Indie-GAF, now it is my turn to reveal a project, and I would like to ask for some feedback as well, if possible!
The game is titled
Project Contendo (work in progress).
It is a fantasy SRPG (think of Heroes III meets X-Com - yes, permadeath is a thing!), with plans for frequent replayability. It does not rely on stat creep, has multiple (subsequent) difficulties, a completely user-controlled squad mode and a city management part as well (not focusing on townsfolk but rather on the fighters and casters themselves) - and I am still trying to wrap my head around some other, currently "Hidden as ****" aspects - but I plan on making this the game into something that I would want to play for the next few years, or potentially more.
Now, while the content itself is being developed alongside the engine (currently: HTML5, mainly focusing on PC/Tablet, but plan on expanding to an installable pc version as well, and then some other platforms too), I would appreciate a visual feedback. These are early mockups and very basic animations. My illustrator has expressed worry whether this style will be sustainable in the long term. The game is in pixel-art strict mode, therefore the plastic style seen in other indie, low-budget games are clearly out of the question. My pictures are in 1* zoom, but the whole game would default to 2* zoom which actually looks cool "ingame".
My personal opinion on the looks is that it has that retro feel while having a potential to be varied (custom armors, new hair/skin colors, custom weapons) enough so that no one gets bored of it. We are open to criticism, though. (And, all being sad and done, this is currently a 2-men project, with the focus on the gameplay). The background is the blandest possible, but of course there will be more interesting ones in game: think deserts, mountains, dungeons, crossroads in time and space, etc
(And the last one is not a typo!)
And a few animations as well - the effects layer is missing as of yet, but hey...