That's beautiful man, can't wait!! are you using Unity or your own engine?
I heard somewhere that this thread occasionally enjoys unreasonably large animated gifs.
Working a lot on some cosmetic type stuff in preparation for the new video. Here we see glowing things that glow.
This game looks like it comes from an alternate universe where 3D games never took off and instead 2D is still king.I heard somewhere that this thread occasionally enjoys unreasonably large animated gifs.
Working a lot on some cosmetic type stuff in preparation for the new video. Here we see glowing things that glow.
I heard somewhere that this thread occasionally enjoys unreasonably large animated gifs.
Working a lot on some cosmetic type stuff in preparation for the new video. Here we see glowing things that glow.
Some more concept/ref sheets for another project
Should have some sequential art coming soon I think...
Ohh, they can handel fractional numbers! What they can't do is representing... Since binary can't handle fractional numbers ...
That is so awesome-looking.
Side project HOOOOOOOOOOOO
Looks really, really nice. I have a friend how is trying to achieve similar lighting in unity for a school project game (arcade racing game with possibility of procedural level generation on the fly) and he would love some tips. For example how would you go setting up the materials for each object and what sort of settings do you have in unity.A quick camera pedestal move from the ground level to higher up where you can see the cityscape and mountains.
Hoping to eventually have cloud layers and a transition to space if I feel adventurous enough; it won't be an accurate distance from the ground though or it would take way too long to reach, though I still plan to measure scoring by meters so I hope no one cares about the abusive use of artistic license.
RPG Maker for sure.Can I ask about what engine should I work on ? (my excuse for poor English)
I'm new to game making and never learn about programing(exclude "hello world").
I want to make a simple RPG game. (I think it is quite simple. Isn't it ?)
Here is the detail.
Player will see only symbol and path when in the dungeon and will be moved to battle scene when encounter a monster. I plan to use a lot of hand drawing picture in this dungeon map. (should be something like Grand knight history map but far less detail).
The Battle scene should be simple turn base RPG. Player will control 4 customizable characters and battle single to no more than six enemies. fight scene will be like FF1-6 with 2D characters and background. I also plan to use sprite and some particle in this scene.
I do not if this is too hard for beginner or not. I have a friend(who might join my project) who experienced in RPG Maker but he said I should consider other engine.
Do not know if I aim too high for my first game ? Is there any suggestion ?
Thank you in advance.
(Well, I have read the first post but quite confuse to pick one of them)
Jobbs, nice work man that looks incredible.
This is getting better and better. Good job!
This game looks like it comes from an alternate universe where 3D games never took off and instead 2D is still king.
The subtle animation on this is absolutely incredible. Great job!
I won't quote the images again otherwise people are going to overdose but I'll become another lifeless husk just to let you know you're doing awesome work!Thank you for your encouragement, guys, it helps. I feed on your words and become stronger, leaving lifeless husks in my wake.
Construct2 again? In my opinion you're some kind of Construct 2 wizard.
RPG Maker for sure.
Huh? Mirror's Edge has no screen tearing at all if you use vsync (either ingame or D3DOverrider, I believe). Bear in mind you have to restart the game if you enable or disable ingame vsync however.That is so awesome-looking.
Kinda reminds me of Mirror's Edge without all the screen-tearing and VSync issues.
The actual in-game setting never worked for me (with an NVidia card, even after restarting).Huh? Mirror's Edge has no screen tearing at all if you use vsync (either ingame or D3DOverrider, I believe). Bear in mind you have to restart the game if you enable or disable ingame vsync however.
Construct2 again? In my opinion you're some kind of Construct 2 wizard.
Side project HOOOOOOOOOOOO
Murderer... MURDERER!Save it or this happens!
Am I the only one who keeps track of stuff like bugs on Notepad? Maybe it helps that I don't have any partners yet.
Find a bug while running the game? Fix it right away or add it to the to-do list on Notepad. Think of a feature, or remember something that I want to do for the game? Add it somewhere on the list that makes sense, even if that's in the front, although it's probably at the back.
Am I the only one who keeps track of stuff like bugs on Notepad? Maybe it helps that I don't have any partners yet.
Find a bug while running the game? Fix it right away or add it to the to-do list on Notepad. Think of a feature, or remember something that I want to do for the game? Add it somewhere on the list that makes sense, even if that's in the front, although it's probably at the back.
I do it on paper because crossing something off physically with a pen is much more fulfilling
Looks freakin' awesome, man!I heard somewhere that this thread occasionally enjoys unreasonably large animated gifs.
Working a lot on some cosmetic type stuff in preparation for the new video. Here we see glowing things that glow.
We used to, but trello makes it look purdy, plus you can go in and see all the work you've done. feelsgood.
I do it on paper because crossing something off physically with a pen is much more fulfilling
Looks freakin' awesome, man!
Is the size of the GIF representative of the game's resolution? What resolution are you shooting for? I've been stuck trying to decide what the right size to shoot for is with my game; right now the window is 800x600, but I'd go bigger if it made sense.
This game looks like it comes from an alternate universe where 3D games never took off and instead 2D is still king.
I want to live in that universe. And yes, Ghost Song just looks better all the time.
You going to be doing anything else, Noogy?
Oh yeah, I'm super excited to start my next thing, something I've been brewing in my mind for years. I'm just taking a little break... post-launch support and PR took a lot out of me, on top of development. Even now I'm knee-deep in Humble Bundle stuff. I probably won't have anything worth sharing until 2015.
Oh yeah, I'm super excited to start my next thing, something I've been brewing in my mind for years. I'm just taking a little break... post-launch support and PR took a lot out of me, on top of development. Even now I'm knee-deep in Humble Bundle stuff. I probably won't have anything worth sharing until 2015.
Am I the only one who keeps track of stuff like bugs on Notepad? Maybe it helps that I don't have any partners yet.
Oh thank God, I thought I was alone and living in the Dark Ages. I consolidated everything into a single numbered list, and I just shift things from the "To Do" area to the "Completed" area. The ctrl+x and ctrl+v feels satisfying enoughAm I the only one who keeps track of stuff like bugs on Notepad? Maybe it helps that I don't have any partners yet.
Find a bug while running the game? Fix it right away or add it to the to-do list on Notepad. Think of a feature, or remember something that I want to do for the game? Add it somewhere on the list that makes sense, even if that's in the front, although it's probably at the back.
Am I the only one who keeps track of stuff like bugs on Notepad? Maybe it helps that I don't have any partners yet.
Find a bug while running the game? Fix it right away or add it to the to-do list on Notepad. Think of a feature, or remember something that I want to do for the game? Add it somewhere on the list that makes sense, even if that's in the front, although it's probably at the back.
Looks freakin' awesome, man!
Is the size of the GIF representative of the game's resolution? What resolution are you shooting for? I've been stuck trying to decide what the right size to shoot for is with my game; right now the window is 800x600, but I'd go bigger if it made sense.
No, he's doing full HD (1920x1080) as am I. If it's not a pixel-art style, and it's not web or mobile, I think full HD should be a requirement.
Ah, nice! Yeah, I suppose it kind of makes sense to go big or go home. I guess we are at that point where people expect games to hit 1080p if it all possible.Thanks. The materials I've put out so far have been 720p, but the plan is for the game to be released in 1080, and indeed I've drawn the art assets for that size.
If you're trying to decide the resolution for your game, it really depends what you want to do. For full blown games meant to be played full screen, I think 1080p native is certainly nice, but keep in mind that many games come out in lower resolutions than this (like the recent Valdis Story) and it doesn't really hurt the experience, and depending on what your setup is, making the game a bit lower res can certainly be easier.
Low poly 3D PS1 games with up to date post processing effects/shaders?
yay or nay?
I want to try this for my game but I wonder if there are any examples of it.
I do it on paper because crossing something off physically with a pen is much more fulfilling
It's screaming out "Jobbs, come back, you can make a game on me! JOBBSSSS"
Jobbs did wonders with Stencyl.. but I think he quickly outgrew it
Is Dust allowing you to stay afloat and work on your next project freely? That's pretty great if you got enough out of it to start funding something else.