My environment shader is quite possibly... off the hook!!
Gives a nice sheen to everything though
I'm not an artist myself but these are the common programs I know about.People who make pixel art: What tools do you use (software and hardware)? I'm playing around with some sprites and I'm just interested in hearing what people use who do a lot of sprites. Anyone use an iPad or Nexus 7?
It looks nice! Would you share the code or, at the very least, how it works?
A lot of shader talk going on here. I would like to sum up what we use in Castaway Paradise:
- Unlit shader for almost everything.
the 16x16 color pallet. and a night version of the same pallet.
- Cubemap shader for characters to get a sense of lighting.
- a tinted unlit texture shader for textured objects so we can change the color for night scenes.
- Mobile alpha blended for particles.
- Unlit transparent for gui.
Thats it. Nothing fancy. Beautiful games are made with artistic graphics, not technical graphics. All technically beautiful graphics games from the past are super ugly right now. Just look at Doom 3, max payne. Now look at games like Metroid Prime or Zelda wind waker. Art style >>> any technology.
Nope, not at you . Just generally.Once the game's done I'm going to write some articles on how it works, with code. But for now, that shader works by blending between diffuse lighting, a sky colour, and a shine colour, using separate positive and negative y fresnel terms... Simple! The separate +ve/-ve terms are what make it different on the top and bottom. The blending uses a couple of 'max' calls, and that's what creates the swirly, view-to-pixel change of lighting over the whole surface. The end result is a super shiny material that shines in all different directions. And because it's pixel shaded, it looks cool close up and far away
Is this directed at me...? Can't see why, I don't even use textures!!
Nope, not at you . Just generally.
Once the game's done I'm going to write some articles on how it works, with code. But for now, that shader works by blending between diffuse lighting, a sky colour, and a shine colour, using separate positive and negative y fresnel terms... Simple! The separate +ve/-ve terms are what make it different on the top and bottom. The blending uses a couple of 'max' calls, and that's what creates the swirly, view-to-pixel change of lighting over the whole surface. The end result is a super shiny material that shines in all different directions. And because it's pixel shaded, it looks cool close up and far away
Is this directed at me...? Can't see why, I don't even use textures!!
Indeed! I can't wait.
Nah, it should be free for all.
It feels like that, weirdly enough. Thankfully it looks like they liked it! https://twitter.com/taswell/status/258856475882057728
Man, it already feels like that now. I can't wait.
Congrats on Dust also!
The good thing is I've learned enough to understand most of your explanation other than that "y fresnel" thing.
I'm using way simpler shaders than that for now. The border shader is simply alpha blended and only drawn when the object's behind something else (ie: ZTest GEqual), the default particle shader for all my particles and I have another custom one that draws the texture without perspective using the model as a mask (which works in orthographic perspective only, but that's what I'm using for the game, so it's fine).
Since I'm way worse at drawing than at coding, shaders have been a huge boon, since I can make something that looks interesting enough with just ten lines of code .
People who make pixel art: What tools do you use (software and hardware)? I'm playing around with some sprites and I'm just interested in hearing what people use who do a lot of sprites. Anyone use an iPad or Nexus 7?
That was a really fun quick look! Loved the comments on the people ordering a beer first thing in the morning and on the scruffier looking patrons. I'm wanting a corn dog right about now ...
Man, it already feels like that now. I can't wait.
Congrats on Dust also!
People who make pixel art: What tools do you use (software and hardware)? I'm playing around with some sprites and I'm just interested in hearing what people use who do a lot of sprites. Anyone use an iPad or Nexus 7?
That was a really fun quick look! Loved the comments on the people ordering a beer first thing in the morning and on the scruffier looking patrons. I'm wanting a corn dog right about now ...
It seems the game has made it to a short IndieGames.com article, congratulations!
Is anyone else here working on the Playstation Mobile platform? Just curious if anyone else was swayed by Sony's focus on cross platform apps/game creation.
Is anyone else here working on the Playstation Mobile platform? Just curious if anyone else was swayed by Sony's focus on cross platform apps/game creation.
Hi GAFfer,
I've just released on Kongregate my videogame No, Birdie, No!
It's just a very simple action-fingered videogame.
Of course, any comment/feedback/rating/else will be appreciated
I have a sky!! Two blended gradients in photoshop
IPhone 4S shots...
In my opinion... it looks beautiful on iPhone 4S. The screen and the colours are totally lush!!
I just updated Another Castle to version 0.03. It adds in a sword, pellet gun, falling spikes, slimes, and some nicer backgrounds. You can play the prototype here
......
So, I've put a greenlight concept for my game Proxy Gear. Not a submission, as I live up to the thread title of being super poor and can't afford the 90:
http://steamcommunity.com/sharedfiles/filedetails/?id=103645353
Please vote and comment, I suck at marketing, save me, help.
Apart from that, I made a lot of progress on the mapping and enemy design front, tho, nothing really worthy of screenshot, as I haven't put any textures yet.
It's coming along very nicely and it's cool to track your progress since you started on your project. The shading + gradient you recently added really help the look of the game.
So, I've put a greenlight concept for my game Proxy Gear. Not a submission, as I live up to the thread title of being poor:
http://steamcommunity.com/sharedfiles/filedetails/?id=103645353
Please vote and comment, I suck at marketing, save me, help.
Apart from that, I made a lot of progress on the mapping and enemy design front, tho, nothing really worthy of screenshot, as I haven't put any textures yet.
So, I've put a greenlight concept for my game Proxy Gear. Not a submission, as I live up to the thread title of being poor:
http://steamcommunity.com/sharedfiles/filedetails/?id=103645353
Please vote and comment, I suck at marketing, save me, help.
Apart from that, I made a lot of progress on the mapping and enemy design front, tho, nothing really worthy of screenshot, as I haven't put any textures yet.
Times have changed, obviously. xD... Aiming for 60 on iPad3, and it dawned on me that as my hyper expensive environment shader is somewhat split into 'things that point up' and 'things that point down' I can split objects in two, (as in, detach the top plane of the environment blocks), and only run half the shader on each part Also going to move as much from the fragment to the vertex shader as possible. Hoping for good things. Otherwise... low res
The video on the greenlight concept page is pretty cool, how deep the combat system is?
Times have changed, obviously. xD
I'm just wondering, is the game finished yet (if ever)? What about the racing
game you were talking about?
This might help for mathHey guys, I want to improve my maths and physics level, since it doesn't look pretty good... Do you guys know any specific website or course that you could recommend? Free is a HUGE plus, but I asking for the moon in that aspect.
AND YES, I've tried Google already xD
So, I've put a greenlight concept for my game Proxy Gear. Not a submission, as I live up to the thread title of being poor:
http://steamcommunity.com/sharedfiles/filedetails/?id=103645353
Please vote and comment, I suck at marketing, save me, help.
Apart from that, I made a lot of progress on the mapping and enemy design front, tho, nothing really worthy of screenshot, as I haven't put any textures yet.
So, I've put a greenlight concept for my game Proxy Gear. Not a submission, as I live up to the thread title of being poor:
I just updated Another Castle to version 0.03. It adds in a sword, pellet gun, falling spikes, slimes, and some nicer backgrounds. You can play the prototype here
Here's a quick vid showing it off:
http://www.youtube.com/watch?feature=player_embedded&v=pRO7IAH-ncc
Can't help, but it really looks good. Can you tell me more about the game?
Please use this in menu design:Working on menu design for Screenshot Saturday:
There is no narrative explicitly told to the player during gameplay, but each time you defeat a new enemy an entry is unlocked in the Bestiary that has clues to the backstory.
Please use this in menu design:
Please use this in menu design:
It looks like a golden rectangle -- how does one use it in menu design? I'm interested since I need to do menu design.Please use this in menu design: