So, now that we've reached the compound of the base of the Brutes, everyone seems to be talking about the building. Something seems to be special about it. Too bad we won't find out in this post.
It looks like a big mansion from the inside. No zombies here, but a lot of locked doors. Those pillars with the colored orbs in their center all rearrange the building's structure and each lead to a different boss.
There's a Large Terminal upstairs, so you have a chance to heal after each segment or whenever you come back. There're also a lot of paintings on the walls. They seem to be "real" art, but with my limited knowledge the only painting I could actually identify is the one by Vermeer shown in the screenshot.
So, I used the red pillar first. Which means I get to explore the west side of the mansion. After a couple of corridors, I found:
The first boss! Doesn't he look cute with his puppy dog eyes?
You should use Void Death every round since he can petrify (and then instant kill) your characters. And he can use my favorite skill in this game: Psycho Rage! I'm not sure if that means he is enraged or I am.
But the good thing is, he is weak to fire attacks. It takes a while, but it's not that hard to win.
Something you will encounter this blue fields which warp you all over the place. Makes it kinda hard to predict which door will get you where because you can't see them on the map. Oh, and I died again.
Next up: the green pillar. Time to head through the eastern doors.
This time the boss wants to teach you a valuable lesson.
Which means: Everything you throw at her might come back. Or: she will use any one of the attacks you used against her in her turn. She also calls for reinforcements. So you will have to fight three of her. They can do a combo for an even stronger version of your attack. I guess this fight would be very easy if you just use the same attack with all three characters and have one of them use a shield of that element. But I don't have two characters that have the same spells, so I had to endure her spells or sometimes use "Pass" to have the same character attack and use a shield.
Victory!
All that's left (for now) is the blue pillar. This leads you to the northwestern section of the mansion.
I guess this is the part where the developers thought it would be a good time do die again. First you will be poisened by a chest and then inside the next room you get a nasty enemy encounter from the next chest. The enemies here (as always) will return as normal random encounters in the next dungeon. Oh, how you should look forward to that.
Next boss! This time you have to fight against five small dragons. Some good advice: Don't start of like I did and cast Mabufula. That's a good round for nothing. When you kill one of them, they can call reinforcements. So try to kill as many of them in one round as possible.
One of the dragons seems to be special. He has a lot more HP than anyone else and he can eat his companions to grow. I'm not really sure if there's a limit to how much he grows, he did it three or four times in the fight.
Byebye.
With all bosses gone, the white pillar in the middle is now accessible. So I headed back and activated it. It says to look in the northern part of the mansion, which is a bit strange since there's no door in the north that you can open. So you have to try the other doors to find the right path. There is a strange fight on the way:
What the hell is happening here? Is this unique to one area? I only ever had it happen once, I was kinda surprised and still don't quite know what is up with it. Is it supposed to be a joke or is there any deeper meaning behind it? Can I be strong enough for him to acknowledge me?
Anyway, further on, there's another a bit out of place segment. You can go to the basement into this horror game environment and it's the only place I ever saw it. It's optional, though, and right before the boss fight.
So, we arrive at a place that looks exactly like the entrance, but is somewhat different. Everyone gets attacked by some invisible person who turns out to be Varin.
The boss fight has two stages. In the first stage you have to fight against his invisible form. Which means you get to choose six different places to attack. If you're right, you deal damage, if not it counts as a miss and you lose an additional turn.
Luckily, after a few misses Sera steps in to help and gives you (a bit vague) hints about his locations. His attacks aren't very strong, so this stage is not hard. I guess it can be a bit frustrating and slow.
For the next fight he hides in some kind of armor (or whatever). It looks nice, because he opens it for every attack he does.
There are two big problems in this fight: Hunger Wave and Infinite Wind. Hunger Wave afflicts a unique status where everyone becomes mad because of their hunger. This means they will either take damage or attack their team mates. You can't control your characters in this state and it seems there are no items or spells that can cure it. Infinite Wind is just a very strong wind attack. Which isn't a problem as long as you can cast "Force Drain" or something similar. It becomes a big problem once your character that can cast "Force Drain" is hit by Hunger Wave (and maybe on top of that your strongest healer, too).
Sera steps in again. With her song she can heal you from this hunger status, but she only does it once per round and only on one character (who seems to be chosen randomly). There's a bit of luck involved in this fight and I was pretty close to a Game Over from time to time.
But in the end I managed to beat him.
*SCENE MISSING*
You get another choice in the following scene which may or may not have some kind of effect. Also, I noticed on my way out that there seems to be a "chest" on the balcony above me. Either I missed that or they just want to tease me.
So, now that ours is the only tribe that's left, it's time to head to the temple and reach Nirvana. The temple doesn't seem to share this opinion and the guards try to stop us.
There's another scene here that seems to have some kind of relevance. Maybe in the next game?
Now that we're inside the temple, it's time for a break.