a lot of good stuff on this page, and by golly is this game gorgeous. I don't know how many of you guys used to stay up all night playing star control 2 with your friends, but I did, and so this is like a big nostalgia trip for me. I'd definitely buy this.
Star control 2! Loved that game. Played it for hours and hours with my dad.
I guess I'll post about my game too.
Shards - the Shattered World
Shards is a 2D HD rpg made with construct 2 that is about reaction as well as action.
The battle system is somewhat unique (as far as I know) I admit to having some difficulty describing it properly, but its somewhere between real time with pause and a turn based battle system where everyones turns play at the same time, the game auto pauses when most commands are complete, and the game can be paused and commands modified at any time. All of this happens in a somewhat Zelda-like world, with traps and such that players use their abilities to make their way past.
Using this battle system, instead of just getting hit by incoming attacks, players can evade or use them to their advantage. They can also interact with the environment and use nearby traps as weapons. This enables players to be creative in combat.
Shards is still very early in development, but Ive already got basic exploration working and the beginnings of the battle system.
Shards is a planned trilogy (yeah, I know, I'm ambitious ^^), but each game will stand just fine on its own, having its own story arc and won't leave off on a cliffhanger or right in the middle of anything.
I should also mention I have problems with my hands, so this game is going to take quite a while to make. To get content in front of people faster, I'm going to be releasing the prototype publicly to get feedback.
Am I allowed to post links to places with more info, like my development log? I've got a thread at the scirra forums and tigsource as well as a twitter account, but I don't want to spam the forum or anything.