How did 4 avoid this? Maybe it's every other version?
Black Flag has a better looks to performance ration than Syndicate, maybe even Unity.
it didn't avoid anything
ue4 also has a "plasticky" look to it. i can pinpoint %95 of ue games by their lighting / character texturing. aside from super niche examples like hellblade senua; majority of ue4 games look cartoonish.
take back 4 blood example. super cartoonish. supposedly it should be a serious toned game
same for Redfall. vampires and stuff. can't take it serious. because it looks cartoonish. all characters look like they're made from plastic
gears 5. characters look plastic and their faces look weird and uncanny and unnatural.
for example arkham city got a ue4 upgrade for ps4 consoles. surprise surprise, it became plastic-like
sea of thieves? full plastic city. literal plastic people. might as well call it sea of plastic thieves
jedi fallen order? survivor? characters look like they're made from playdough. all plastic.
street fighter ? plastic fighter.
ark survival. oh serious game about survival and dinosaurs. but everything looks like plastic. how shameful
I admit UE4 plastic looks suit certain titles like;
- fortnite. literal game that the engine is built. the entire reason why UE4 is so plastic. because its sole creation purpose is actually Fortnite.
- kingdom hearts, perfectly valid (it is supposed to be cartoonish)
- borderlands 3 fits the bill
- little nightmares
- it takes two
- grounded
overall I hate UE4. most UE4 games remind me that I'm playing some kind of warped Fortnite mode instead.
Thankfully UE5 IMMORTALS OF AVEUM... doesnt look that plastic.