To be fair, I struggled a LOT with seemingly basic stuff. For example, the game didn't have a 'zooming/scaling camera' until about two years in. Trying to figure out the math to make that all work took me months of iteration, whereas a 'real' programmer could probably do that in a day.
Sometimes I think I'd rather just go with a prebuilt game engine for future work, but I'm glad I put myself through the fire at least once and built my own tools. At least it gave me that understanding.
Hehe, so there was a bit I cut out of the postmortem about PAX East. Basically, they set the two kiosks up, James Silva came over about 30 minutes before the show started and was the first person to pick up and play the build. It crashed within seconds. I picked up the controller on the other kiosk, and that build immediately crashed. My producer and I took a look at eachother like "This is going to be a LOOOONG show." Thankfully the build was fairly stable otherwise, but it was a scary start.
Sadly nothing I can share
I can say sales aren't bad, but they aren't mindblowing either. Still, I can't complain.