cj_iwakura
Member
And I remember that walk being a bitch and a half.
I'm still trying to understand why DDS2 = FF4.
oh, you're right. forgot about that in FF4.I'm guessing it's
FF4:Everyone "dies," but come back at the end.
DDS2:Everyone dies, but come back inside the Sun.
Strange Journey so far: awesome dungeon crawling but ludicrous and annoying cut scenes/discussions of SHUT THE FUCK UP.
I'm thinking of starting Strange Journey. I'd like to learn how to play the game organically and not worry too much, but is there something important I should know before I dive in?
Strange Journey so far: awesome dungeon crawling but ludicrous and annoying cut scenes/discussions of SHUT THE FUCK UP.
Yeah, 3 hours in and that's exactly my feeling. Also, no need to tell me what I know by just looking at the screen.
Other things that's bugging me:
- No full visual of the demons in their status screen.
- Bosses don't appear in the demon analysis when you beat them?
- Random distribution of points at level up. Why is my luck stat the highest although I have a magic build?
Yeah, 3 hours in and that's exactly my feeling. Also, no need to tell me what I know by just looking at the screen.
Other things that's bugging me:
- No full visual of the demons in their status screen.
- Bosses don't appear in the demon analysis when you beat them?
- Random distribution of points at level up. Why is my luck stat the highest although I have a magic build?
Dead man walkin'.
That's another thing about Raidou 2: luck is actually extremely important!Seriously. I don't think I've ever once upgraded my luck stat in any SMT game.
That's another thing about Raidou 2: luck is actually extremely important!
Play it!!
It's not cheating. The password system is in the game to be used!I had a luck build in Strange Journey and I did the neutral path too! I had no issues playing the game. Then I got to the last boss...
...luckily, I had planned for this contingency by being miserly all game long and saving a shitload of money. I was Level 73 or something so I bought an Alice someone on the internet had made and I was good to go. I guess that's kinda cheating but whatever, the Neutral last boss in Strange Journey is a whole lot of nonsense ha.
It's based on the questionnaire at the beginning.
Boy was having an AGI build great.
It's not cheating. The password system is in the game to be used!
I also don't quite have a handle on alignment. I have an alignment. Right now it is neutral, but the way I role play I don't really see any reality where I don't end up as whatever the SMT equivalent of Lawful Good is. One of my Demons has a blue name, which I guess makes him either Lawful or Good or both--but hurts his utility for me since he doesn't take part in the co-op enemy weakness damage exploitation thing. But then again, if I become Lawful or Good or whichever it is, the rest of my Demons will be less useful. Can I change the alignment of the rest of my Demons? I'm not allowed to negotiate with "Dark" demons. Does that mean if I want to play as a "Dark" character, I'm totally boned because I won't be able to recruit anyone who matches my alignment?
You'll never become "dark", you're lawful (blue), neutral (white) or chaotic (red). Light and dark have very little meaning except the fact you cannot directly recruit dark demons. You can, however, create dark demons by fusing other demons if you wish. Check the table in the manual to see what combinations of "races" give dark demons (tyrant, drake, spirit, reaper, jaki, etc.) when you're more familiar with each race.
To change the alignment of your demons, you have to fuse them to create new ones who match your desired alignment. Also, it's just easier to regularly fuse new demons instead of levelling old ones.
I don't like Demon Fusion because it seems pretty random--we talked about this before when I expressed the things that I didn't get about the series in general. I don't like the idea of having to open a FAQ or use passwords off the internet or anything like that.
In SJ, there's no point in leveling demons. They don't learn anything by leveling, although there are still skill mutations as you mentioned They are incredibly disposable. You use them long enough to get their demon source, and then they're fodder for whatever it is you want to do. As mentioned earlier, you can register your demons in the compendium and resummon them for a cost, so your goal should be to fuse demons that have a useful spread of abilities. That's a bit limited in SJ compared to other games like SMT3, too, though, since ability inheritance is fixed aside from demon sources.I am actually also playing Strange Journey right now.
I like a lot of things about it. I am looking forward to playing more. When I get further into the game I will express myself better. Right now I'm near the end of the first sector ()in the burning battlefield or whatever dimension
But there are a few things I don't like. I don't like Demon Fusion because it seems pretty random--we talked about this before when I expressed the things that I didn't get about the series in general. I don't like the idea of having to open a FAQ or use passwords off the internet or anything like that.
I don't like the idea that I have literally know idea whether or not my party is useful or if I should be fusing them. Is there a disadvantage to letting demon types from earlier dungeons just level up with me versus always getting the newest demons? I feel like that might get into a kind of Secret of Evermore style thing where you're punished for getting newer stuff because it hasn't powered up as much.
I also don't quite have a handle on alignment. I have an alignment. Right now it is neutral, but the way I role play I don't really see any reality where I don't end up as whatever the SMT equivalent of Lawful Good is. One of my Demons has a blue name, which I guess makes him either Lawful or Good or both--but hurts his utility for me since he doesn't take part in the co-op enemy weakness damage exploitation thing. But then again, if I become Lawful or Good or whichever it is, the rest of my Demons will be less useful. Can I change the alignment of the rest of my Demons? I'm not allowed to negotiate with "Dark" demons. Does that mean if I want to play as a "Dark" character, I'm totally boned because I won't be able to recruit anyone who matches my alignment?
When one of my Demons leveled up, I got a Pokemon style "LOL ur dud wants to learn a new move" prompt. The thing I didn't like about it was that in Pokemon, the prompt asks you to pick a move for them to forget, but in SMT they pre-select a move to forget. I have no idea if I want to replace that move with a new move. I don't know what the new move is. So I wonder if that would incentivize me using a FAQ. I think the guy ended up replacing one of his moves with a Curse move, and then Curse with a Fire Damage/Target: All move. I have no idea if those were positive trades.
Conversely, everything that I do understand right off the bat is massively overtutorialized, which makes me think that the stuff I don't understand is deliberate and the game is mostly about poking around in the dark or using a FAQ. Which is unfortunate. Challenging, punishment, resource management-intensive games are fun. Trial and error and experimentation is fun. But the two aren't really fun when you combine them, in my humble opinion
I am actually also playing Strange Journey right now.
I like a lot of things about it. I am looking forward to playing more. When I get further into the game I will express myself better. Right now I'm near the end of the first sector ()in the burning battlefield or whatever dimension
But there are a few things I don't like. I don't like Demon Fusion because it seems pretty random--we talked about this before when I expressed the things that I didn't get about the series in general. I don't like the idea of having to open a FAQ or use passwords off the internet or anything like that.
I don't like the idea that I have literally know idea whether or not my party is useful or if I should be fusing them. Is there a disadvantage to letting demon types from earlier dungeons just level up with me versus always getting the newest demons? I feel like that might get into a kind of Secret of Evermore style thing where you're punished for getting newer stuff because it hasn't powered up as much.
I also don't quite have a handle on alignment. I have an alignment. Right now it is neutral, but the way I role play I don't really see any reality where I don't end up as whatever the SMT equivalent of Lawful Good is. One of my Demons has a blue name, which I guess makes him either Lawful or Good or both--but hurts his utility for me since he doesn't take part in the co-op enemy weakness damage exploitation thing. But then again, if I become Lawful or Good or whichever it is, the rest of my Demons will be less useful. Can I change the alignment of the rest of my Demons? I'm not allowed to negotiate with "Dark" demons. Does that mean if I want to play as a "Dark" character, I'm totally boned because I won't be able to recruit anyone who matches my alignment?
When one of my Demons leveled up, I got a Pokemon style "LOL ur dud wants to learn a new move" prompt. The thing I didn't like about it was that in Pokemon, the prompt asks you to pick a move for them to forget, but in SMT they pre-select a move to forget. I have no idea if I want to replace that move with a new move. I don't know what the new move is. So I wonder if that would incentivize me using a FAQ. I think the guy ended up replacing one of his moves with a Curse move, and then Curse with a Fire Damage/Target: All move. I have no idea if those were positive trades.
Conversely, everything that I do understand right off the bat is massively overtutorialized, which makes me think that the stuff I don't understand is deliberate and the game is mostly about poking around in the dark or using a FAQ. Which is unfortunate. Challenging, punishment, resource management-intensive games are fun. Trial and error and experimentation is fun. But the two aren't really fun when you combine them, in my humble opinion
On Sector E in SJ, although I haven't played in a few months.
I too have a luck build, with very poor vitality. As I'm aiming for the neutral path, should I start selectively levelling for vitality, or ignore stat distribution?
Same as I was: dead man walkin'.