant even enable a 'standard feature' in 2015.

PLEASE quote a person who said this game is shit because it lacks voice chat. If you find ONE person who says some variation of "this game sucks BECAUSE it lacks voice chat", I'll change my avatar to MS paint that says "Overside is a team player."

I think the lack of voice chat option is self-evidently an abysmal development decision, but that the game still looks fun and engaging. Just less fun and engaging than it could have been due to this decision.
 
I'm sorry if you don't like talking to people, or enjoy the company of good friends. I on the other hand do, and can't invest in a game with such isolation.

...okay? Have fun with games that allow you for that? As long as I have an option of playing with people who don't use voice chat, I'm fine with that.

How would people harass you if you couldn't even hear them?

Through the actions in the game. Not even talking about preferring to help talking people, I've had things like raids specifically designed to throw me into enemy fire while the chatting team has pulled out.

It does actually happen on certain TF2 servers, though quite rarely nowadays.

Again, you still haven't given a reason why they couldn't give the option while keeping their basic game design. Just because they designed it to not NEED voice chat doesn't mean that they had to eliminate it completely. How does having voice chat destroy the game design in any way? Everything you said about the layout on the screen would still apply. It's not as if voice chat would change anything that's happening on the screen or any of the design decisions they made. There would just be an added layer on top of it.

There was a pretty clear example in the Direct with an utility that marks enemy player as visible to everybody else in the game. This is obviously definitely balanced differently if you can just tell your teammates where exactly the enemy is.

It's hard to judge if it was a good design and this decision isn't even directly tied into voice chat (they could use set text blurbs instead if they wanted to). However it isn't exactly senseless or without precedent. For example, bridge (the card game) is absolutely dependent on no communication besides in-game actions. In interactive entertainment realm, Journey would simply work completely differently if it allowed for voice chat.
 
I agree that voice chat should be in the game. However im still going to call out IGN here.

Where is their sensational click bait headline for Destiny? It should read something like "Lack of raid matchmaking in Destiny is cheap and lazy".

They need to be more consistent, and that headline was unnecessary for a game that is already going to struggle getting sales as a new IP on a tiny install base.
 
Are we looking at the same thread?

All I see are people screaming about how shit this game is, since it cant even enable a 'standard feature' in 2015.
Yes. It should be. Just because people think something should be standard doesn't mean that they think the game is broken without it.

You're mistaking someone thinking it's bad game design decision with someone thinking it breaks a game. Those are two different opinions. One implies that the game in unplayable, and the other implies a bad decision on what could otherwise be a perfectly well designed game.
 
PLEASE quote a person who said this game is shit because it lacks voice chat. If you find ONE person who says some variation of "this game sucks BECAUSE it lacks voice chat", I'll change my avatar to MS paint that says "Overside is a team player."

Well now I want to scour the thread on his behalf, that sounds hilarious
 
Overside is the type of player where he doesn't receive harassment in voice chat as in he's being insulted and it's a real negative experience in that sense. He's receiving attacks because he's such a shitty player, so incompetent at actually playing as a team member that everyone can't stop yelling at him to stop sucking ass and actually work toward the objective.

I mean in multiple posts he has expressed an inability to grasp even the most tenuous features of team play that it's almost incredible.

I think this kind of online hostility is what the director of Splatoon was probably referring to when he justified his decision to not build in team voice chat :-) Splatoon players will NEVER have to hear anything like this while they play.
 
Fortunately Nintendo's next game won't feature any of that to avoid such horrible harassment.
Ah, yes. Mario's Prayer Circle Party. How could I forget that game?

Are we looking at the same thread?

All I see are people screaming about how shit this game is, since it cant even enable a 'standard feature' in 2015.
No one's screaming. They're allowed to voice their displeasure over such a feature being omitted. There are people here who like Splatoon but think it's real dumb for not having voice chat and I'm betting most of the people replying to you fall into that category.
 
PLEASE quote a person who said this game is shit because it lacks voice chat. If you find ONE person who says some variation of "this game sucks BECAUSE it lacks voice chat", I'll change my avatar to MS paint that says "Overside is a team player."

I think the lack of voice chat option is self-evidently an abysmal development decision, but that the game still looks fun and engaging. Just less fun and engaging than it could have been due to this decision.

I agree with your overall point here, but I'd be surprised if not one person in the thread said that, I mean we're at 46 pages and it takes all kinds.
 
I think this kind of online hostility is what the director of Splatoon was probably referring to when he justified his decision to not build in team voice chat :-) Splatoon players will NEVER have to hear anything like this while they play.

They would never have to hear it anyway, if you INCLUDED AN OPTION TO TURN IT ON OR OFF. ;)

Steel said:
I agree with your overall point here, but I'd be surprised if not one person in the thread said that, I mean we're at 46 pages and it takes all kinds.

I've read about 50% of the topic and did not see one post like that, I'm betting it's decent odds the other 50% don't have a post like that. *rolls dice*
 
I just can't believe the hoops you'll jump through and the things you'll dismiss outright. I should have joined most of these guys in ignoring you pages ago. Have fun repeating yourself like I and others haven't already perfectly addressed your shit posts and awful arguments, because I'm done humoring you
 
I have been hear a lot more people voice chat lately in Halo. Its kind of necessary for the game. Call outs are important. I remember in Halo 5 beta we were loosing by like 10 and as soon as i started talking in the mic somebody else joined in and then a 3rd and we ended up winning easily. That said it can be a useful feature. When my friend joins a party we go into private chat anyway. Wish Nintendo would focus on bigger and better features.
 
Strange narrative Going here when people said wiiu was for kids, people would loss their shit. Now I'm seeing Wiiu is for kids as a excuse for this.

I wouldn't say Wii U is for kids..but Nintendo certainly make more games that can be played by all ages.

Personally I've always been of the opinion that voice chat should be disabled as standard in games rated under teen..while freely available in games rated for older gamers.

That's not to say there shouldn't be voice chat in those games with lower age ratings. In Nintendo's position I'd put voice chat behind a paywall requiring a credit card/an ID age check in store ..and keep the "no chat" online free. That way everyone can play online..but only those old enough/who have parental permission can use voice chat (if they want to). That's probably the best plan of action for a family friendly company like Nintendo.
 
Are we looking at the same thread?

All I see are people screaming about how shit this game is, since it cant even enable a 'standard feature' in 2015.

I think the game is fantastic and I'll be purchasing it on day one. However, the lack of in-game voice chat is very disappointing and is going to hurt the game's competitively longevity. No, that doesn't mean I think the game is "shit". It seems like you would rather put words into people's mouths than have a civilized discussion as to why voice chat is beneficial for team based gameplay. You don't have to personally like it, but to ignore the benefits it brings to the table (and thus the concerns of people who are upset over its omission) is nothing shy of delusion.
 
Are we looking at the same thread?

All I see are people screaming about how shit this game is, since it cant even enable a 'standard feature' in 2015.

Again , no.
Nobody is saying that the game is bad. The argument is that the game could be better with voice chat. Because voice chat helps teamwork.

Are you even reading the posts here ?
 
Most of the time is secondary and basically boils down to: to die less in Battlefield you have to coordinate better. Also by that logic, dying in Splatoon is also important.

Well yes, it is secondary, but, being secondary, isnt the same as not mattering, its still pretty important, it has a pretty large impact. From reducing reinforcements to taking the player out of play longer after each death. Splatoon is only a flat 3 seconds.

For starters, in battlefield types you cant teleport instantly to any team member, you have to respawn from the nearest uncontested point and make your way back to the contested point, again, these are specific points on the map, splatoon is anywhere on the map... Honestly im surprised more people havent started bringing up the king of the hill mode in splatoon, as its a lot easier to sink their teeth into this mode with this subject.

In splatoon you respawn practically instantly, 3 seconds is nothing. You can also start scoring again instantly, you dont have to travel back to the contested point to try and take it, you can spray anywhere thats not coated in your ink, and be helping the team to win.

The problem here is that you believe that voice chat is just a way to gather info, and that's wrong, is a way too coordinate and dynamically change you team strategy that better suites the actual situation of the match. You don't shout "I need a transport!" in Battlefield you say "We should flank A and B, because for there on, we can easily get C and D".

These things do not remotely exist in splatoon, its not that kind of game.

You say you can get all the info from the gamepad, but the problem here is how each team member interprets that info and what course of action is the best regarding that info, if every member reaches a different conclusion, you don't have a well coordinated team. And that's where voice chat makes a difference.

You vastly over estimate your ability to get random people to do what you want by complaining at them.
 
What the hell does Frames per second have to do with no voice chat?

Voice chat isn't difficult to implement nowadays. Nintendo chose to not implement it. They could, but they chose not to. They have implemented voice chat in other titles. Even for games, that were released on Wii. They also implemented voice chat for DS titles. You are free to not agree with their decision. I personally respect it and I will have to play the game for quite a few weeks to actually form my own opinion about the subject, although I think I had 2 positive experiences with voice chat on PS3 in total over 5 years of gaming.

Now let's assume that EAD did that not because of their vision, but to dodge licensing costs. In that case calling them "cheap" actually works out. Ok. I get that. But "lazy"? How so? It doesn't make sense. Unless you want to imply that Nintendo can't be bothered to hook up some 3rd party voice chat library. That would be a lazy developer.

But now take a look at Nintendo's software. Is that the result of lazy development? Does any of that look lazy to you? Splatoon is literally 60 fps locked. That takes a lot of work and an insane amount of skill, especially when the game looks that great. Which is exactly the opposite of lazy. A lazy developer wouldn't be able to create something like that.

Call EAD all sorts of things, but lazy doesn't make sense at all. If Nintendo EAD is lazy, then almost every other developer is literally in a coma.
 
I bought a WiiU earlier in the week and yea I was surprised at the lack of chat options so far. But I disagree that it's "cheap and lazy", it's to silence the trolls like punishing a classroom because a couple of students wouldn't stop misbehaving. Not a fan, that's what the mute button is for. You could even have mute on default but there should still be open voice chat for the community as an option in my opinion.
 
You can like a game, but criticize its features.

I mean, look at my avatar. I like Sonic games. It's no big secret that there has been fucking shitty Sonic games in the history of Sonic games. I'd be foolish to sit here and tell you that each and every one of them are perfect games.

Now, I like Splatoon. The graphics and world are neat. The option to customize your inkling right down to skin color is something I love and would want Nintendo to implement in future games (Animal Crossing, I'm looking at you. Fuck sitting in an island for hours to get a darker skin shade). But, I hate the fact that there's no voice chat. No voice chat in lobbies, no voice chat for friends only, nothing. Skype is an alternative, yes I understand that, but why not include it in the first place? There are ways to implement voice chatting in safe ways that would prevent the kids from hearing things they shouldn't.
 
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