^ That's a good point, also considering that the game will be played on a
mobile device. A heli is usually an unstable hell of a something, difficult to
control and to move, yet very interesting. Am facing a kinda similar problem
with my aircrafts. With an unstable one, one may fly more risky maneuvers,
gaining more points in the process, yet the plane becomes more difficult to
control. A more stable one will be easier to control, but one might not be
able to fly such risky maneuvers or perform specific recovery procedures as
with a more unstable one. However. I guess, I will make this stability /
instability thing a part of the game either by having different airplanes to
fly with or having just one plane which you can tune to your liking. As I once
said, the game (Superstall) is a game about balance, risk, and reward. And as
such, the most risky/unstable aircraft won't necessarily be the best over all.
So I hope this makes up for a smooth entry into the game, i.e. the player can
make a choice according to his skills.