Finished episode 3 of Raidou 1. Now is when the game starts to get interesting.
I'm finding the combat even more irritating than last time I played the game, but I'm willing to put up with it because of how much I like the other aspects. I will say that going back to one demon party member and the stupid stupid HAY MASH O 2 GET DEMAN mechanic are what are grating me the most. Raidou 2 really is a dramatic improvement in these areas.
I'm finding the combat even more irritating than last time I played the game, but I'm willing to put up with it because of how much I like the other aspects. I will say that going back to one demon party member and the stupid stupid HAY MASH O 2 GET DEMAN mechanic are what are grating me the most. Raidou 2 really is a dramatic improvement in these areas.
I think SJ's dungeons are far more interesting than EO's. But that's because the focus in SJ (and the Megaten franchise at large)'s dungeon design is very, very, very (cannot emphasize enough), very different in a way that appeals to me, and has throughout the series. Persona 1 has weak dungeon design and it stands out in the series because of that.This is so very true.
P1 felt primitive even back when it was released. SJ however takes most of what works from the other great Atlus 3D dungeon crawler of the gen and adds to it that Megaten flair. I don't think it quite reaches the greatness of those games when it comes to dungeon design but makes up for it with a more interesting combat system and in my opinion the best demon summoning the series has ever had for a very nice complete package.
The only things holding SJ back are the disappointing soundtrack and that some part of the story just doesn't fit right. It feels like a good half of a much larger tale. Hard to explain really.