If Microsoft were a race horse (let's call it "JallardBox" or "PinkBunny" for kicks), it would have suffered through three bad legs of a major cup race, only to catch up in the last leg for a photo finish win. Looking back at X05, Microsoft caught up to the high expectations it set forth and produced high-quality games for the critics and enthusiasts who will either help or hinder Microsoft at launch. Instead of looking like bad imitations or next-generation games, for the most part, these 25 games were the real deal.
Kameo: Elements of Power was the most surprising game of X05 to me. It plays with the simplicity and depth of a Nintendo game, and it's easily one of the most beautiful titles on the launch lineup. You have to give this game a chance, about one-half hour and after that time, if you're not into it, you'll know. Me? It felt like next-generation Nintendo had arrived on my 360. What a strange, wonderful feeling.
EA's five launch games show EA's inability to deal with such a high volume of games simultaneously on a new system, coupled with very late final dev kits, which is a common and very real complaint among all developers. Additionally, EA has admitted their games are building blocks for the future, meaning the next iterations will be significantly better. Guess that means Madden 07 on 360 and PS3? Sure doesn't seem like that monopoly on the NFL franchise is working out so hot in its first year.
Put things in perspective: Launches aren't traditionally the place where publishers or developers are able to knock you out in the first round. If that were the case, a lot of consoles -- the PS2, GameCube, perhaps even the Xbox -- wouldn't exist today. The fact is, there are several rounds to win -- and if these consoles last five years, that's at least five rounds -- this is just round one. Come next fall? Round 2 is where developers will really have had time to learn, understand, and exploit the complex architecture of the Xbox and make it work to do things you've never seen before.
Second, Xbox Live Arcade. I know, I know. You're thinking, "Who the F**K cares about a bunch of crappy 2D games that have been around for 20 years???!!!" I didn't before I saw Microsoft's plans for this one simple aspect of the system. But guess what? Xbox Live is a marketplace waiting to explode with old games, recent games, and new 2D games. The simple fact that you can download these games and have them forever on your system doesn't seem revolutionary. But when all of a sudden, they're not on discs, but on your hard drive, in their original form, or in HD, and playable on Live, for gamer points? Kind of interesting.
When you think of all the developers and gamers who want more 2D shooters, fighters, action games, puzzlers, and low-budget games, but that you can't play anymore because the arcade down the street closed three years ago, Xbox Live Arcade, you'll realize, becomes that new arcade. Dozens of developers can publish their own games on Xbox Live arcade, hundreds of them will in the next few years, and all of a sudden, you'll come home and be playing poker, Streets of Rage, Hexic, and Joust more than you ever have before -- against friends, recent players, who knows.
http://xbox360.ign.com/articles/658/658313p1.html
thought it was a good look at the state of things