Imagine next Nintendo platform(s) being fully amiibo-centric...

...and by "amiibo" I mean Nintendo's particular case of the usage of NFC technology, not only figurines or collectible cards.

Imagine syncing your controllers with the console by tapping them to the NFC reader/writer on the main unit. Imagine swapping the in-game content on Nintendo handhelds by tapping them together - like StreetPass, but way less limited in terms of the amount of transferred data.

Imagine some sort of remote/continuous play between the console and the handheld. You play some Mario Kart on the home console, you want to go out and play outside - you just tap the handheld and the image is already being translated onto the handheld's screen. No apps launching, no account logins and no options makes the process of switching less of a hassle.

And, of course, there can be other usages of the technology, from keeping your saves and options into the controller's memory (the feature that Wii Remotes technically had) to payments by NFC cards (this function already works in Japan with Suica cards). And, of course, there will be your usual figurines, cards
and preorder queues
.

I mean, amiibo/NFC, as a technology, actually has a lot of unusual potential. But do you want to see it in the next Nintendo products?
 
I feel like you're wording here is off, since it seems you're thinking less of an "amiibo-centric" console as opposed to a NFC-centric one.
 
Data rates for NFC are just 424 kbit/s. It makes most of what you described impossible.

But this can be enough to transfer a bunch of security keys between systems. Some actions, like controller syncing, will require only than much of an info, but other functions can use more standard wireless connections - the NFC will just make verification and syncing process easier.
 
But this can be enough to transfer a bunch of security keys between systems. Some actions, like controller syncing, will require only than much of an info, but other functions can use more standard wireless connections - the NFC will just make verification and syncing process easier.

If it's only for that why even bother?
 
Imagine syncing your controllers with the console by tapping them to the NFC reader/writer on the main unit

I don't see how this is really any different than pressing a sync button, which is what we do right now.

You play some Mario Kart on the home console, you want to go out and play outside - you just tap the handheld and the image is already being translated onto the handheld's scree

It's not really clear how NFC adds a benefit here. The actual data exchange would be too slow via NFC, so the NFC would just be a "gesture" to initiate the protocol for transferring the data, so why not just have it be a wireless thing you initial via UI on the handheld?
 
I feel like you're wording here is off, since it seems you're thinking less of an "amiibo-centric" console as opposed to a NFC-centric one.

That's why I use "NFC" a lot. I understand that this does not fall into amiibo category, but we know Nintendo likes sticking with popular brand names (Wii, DS), so there is a huge possibility that they will expand NFC possibilities but will keep "amiibo" brand.
 
I don't see how this is really any different than pressing a sync button, which is what we do right now.

To sync controllers on the Wii U, I either have to press SYNC buttons on both the controller and the console or go into HOME menu. Tapping brings the amount of required actions to the minimum, just like plugging the wired controller.

Besides, when syncing by SYNC buttons, both the console and the controllers are searhing for each others' signal. With key transferring by NFC, they won't have to.
 
bundle it with a limited edition amiibo and watch the new console sell a quantillion copies..

Somewhat related

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NO! Do not give them bad ideas!

sell it with a limited edition Ridley and its the only way to play ridley in smash, imagine the chaos

Breaking News: Mass murder across the nation as people are being stabbed at various Walmarts over the Walmart exclusive Nintendo NX with Ridley Amiibo
 
How about the games no longer being sold on discs? They sell the amiibo for the game for $60, you sit the amiibo on top of your console and it begins downloading the game. Maybe the amiibo must stay sitting on top of the consolse (like having a disc in the console). Could have multiple amiibos sitting on top of the console to avoid disc swapping to some degree.
 
How about the games no longer being sold on discs? They sell the amiibo for the game for $60, you sit the amiibo on top of your console and it begins downloading the game. Maybe the amiibo must stay sitting on top of the consolse (like having a disc in the console). Could have multiple amiibos sitting on top of the console to avoid disc swapping to some degree.

Or the download code cards (pretty popular in Japan, BTW) or preorder cards like these can just feature an amiibo tag.

They will need some sort of protection, though... like tin foil layer you have to peel off before usage.
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.
 
Here's an idea Nintendo........

Stop making Toys that add nothing to games, but make collectors pissed off on ones they can't get. Instead actually put that effort in viral marketing and put it towards games like W101, mad world and such so they don't fail commercially.

There's an idea........

A man can dream
 
Iwata stated internally that amiibo should be seen as a platform itself. So in this design NX being "amiibo-centric" doesn't makes sense.
Sure it has a lot of potential, but come one, those things are out since less than 6 months, give it time.
 
Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

Being the guy whose most often played 3DS game in StreetPass Mii Plaza, I aggressively vote for your idea.
 
Here's an idea Nintendo........

Stop making Toys that add nothing to games, but make collectors pissed off on ones they can't get. Instead actually put that effort in viral marketing and put it towards games like W101, mad world and such so they don't fail commercially.

There's an idea........

A man can dream

Mad World was published by Sega.

Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

This right here is a million dollar+ idea. No joke.
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

That's crazy! Crazy enough to ruin my life!
 
Mad World was published by Sega.



This right here is a million dollar+ idea. No joke.

It was an exclusive just like RE4 was for the gamecube, it's up to them to work something out and make games for different audiences shine on their console.

Same goes for Sonic"The lost World, W101.

Exclusive games you can't get anywhere else. It's on them to make sure they help find the audience just as much as sega's, even more so.
 
Here's an idea Nintendo........

Stop making Toys that add nothing to games, but make collectors pissed off on ones they can't get. Instead actually put that effort in viral marketing and put it towards games like W101, mad world and such so they don't fail commercially.

There's an idea........

A man can dream

No amount of viral marketing could necessarily get people interested in TW101. Plus, viral marketing itself shouldn't require a lot of money. If anything the game should be the biggest component of the virus, spreading easily and fluidly because people find it interesting and worth sharing. It was a difficult game to understand just by watching. It took me a while just to understand how to play it.
 
It was an exclusive just like RE4 was for the gamecube, it's up to them to work something out and make games for different audiences shine on their console.

Same goes for Sonic"The lost World, W101.

Exclusive games you can't get anywhere else. It's on them to make sure they help find the audience just as much as sega's, even more so.

Eh, partially, but not even close to the amount you're implying unless Nintendo has an actual stake in the game. W101 is a great example, Mad World is definitely not.
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

That idea would ruin my life. It's so beautifully malicious!
 
I don't think the success of amiibo is tied to the NFC technology. I think it's the other way around, where Nintendo's characters/IP are finally being made more widely available worldwide in media that aren't boxed retail games and is selling out at speed. The IP is their greatest point of differentiation from Sony and Microsoft in my view.

NFC/amiibo will be a great tool for them in that it is basically platform agnostic across all their potential future devices at this point. Once the DeNA account system is live and working cross-platform with their handheld/home console/mobile/QoL businesses, they'll have amiibo-compatible apps on a shitload of devices. A freemium game across mobile/handheld/home console that gives bonus energy/currency when an amiibo is scanned once a day/week/whatever would probably pull in massive revenue from people who otherwise would never pay into the freemium model traditionally, purely because the toy provides some physical justification for the money spent.

The most important step they need to take is aggressively expanding their studios and start actively hiring or partnering with other media companies. I don't think they have a future where they can rely on traditional western 3rd parties anymore, and I don't see a way they can entice them away from MS/Sony who absolutely require 3rd parties and will spend more money if necessary to keep them away from Nintendo. They need to buy/create studios to cover genres and demographics where they are weaker, start moving towards a shared OS for multiple target platforms so they aren't leaving platforms in software droughts, and get their characters out in front of more people (and make more characters!).
 
I guess I can already imagine not buying it. I mean, I haven't bought a WiiU yet because it's too expensive for the relatively few games I actually would like to play more of (Bayonetta 2 and hopefully the new Zelda), and I hate the idea of Amiibos entirely (as well as other toy-based nonsense).

It might be good for business and my wallet, so I say, go for it!
 
Prepaid eShop cards need to use NFC! I don't know how expensive it would be though to put the chip in there.
 
Eh, partially, but not even close to the amount you're implying unless Nintendo has an actual stake in the game. W101 is a great example, Mad World is definitely not.

Yea, I agree in that respect. But I would argue that at the end of the Wii lifecycle and going into Wii U they partnered pretty hard with Sega.

So wouldn't it be in their interest on these games they paid for to have on their system, to expose them correctly?

IE: Bloodbourne, Street Fighter V have had a good amount of exposure.

W101 had some, but should have had a lot of early Playthrough's so people could wrap their heads around it better.

That's the issue right now with them and even their Amiibo's.

Amiibo's right now only serve the purpose for collecting. Sure you can use them in said games, but there's no dedicated Nintendo game where your actually adding the character or level to the game like in Skylandersa nd Disney Infinity.

Nintendo could have been making billions from a Nintendo Branded skylanders type game, with expansion packs that come with levels you could load in different versions of the game.

IE: Add mushroom kingdom stage to the Donkey Kong(Skylander type) version of the game.

Would have made a whole lot more sense than how they are doing it with now rare cards and limited runs of these "Toys".
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.

Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.
Whatever happens, it can't be worse than the wara wara plaza, can it?

Mentioning all this BS-X: Sore wa Namae o Nusumareta Machi no Monogatari really comes to mind. That was a town in a top-down perspective that essentially served as the menu interface for the Satellaview.
 
I would not like that myself , but I do think there is potential businesswise.

Maybe do it in the vein of a Skylanders esque pheripal and make it compatible with several platforms (and different games, offcourse). From the looks of it, there will be a new console, new handheld (NX is one of those?), QoL and phone/tablet games. I think it would be interesting to have a free, accesible and addictive phone game be compatible with Amiibo's and expand on that on their own platforms in a appealing way.
 
Been saying this a million times, but I figure if I keep saying it, Nintendo will catch on.


Make Animal Crossing part of the next system's OS. Have it a full game on it's own, built into the console on launch as a 'freebie'. Make people want to check the system every day when they turn it on. Unlock items in it by buying (or even just playing) games on the system. Unlock outfits/etc from amiibo. Constantly update the game through out the consoles life cycle with new events and items with tie in promos for upcoming games, etc.

You will sell a TON.

Quit whatever Job you are doing right now, and apply at Nintendo, you are not to late to shape the OS!! (actually you are, but it can be updated, so it doesn't matter)
 
I guess I can already imagine not buying it. I mean, I haven't bought a WiiU yet because it's too expensive for the relatively few games I actually would like to play more of (Bayonetta 2 and hopefully the new Zelda), and I hate the idea of Amiibos entirely (as well as other toy-based nonsense).

It might be good for business and my wallet, so I say, go for it!

Please re-read the OP. It describes possible NFC usage with and between consoles, portables and controllers, leaving figurines alone.
 
...and by "amiibo" I mean Nintendo's particular case of the usage of NFC technology, not only figurines or collectible cards.

Imagine syncing your controllers with the console by tapping them to the NFC reader/writer on the main unit. Imagine swapping the in-game content on Nintendo handhelds by tapping them together - like StreetPass, but way less limited in terms of the amount of transferred data.

Imagine some sort of remote/continuous play between the console and the handheld. You play some Mario Kart on the home console, you want to go out and play outside - you just tap the handheld and the image is already being translated onto the handheld's screen. No apps launching, no account logins and no options makes the process of switching less of a hassle.

And, of course, there can be other usages of the technology, from keeping your saves and options into the controller's memory (the feature that Wii Remotes technically had) to payments by NFC cards (this function already works in Japan with Suica cards). And, of course, there will be your usual figurines, cards
and preorder queues
.

I mean, amiibo/NFC, as a technology, actually has a lot of unusual potential. But do you want to see it in the next Nintendo products?


Your title is too misleading inmy opinion, when I read the headline, it sounds like you are talking about the Amiibo figures.

Even though your more or less talking about the chip inside of them and how information transfers to different devices.
 
Your title is too misleading inmy opinion, when I read the headline, it sounds like you are talking about the Amiibo figures.

Even though your more or less talking about the chip inside of them and how information transfers to different devices.

I was already pointed to this, so, yeah, there was some sort of confusion... I just believe that even if Nintendo expands its NFC usage, they will surely still be calling it "amiibo" - they do like sticking with the popular brand name (Wii, DS).
 
I was already pointed to this, so, yeah, there was some sort of confusion... I just believe that even if Nintendo expands its NFC usage, they will surely still be calling it "amiibo" - they do like sticking with the popular brand name (Wii, DS).

Yea, it's cool tech, reminds me of teh VMU cards for the dreamcast.
 
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