LegendOfKage
Member
I'm watching an overview of Warlander recently, a new free to play game with a massive player count, and yet again "squads of four players."
Why is it you have to go to a 6 vs 6 game like Call of Duty to play with more than two or three friends at the same time, while for some reason games with massive player counts limit you to three or four people on a team? I guess I can kind of understand it with battle royale games, but why games like this or Battlefield?
Why force me to exclude people if several of the friends I play with happen to be online at the same time? Destiny also sucked when it came to this. Big open world environment where I can randomly run into players fighting giant enemies out in the open, but they won't let you play with any more than two friends. They also started the "three player squad" thing that was a downgrade from the four player standard that we enjoyed for years.
Why is it you have to go to a 6 vs 6 game like Call of Duty to play with more than two or three friends at the same time, while for some reason games with massive player counts limit you to three or four people on a team? I guess I can kind of understand it with battle royale games, but why games like this or Battlefield?
Why force me to exclude people if several of the friends I play with happen to be online at the same time? Destiny also sucked when it came to this. Big open world environment where I can randomly run into players fighting giant enemies out in the open, but they won't let you play with any more than two friends. They also started the "three player squad" thing that was a downgrade from the four player standard that we enjoyed for years.