I could use some advice, wise ones of indie. I have an idea for a real simple 2D puzzle game. I think it could work pretty great on iOS stuff. I'd like to, over the next few months, build the game and try to release it on the App Store (however that works for a solo project). I don't want to spend too much money getting it onto iOS though, because I'm mostly doing this on a lark while I try to pay for things like food. What are my options for development?
I know GameMaker and GML pretty well, but exporting to iOS costs $200. And if I wanted to try HTML5 or anything else, I'd have to pay for those export options separately.
I've been meaning to learn Unity for a while. I know some C++ and Java, but haven't really used them outside of classes. Just lots of loan calculators. And I'm a little confused: assuming I make less than $100,000 annually (HA HA HA...), do I need to pay for anything to develop for iOS on Unity?
I also have Flash CS3 sitting on my computer for some reason. I've heard Flash can work pretty good for mobile but I think CS3 came out when dinosaurs roamed Bethlehem. I worry I'll get roadblocked by some random missing feature.
Thanks! Edit: Oh jeez top of page. UHHhhh...
I know GameMaker and GML pretty well, but exporting to iOS costs $200. And if I wanted to try HTML5 or anything else, I'd have to pay for those export options separately.
I've been meaning to learn Unity for a while. I know some C++ and Java, but haven't really used them outside of classes. Just lots of loan calculators. And I'm a little confused: assuming I make less than $100,000 annually (HA HA HA...), do I need to pay for anything to develop for iOS on Unity?
I also have Flash CS3 sitting on my computer for some reason. I've heard Flash can work pretty good for mobile but I think CS3 came out when dinosaurs roamed Bethlehem. I worry I'll get roadblocked by some random missing feature.
Thanks! Edit: Oh jeez top of page. UHHhhh...