That's one of a cool attitude. At times I get this feeling while smashing in
a lot of formulas and out comes something beautiful. I really hope my new
aerodynamic force formulas will make me stunning as well, me, the one who
actually build them from scratch. Strange.
Hello everyone!
My brother and I have been working on an RPG Maker project for well over a year now and we're quite proud of what we've accomplished.
[...]
We haven't received a lot of feedback so we're dying for some input!
New video of Nax of the Universe [ActionRPG]
http://www.youtube.com/watch?v=sap3kwES1p0
[insert gif image here.... that im having real trouble making]
Used a more powerful computer to record footage this time, it's actually smooth! (not as smooth as IRL, but gives a better indication of how the game will flow)
I'll be there tonight, albeit with a date.I'm leaving for IndieCade anyone else going to be there today / tomorrow?
Anything I should try to make a highlight?I'll be there tonight, albeit with a date.
since it's saturday here in NZ might as well kick off screenshot saturday
Still progressing at a good pace on my DMC inspired ActionRPG - Nax of the Universe
Implemented the third weapon, Tesla. Insprired by the God of War baldes of chaos.
Electric elemental, It has high range, and good speed, but low damage. In addition to that, I now have weapon swapping working! so you can swap between subweapons instantly at the press of the L2 button.
It feels like the game is really starting to come together. Might reach alpha stage sooner than I expected. Just need to
Ugh, this thread always depresses me so much.
Everyone making such cool stuff, sharing the thrill of design and production. My days are now spent filling out paperwork and signing documents All good stuff to be sure, but I want to get my hands dirty.
Raonak the link in your profile website doesn't work. Look nice.New video of Nax of the Universe [ActionRPG]
http://www.youtube.com/watch?v=sap3kwES1p0
[insert gif image here.... that im having real trouble making]
Used a more powerful computer to record footage this time, it's actually smooth! (not as smooth as IRL, but gives a better indication of how the game will flow)
What are some good sources for free sound effects, other than freesound.org?
made one for you!
fixed. Thanks for the heads upRaonak the link in your profile website doesn't work. Look nice.
anyone using Construct2?
Thanks for the gif, that was excellent!
how did you make it? do you use a special program or anything?
I tried some youtube-gif makers but they had horrible image quality.
Make sure the name of your company and the name of your game are fully vetted to the best of your ability; you can search the USPTO online for Trademarks on either. You don't want to mess with this. If it looks even remotely taken, change it.
Forming an LLC is a good idea for taxes (elect tax treatment as S-Corp), but you have to file it two and a half months before the year you want to it to take effect. "Year" doesn't necessarily mean calendar year, it means fiscal year; you can specify. Also, at least in California, it costs $800 flat fee every year to maintain an LLC, so mathematically, you need to be making at least $20k or so for it to be worth it. The formation of the LLC can run you between $300 and $800, depending on attorney fees.
IEnumerator GetHelp()
{
yield return StartCoroutine(RunToNearestCharacter());
yield return StartCoroutine(FreakOut());
yield return StartCoroutine(RunBackHome());
}
// Somewhere...
...
if (IsHouseOnFire())
StartCoroutine("GetHelp");
...
Noogy are the papers for your new game?
Yep I made it with GifCam.
Just like this beauty: (Screenshot Saturday!)
That looks really good! What platform(s) are you targetting?
PC, Android, iOS. Wii U, if Nintendo calls me back
PC, Android, iOS. Wii U, if Nintendo calls me back
How are you finding Construct 2 performing on mobile. I've heard a lot of mixed things.
Cool. ill definetly get it on android when it comes out
Are you Unity users using coroutines often? The concept of them is new to me and I want to use them when appropriate, but I don't really know when that is, or what precautions to take.
I'm trying to do something like this:
Code:IEnumerator GetHelp() { yield return StartCoroutine(RunToNearestCharacter()); yield return StartCoroutine(FreakOut()); yield return StartCoroutine(RunBackHome()); } // Somewhere... ... if (IsHouseOnFire()) StartCoroutine("GetHelp"); ...
I suppose this is some sort of simple state machine. Is this a good use of it? Without coroutines, I'd probably do something similar with a switch statement for simple things, or maybe state objects.
When I try this the sequence seems to work, but when you die along the way, and I call StopCoroutine("GetHelp"), GetHelp won't actually stop. I'm probably missing something on how coroutines are implemented (and perhaps why it doesn't work like I expect with nested coroutines, or one that's yielding on another coroutine.)
That's rad! Tell us more (or point me to your earlier post)!It's not Saturday anymore but still wanted to post a screenshot. Few weeks ago I started working on a small game that has some rpg elements. There is a small town that the player can visit and within that town there is of course a shop. Yesterday I started working on the graphics a bit and here is the result so far
how are you and BurritoBushido liking it so far? Have you came across anything that you wanted to implement but wasn't supported?You got any questions m8?
Heh, reminded me of the OOT shop right away.It's not Saturday anymore but still wanted to post a screenshot. Few weeks ago I started working on a small game that has some rpg elements. There is a small town that the player can visit and within that town there is of course a shop. Yesterday I started working on the graphics a bit and here is the result so far
Not currently, no. Everything I've wanted to implement so far has been figuring out how to make it work within the logic of Construct 2.how are you and BurritoBushido liking it so far? Have you came across anything that you wanted to implement but wasn't supported?
Projectmanagementshot Sunday!
Speaking of motivation, I switched us over to a realbug/issue tracking system and away from our ad-hoc googledocs/excel files monstrosity, so we can actually see what's going on.(for some definition of "real")
Because even 2-person indie studios need to be able to keep track of what they're trying to do.
Feels good man.
wow, that looks cool, and indeed so much better than using a document. what program are you using?
Zelda 2 clone!
Heh, reminded me of the OOT shop right away.
I'm going to have to extend my release target date, late nov looks a little impossible right now, sucks but I work on this stuff in spare time and falling behind.
I've said a few things about using kickstarter in the past but I might go for it now, I had a kickstarter project approved a year ago but have never launched it, it might give me a huge motivation boost to get buckle down on my game knowing people are waiting for a product.
I'm going to have to extend my release target date, late nov looks a little impossible right now, sucks but I work on this stuff in spare time and falling behind.
Any tips on unity shaders e.t.c to try and achieve the look ? Im using a basic diffuse shader on my shapes which gives it that rounded edge look.
Who do you think you are, palahhhhh sheeeit I'm doing more work on the World Map...
Tee hee, apparently evoking sequence nostalgia.Who do you think you are, pal
Going to test your game later with Xpadder Jobbs!As some of you know, my game, Ghost Song, began its life as a flash game I was making.
Anyway, the flash game is shelved now, but I took the game out to make a stress test when I was trying to help test some stencyl stuff on their forums.
Thought some of you guys might like to look at it.
The sounds in this build were all placeholders!!! don't cry about the annoying sounds please.
Link: http://www.stencyl.com/game/play/21771
Press Z to jump, X to shoot (hold to charge), C to dash, spacebar to switch to special fire mode, and F to cycle special weapons.
as part of the stress test you can hit G to spawn zombies.
(also note the dev shortcut that opens any door (the O key) will open that door, but I still won't let you leave.)
You can see here how layered of a look I made, I used overlays to make lighting effects, notice the light radius around the character illuminate and give detail to anything nearby.
Note that the control scheme in the new unity game is different, and it's only focused on gamepad now (which was not possible in flash). Now, instead of switching to alt fire, you'll freely fire regular shots (X on a 360 pad) and special guns (Y on a 360 pad), sort of imitating the X light attack Y heavy attack you see in some melee games. Bumpers cycle the active special. It's very fluid, so fluid that I"m trying to dream up new ways for regular shots to synergize with special shots.