I think it was placeholder assets.
* edit to add
https://www.cbr.com/clair-obscur-expedition-33-ai-usage-controversy/
So if using AI isn't an issue, why lie about it?
With the AI placeholder situation (well known months ago) and even those Meurisse comments being made ahead of time, did they deliberately wait until they had given the award before stripping it, because they knew it would be more dramatic than simply removing Exp33 from consideration beforehand?
It's always going to be somewhat arbitrary. Is Mario indie because it is developed and self published by Nintendo?Nice try, but adding a $5M cutoff is arbitrary. BG3 and E33 are still indie by the standard definition: made and published independently. Budget size doesn't magically strip that away
By your logic, if I develop a game completely alone with a $7M budget, it wouldn't be indie, even though I self-publish and do everything myself. That's… arbitrary
Sounds like it.With the AI placeholder situation (well known months ago) and even those Meurisse comments being made ahead of time, did they deliberately wait until they had given the award before stripping it, because they knew it would be more dramatic than simply removing Exp33 from consideration beforehand?
The only reason to ever make any distinction between indie vs published is money. Literally thats it.Nice try, but adding a $5M cutoff is arbitrary. BG3 and E33 are still indie by the standard definition: made and published independently. Budget size doesn't magically strip that away
By your logic, if I develop a game completely alone with a $7M budget, it wouldn't be indie, even though I self-publish and do everything myself. That's… arbitrary
333 people? I thought that studio was more like 40 peeps?
It's literally an independent studio owned by its own founder and lead director.If you think Baldurs Gate 3 qualifies as an indie then you don't even know what it means...
When does indie become AA?Nice try, but adding a $5M cutoff is arbitrary. BG3 and E33 are still indie by the standard definition: made and published independently. Budget size doesn't magically strip that away
By your logic, if I develop a game completely alone with a $7M budget, it wouldn't be indie, even though I self-publish and do everything myself. That's… arbitrary
Don't look for any form of coherence in this ruling.What about AI code? that will take jobs as well, and every game under sun developed in recent times has at least some code made by ai in some form.
every dev eventually will employ some form of AI to better their workflow. That would disqualify everyone.
I'm guessing that was the point.This disqualification will make more headlines than the awards themselves.
They're indie devs. By definition.An indie game is made by a low bugdet and a small team without publisher funding. Examples: Hollow Knight, Stardew Valley, Celeste, Undertale, Pipistrello and the Cursed Yoyo, Minishoot Adventures and such games.
Larian is not indie, neither is Sandall
No, money is not "literally" the only distinction. Control is.The only reason to ever make any distinction between indie vs published is money. Literally thats it.
If you have a studio like Hello Games that had been selling No Man's Sky for $30-60 for a decade with 30 employees then the distinction vanishes. They can publish their next game by themselves and afford more resources and leeway and time than a AAA project. Same with Larian. Same with CD Projekt Red.
Of course its arbitrary. After a certain amount of money, the distinction is irrelevant. People will have to pick a number or just 100% abandon ever calling anything indie. It will be a dead word. Is Valve indie? After a certain point you have the funding of a publisher even if you never publish anything but your own stuff.
And probably second guessing if they should say anything about using ChatGPT to punch up some of their text.That's so fucking stupid. Like the new "winner" is really going to feel great that they got their award, not on merit, but on a technicality!
Nice try, but adding a $5M cutoff is arbitrary. BG3 and E33 are still indie by the standard definition: made and published independently. Budget size doesn't magically strip that away
By your logic, if I develop a game completely alone with a $7M budget, it wouldn't be indie, even though I self-publish and do everything myself. That's… arbitrary
At what point did they actually do any "developing" besides recording voice actors and programing game logic?
Still GOTY thoughTypical French behavior. 1000 years of deception and acting as if they are better than everyone else.
Yeah they just pushed a button and BAM one of the best JRPG from the last 10 years has been madeTheres no defending this. They used AI on top of UE5 premade assets. At what point did they actually do any "developing" besides recording voice actors and programing game logic?
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It was published by Kepler Interactive. Therefore it's not an Indie title.
Baldur's Gate was developed and published by Larian.
Is the distinction between a major and non-major publisher arbitrary?Defentition: An indie developer is a studio that operates independently of major publishers.
Dos that make valve games indie games?Indie is about control. Baldur's Gate 3 and Clair Obscur are both indie games where independent studios developed and funded the games through various sources (assets, liability, equity).
That's how businesses are run. The amount of secured funding or team size is irrelevant to being independent.