Indie devs flock to PS4 to self-publish, how The Witness became PS4 exclusive

Over the years, indie developers have complained over Microsoft’s increasingly bureaucratic policies that are viewed as somewhat heavy handed. Hello Games once called Xbox Live a “slaughter house” for indie games citing the fact that Microsoft does not allow developers to self-publish. Instead they have to seek out a third party publisher such as EA or Activision at which point the money made back starts to dwindle on an already low profit margin.

Developers that can’t find a publisher may have the option to have Microsoft do the publishing (if the company is interested). The studio then has to make further sacrifices such as possibility of losing the IP and the right to publish on a competing platform such as the PS3.

Sony started changing some of this with the PS3 by allowing devs to self-publish. However, with the PS4, Sony is looking to take things even further by expanding this concept to its mobile platform. According to Yoshida, devs wanting to create indie titles on PlayStation Mobile can do so for free without having to purchase a dev kit and self-publish.

niiice. I think allowing self publishing is a brilliant idea, and would be great for cheap psn titles, and develops who publish on smart phones.


Apparently the reason The Witness became a timed PS4 exclusive was due to Microsoft’s lack of communication.

Jonathan Blow: "There were people at Sony who really liked the game and were keeping in touch with us about it, and so we naturally started going to their PS4 developer events, got a dev kit, and started playing with it.

I don’t have good communication with anyone at Microsoft right now, and haven’t been disclosed on their next console, but all our technical people like the PS4 specs a lot more than the leaked Durango specs, and we like the positioning of the PS4 (it’s about games) a lot more than what we perceive Microsoft’s positioning is going to be."


http://gamer.blorge.com/2013/02/23/...publish-how-the-witness-became-ps4-exclusive/
 
Our deal with Sony is a limited-time exclusivity that applies only to competing console platforms. Basically it is that you will see the game on the PlayStation 4 before you will see it on the Wii U or the next Microsoft console, if the game ever appears on either of those.
- Johnathan Blow

I don't consider a time-exclusive game as a exclusive to a platform as it is confirmed that it will end up on other platforms in the future. Microsoft needs to sit back and fix their problems with Indie devs big time.
 
As far as I can tell this is 4 paragraphs of editorializing about self-publishing, a recap of Blow's description of the Witness from last week, a bunch of quotes from Blow's from last week, and then a quote from a 2 year old interview about how a dashboard update 2 years ago momentarily made XBLIG harder to get at before they reverted that decision and made them easier to get at.
 
Very happy about self publishing on the PS4. Hopefully it gets a lot more indie games on the platform. Wish Nintendo would do something similar with the hope that we'd be able to play those Indie games on the controller screen via Off-Tv Play.

Wii U allows self-publishing?

Is this a question or a statement? It'd be awesome of Nintendo allowed self publishing.
 
This is probably Sony's best move, forget about the RAM bullshit.

One of the major reasons the Xbox 360 has kicked so much ass this generation was because (especially early on) they kept on having all these amazing exclusive, smaller games. The XBLA Summer programs have been absolutely fantastic for the past few years, and I can remember at least two years where I bought all the games advertised.

This could really be Microsoft's biggest mistake if they don't change their ways. The indie scene is really exploding right now, and if Microsoft blows this and doesn't make it a friendlier place like it was early on in the 360's life-cycle, then this could be another front where Sony just mops the floor with them.

EDIT: Ooh, only a timed-exclusive for The Witness? Interesting...
 
Sony is pretty much doing all the right things. I can't rag on them for anything anymore, what gives?
 
Very happy about self publishing on the PS4. Hopefully it gets a lot more indie games on the platform. Wish Nintendo would do something similar with the hope that we'd be able to play those Indie games on the controller screen via Off-Tv Play.

But Nintendo does allow self-publishing. They also removed the office requirement and even offer Unity licenses.
 
Very happy about self publishing on the PS4. Hopefully it gets a lot more indie games on the platform. Wish Nintendo would do something similar with the hope that we'd be able to play those Indie games on the controller screen via Off-Tv Play.



Is this a question or a statement? It'd be awesome of Nintendo allowed self publishing.

They do as far as I know.
 
- Johnathan Blow

I don't consider a time-exclusive game as a exclusive to a platform as it is confirmed that it will end up on other platforms in the future. Microsoft needs to sit back and fix their problems with Indie devs big time.

Keep reading what you quoted.....
 
Very happy about self publishing on the PS4. Hopefully it gets a lot more indie games on the platform. Wish Nintendo would do something similar with the hope that we'd be able to play those Indie games on the controller screen via Off-Tv Play.

What Nintendo did with Wii U eShop that was not possible with WiiWare

Wii U eShop
- Allowing devs to put DLC and Patches for free
- Didn't put a limit on memory
- Devs don't have to have an office
- Self Publishing
- Unity Licenses
- You don't have to reach a certain amount of sales to get paid

It seems both Nintendo and Sony approved a lot this gen.
 
Wii U allows self-publishing?

Yeah; in fact, all of the Wii U eShop titles are currently self-published, and both Frozenbyte and Double Fine self-published on the Wii U while they had to get a publisher for the other consoles. The Unity support also really helped Nintendo get a lot of indies on board, so I'm happy with Nintendo's stance.
 
What Nintendo did with Wii U eShop that was not possible with WiiWare

Wii U eShop
- Allowing devs to put DLC and Patches for free
- Didn't put a limit on memory
- Devs don't have to have an office
- Self Publishing

It seems both Nintendo and Sony approved a lot this gen.

Also, I think devs had to reach a certain number of sales before getting paid before
 
How many indies form a flock? The "article" only mentions two.

And is it really "flocking to" a platform as if said platform surpasses others if there's an equal or greater number elsewhere?

I mean, you could say they flock wherever without the negative implications for others but considering the choice MS quotes...
 
With this news and the recent gets for psn (Hotline Miami and The Room) I wonder if this will bring in a lot of Indie love now that dudes can easily port stuff they push to steam and other online spots.

Alot of people were kind of down on sony post confrence, but they seem to be gunning for title of actual gaming machine instead of some "jack of all trades, oh and we do games" thing microsoft is rumored to be pulling.
 
Also, I think devs had to reach a certain number of sales before getting paid before

Yup, that's gone too. Nintendo also allowed indies to set sales/make their own demos (and they last indefinitely now). They also have a nice little shelf on the eShop for visibility purposes.
 
So Sony's and Nintendo's platforms are now a good choice for indies. Let's see Microsoft's move, this is good news for everyone.
 
What's Microsoft's publishing policy in regards to games on the Windows 8 store? Do they allow devs to self-publish there? I wouldn't be surprised if Microsoft brought the same rules over to the next Xbox.
 
- Johnathan Blow

I don't consider a time-exclusive game as a exclusive to a platform as it is confirmed that it will end up on other platforms in the future. Microsoft needs to sit back and fix their problems with Indie devs big time.
Yeah, this will be on the next Xbox as well.

By the way, I fucking hate timed exclusives and I am getting depressed by the murmurings that they will be more prolific next generation. Exclusives I'm ok with, because at least they enjoy the benefit of being developed on a single platform and give each console some character.
 
Self-publishing could allow for some truly unique experiences to be available on the platform. I hope this idea is nurtured and that some of the PSN programs for indie developers are expanded this generation.
 
I don't give a shit about 99% indie games out there so yeah. No big news for me. but for lover of indie games, this is a good news, I guess?

But if you really do love indie games, PC is where it's at.
 
So Sony's and Nintendo's platforms are now a good choice for indies. Let's see Microsoft's move, this is good news for everyone.

I don't know why, but I just don't see Microsoft being better to indie revs than the other 2 next gen.

Also, the article is pretty hyperbolic.
 
I don't give a shit about 99% indie games out there so yeah. No big news for me. but for lover of indie games, this is a good news, I guess?

But if you really do love indie games, PC is where it's at.

Are you sure? Because Fez and Journey were both console exclusives and just recently Year Walk for iOS.
 
Based on the fact that new games are announced every week for PSN and Wii U eShop, I'd say Sony and Nintendo are absolutely shitting on Microsoft when it comes to indie games.
 
But if you really do love indie games, PC is where it's at.

Actually it's not. The most popular indie platform, Steam, kinda sucks for indies because it requires approval. Essentially if you don't go Steam then you need to self distribute which increases upfront costs and reduces visibility. iOS is really the indie paradise because you can get people to pay for anything and the approval bar is low.
 
Sony started changing some of this with the PS3 by allowing devs to self-publish. However, with the PS4, Sony is looking to take things even further by expanding this concept to its mobile platform. According to Yoshida, devs wanting to create indie titles on PlayStation Mobile can do so for free without having to purchase a dev kit and self-publish.
This really has little to do with PS4. So indies can self-publish cell phone games, yippie! Playstation Mobile, in case you didn't know, is Sony's "virtual platform" that is designed for Android Phones, and games written for it will also work on the Vita. These aren't PS4 games, even if the PS4 can run Playstation Mobile games as well.
 
What's Microsoft's publishing policy in regards to games on the Windows 8 store? Do they allow devs to self-publish there? I wouldn't be surprised if Microsoft brought the same rules over to the next Xbox.

It's actually pretty open. Certainly as compared to XBLA at least.
 
Based on the fact that new games are announced every week for PSN and Wii U eShop, I'd say Sony and Nintendo are absolutely shitting on Microsoft when it comes to indie games.

From what I heard, indie devs are really loving both Sony and Nintendo these days.
 
Great news on the self-publishing front, something you won't ever see from Microsoft, this or any other gen. Allowing indie devs the freedom and opportunity to make a profit from their hard work without jumping through unnecessary hoops is an area where Nintendo has greatly improved over their previous stance, and Sony is wise to follow in their footsteps. Either way, this sort of thing should be applauded.

The PS4/Wii U/PC three-course gaming meal is sounding more appetizing with every morsel of info being fed to us.
 
he problem with XBLA is Microsoft vets you based on whether your game is marketable. This is the complete opposite of Sony/Nintendo. Sony/Nintendo is more interested in you as a studio than just one specific game.

So even if you're a talented studio, it doesn't mean shit. If MS rejects you for XBLA, your game has to go on XBLIG where most games go to die.
 
This really has little to do with PS4. So indies can self-publish cell phone games, yippie! Playstation Mobile, in case you didn't know, is Sony's "virtual platform" that is designed for Android Phones, and games written for it will also work on the Vita. These aren't PS4 games, even if the PS4 can run Playstation Mobile games as well.
Why do you think there's touchpad on dual Shock 4?
 
- Johnathan Blow

I don't consider a time-exclusive game as a exclusive to a platform as it is confirmed that it will end up on other platforms in the future. Microsoft needs to sit back and fix their problems with Indie devs big time.
I think that the Witness debuting on the PS4 is more of a statement to indie devs than some console war dickwagging. Braid on XBLA was a seminal moment for indie gaming, and it's a pretty big sign of it's current state when that developer switched ships.
 
The problem with XBLA is Microsoft vets you based on whether your game is marketable. This is the complete opposite of Sony/Nintendo. Sony/Nintendo is more interested in you as a studio than just one specific game.

So even if you're a talented studio, it doesn't mean shit. If MS rejects you for XBLA, your game has to go on XBLIG where most games go to die.

Strange as this sounds, if Indie Games had achievements, sales could pick up
 
The 360 went though such a big change in regards to indie games. For the first 3 years or so, XBLA was incredible. Everything I wanted from a DD platform. A mixture of new IPs, classic arcade games and loving remakes. I would buy a game a month, at least.

But then MS changed, so then did the platform. The writing was on the wall when MS denied Cave from releasing any more shmups on XBLA, as they weren't the sort of games they wanted. XBLIG was there, but each dash update has pushed the games further from view. Not forgetting that MS have now discontinued XNA.

Now XBLA is all about premier DD games. Minecraft, Trials, Fez etc. All games with enough profile and production values that would sell at retail. Now my XBLA purchases are limited to 1 or 2 games a year. Usually wait until Summer of Arcade, and cherry pick the couple of games that interest me.

Luckily, PSN well and truly took over as the best DD console platform. My only criticism would be the dearth of Vita PSN games, but this is something Sony is actively trying to address. Even Nintendo have upped their game, and are far more indie friendly than MS.
 
If Hello Games thought XBLA was a "slaughter house" then why did Joe Danger 2 debut on XBLA and not PSN?

They got some kind of financial incentive after Microsoft saw the success Joe Danger had on PSN. So Microsoft offered to publish the original on XBLA, and they got timed exclusivity for the sequel.
 
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