Dynamite Shikoku
Congratulations, you really deserve it!
I have a question to people used to Unity (and expecially those who make 60fps action games with it):
How do you manage to make it smooth?
I have an impeccable framerate, but no matter what the objects and characters move in a slight jerky non-linear way (some people don't notice, some like me do). I have tried changing the fixed update value, but with no good results.
When I see games such a assault android cactus looking so smooth, I really wonder how they did manage it.
Are you using rigid bodies? If so, turn on interpolate.