I've posted a few graphical assets for my iOS project, but haven't explained what the game is
and how it plays yet. It's time to do that, with the aid of this
amazing diagram:
Basically one round of this game is split up into three phases, with performance in each phase benefiting the next.
Phase 1 is where you run up the side of the tower, jumping wall to wall to avoid spikes and other cliched obstacles.
Your objective here is to get as high as possible; the position of obstacles and such make it more difficult the higher up you travel.
Phase 2 begins whenever you fuck up phase 1. In this phase, you lose your footing on the side of the tower and start
plummeting toward the ground. Your objective now is to gain as much speed as possible during your fall, avoiding things
like missiles being shot up at you (for no reason other than someone hates you and has missiles at their disposal).
You gain more and more speed the longer you fall without hitting something, so you'll have to have done well in phase 1
to give you the best opportunity for starting phase 2.
Phase 3 happens when you hit the ground. Rather than dying in a horrifically graphic manner, your character will bust into
the ground and use the momentum gained from falling to propel themselves through the dirt. There will be things to
avoid here as well as buried treasure to collect, with the most worthwhile riches being buried deeper. The valuables
you grab can then be used to purchase upgrades of various kinds to improve your abilities in the different phases.
What you want to do is run up the tower as far as you possibly can until you hit something, use the height you gained
to reach a ridiculous falling speed, then use the speed from the fall to dig deep into the ground and collect valuable items.
Your overarching goal is to reach the top of the tower, which will be absurdly difficult; you will be able to make this goal slightly
more achievable by purchasing upgrades to make your character harder/better/faster/stronger.
I welcome any feedback on this game concept.
tl;dr
1. Run up
2. Get done up
3. Profit
Also, here is the tower put together, which is pretty much the main asset that you see most of in a game session: