afternoon delight
Member
I'm so excited by so many of these games... Keep up the fantastic work.
So Hollow Knight has now gone up on Kickstarter (somewhat hastily!). But I hope some of you guys might be keen to take a look. There are lots of nifty artworks on there if nothing else!
kickstarter: www.kickstarter.com/projects/11662585/hollow-knight
I just realized that we still haven't updated the posts at the start of the thread with any information on Unreal Engine 4 (http://www.neogaf.com/forum/showthread.php?t=789941).
For comparison, instead of $750 for C4, you can get full C++ source code access for UE4 for $19, then 5% of revenue if you make and sell a game. UE4 is actively developed and supported, and the community is good as far as I know. I would recommend at least investigating it if you're considering a desktop (or even potentially mobile) game with high-end graphics.
For UE4, you can either stop your subscription and keep using the engine, or keep paying $19 a month for continued engine updates.
So Hollow Knight has now gone up on Kickstarter (somewhat hastily!). But I hope some of you guys might be keen to take a look. There are lots of nifty artworks on there if nothing else!
kickstarter: www.kickstarter.com/projects/11662585/hollow-knight
We also just released our first full trailer. It has action and adventure and a tonne of bugs. You can check out here: https://www.youtube.com/watch?v=Y2amTl5lBYM
Its still early days with the game, so the full breadth of gameplay isn't yet being displayed, but I'm hoping I can update with some more animated gifs in the near future.
Here're some more screens from early in the game. The Shaman Temple:
Googling that name, he's apparently an actor who played Pete in Shaun of the Dead, and was the voice of Darh Maul in The Phantom Menace? I'm not familiar with him but I've seen those movies.howwlly shit.
Googling that name, he's apparently an actor who played Pete in Shaun of the Dead, and was the voice of Darh Maul in The Phantom Menace? I'm not familiar with him but I've seen those movies.
That looks amazing.Hollow Knight
You guys are gonna love the game ESPECIALLY ALL THOSE SWEET SWEET MUSIC TRACKS
So Hollow Knight has now gone up on Kickstarter (somewhat hastily!). But I hope some of you guys might be keen to take a look. There are lots of nifty artworks on there if nothing else!
kickstarter: www.kickstarter.com/projects/11662585/hollow-knight
We also just released our first full trailer. It has action and adventure and a tonne of bugs. You can check out here: https://www.youtube.com/watch?v=Y2amTl5lBYM
Its still early days with the game, so the full breadth of gameplay isn't yet being displayed, but I'm hoping I can update with some more animated gifs in the near future.
Here're some more screens from early in the game. The Shaman Temple:
Dear, Mr.Kritz. Thank you so much for making your game. Its really a huge hit here. Even on YouTube. Even the most famous you tubers play. Of course your busy but aknowlege this. When I created my account and verified my email address. I went to games and it wouldn't allow me to play. I must seem very sofiscticated but I enjoy games as well stupid ones like this. So I would have to rate citizen burger disorder and kritz.com a 2-10 if you fixed this I would be very grateful. Also if you could add more games. But try to fix the ability to play this game. Its sort of ridiculous even though it must be hard to keep all this under a reasonable amount of control. I'm sure it really is. I think your actually addressing the unimportant things like the website format instead of the major glitches. Like if I was a game rater that could make you fail in and instant where would you be. Try to take those things into utmost consisderation . I won't lie I actually got aggravated when it wouldn't work. Also don't apologize there's no friends in the game I love giving advice and addressing problems. I hope you respond. Just please try to get the site functional instead of pretty. I've heard that it wasn't working for other people. Usually if it doesn't do once they won't comeback to this site. It would be to your benifet to face reality and realize you have a major problem. Plus if you want to have a career in something like business or creating websites. It would help to have things functional. Also try presenting stuff and writing and trying new things I'm 10 and writing has helped me tremendously. Doing stuff like this or fixing stuff like that can make you or break you. You could mess up a 10000 TIMES and still be a website creator or you could blow it once and go down in flames so with all gratitude
That actually sounds like a pretty literate 10-year-old given phrases like "utmost consisderation" and "to your benifet" -- with them misspelled and no spellcheck that presumably means they were typing everything.This might be the best email I've ever received.
Anything else you folks think I should throw his way? Or does that sound like a good foundation for basic movement, collision, etc?
howwlly shit.
guy seems to be a real gamer.
anyone got any icecream to go with this JELLY.he actually asked me about the game. pretty sure I came across like a lunatic, despite my best efforts to be cool, because I was already a big fan of his from long before this.
guy seems to be a real gamer.
Just... Wow.So Hollow Knight has now gone up on Kickstarter (somewhat hastily!). But I hope some of you guys might be keen to take a look. There are lots of nifty artworks on there if nothing else!
kickstarter: www.kickstarter.com/projects/11662585/hollow-knight
We also just released our first full trailer. It has action and adventure and a tonne of bugs. You can check out here: https://www.youtube.com/watch?v=Y2amTl5lBYM
Its still early days with the game, so the full breadth of gameplay isn't yet being displayed, but I'm hoping I can update with some more animated gifs in the near future.
Here're some more screens from early in the game. The Shaman Temple:
Should I continue with these small projects?
Ok so I want to make a game with many systems within it
Grand Strategy, space combat, and character roleplaying. I've written in (far too many) notebooks about the mechanics and lore, and some short stories. Nothing too original, I just want to see the things I find appealing (history, politics, transhumanism, giant robots that go pew pew pew) in a video game that people would feel passionate in experiencing (I like games where all the let's plays are different and games with modding communities) I'm not here to bother y'all with my day dreaming though.
Part of me wants to make smaller games first, to practice making each system. Been messing around in UE4 since it came out. Trying to get icons representing three different factions move around the map and engage in combat. When they collide with your icon over a bit of the map, it spawns you into a deathmatch taking place in the relevant first person map.
Should I continue with these small projects?
Aye. Good call. He didn't ask for it but I'll throw it in for him. I think I have just as many lines of comments as I do code hahaha. Once he gets understanding Unity a bit more I'll lead him to the raycsst and custom physics paradise! If he wants to, of course. Some peeps be happy with unity components and its all gravy.I would guess one way platforms would be on his list of desirables for a platform game if you haven't already done those? (platforms you can stand on by jumping through them from below, but collide when stood on from above, and can be dropped through using crouch + jump or similar when stood upon)
Amazing, what is the game's twitter account ?
he actually asked me about the game. pretty sure I came across like a lunatic, despite my best efforts to be cool, because I was already a big fan of his from long before this.
guy seems to be a real gamer.
GunWorld is out the door ($4.99 at our website) so we're shifting focus over to our second project. It's a co-operative/competitive game that can be played with 1-4 players. It has a variety of different game modes, but the headlining feature pits 3 players against 1 very powerful wizard.
We're deep into prototyping, and will be doing weekly development/playtesting live streams to get feedback. We've teamed up with a local comic shop to host weekly playtesting sessions too. Pretty excited about this one.
So Hollow Knight has now gone up on Kickstarter (somewhat hastily!). But I hope some of you guys might be keen to take a look. There are lots of nifty artworks on there if nothing else!
You know what this means right? Pate cross-over into Ghost Song!
If Patches can cross from Boletaria to Lordran, then Pate can defs cross from Drangleic to Lorian V. Make it happen Jobbs!
Looks cool already
4 months!!!!
that means I procrastinate too much! one year and a half now and still may go for a few months before I get pre-beta version ready...
Now that I feel slow and worthless.... the Blpblp animated:
I know this has been asked here before, but I can't find the previous answers... Can you all tell me what you use to convert recorded videos into gif's? Preferably a free program if possible since I don't expect to use it much, but I need to make some animated gif's for reference for an internal design document. Thanks!
Record in Fraps, which basically just snags the framebuffer without compression (so avi files are huge), replay and scale in VLC, and then re-capture with GifCam.
GifCam is really simple to use, but it's not that easy to get well-timed captures in it while also playing the game, which is why I record in Fraps first. Fraps does want you to drop $37 on it though, so a different recorder might be in order. I think I've heard OBS is up to the task, but I've never tried it out myself.
Oh I should have specified, I already have the raw footage recorded, I just need to know how to convert it to GIF format. Is there a direct AVI-to-GIF or MP4-to-GIF or something converter (I can use VirtualDub to convert the raw footage first)?
Oh I should have specified, I already have the raw footage recorded, I just need to know how to convert it to GIF format. Is there a direct AVI-to-GIF or MP4-to-GIF or something converter (I can use VirtualDub to convert the raw footage first)?
So is your game at least somewhat inspired by Star Control 2? Because that's the vibe I'm getting, and this makes me want to play it very badly. Seriously, can I preorder this? Sign up for a beta...?
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I know this has been asked here before, but I can't find the previous answers... Can you all tell me what you use to convert recorded videos into gif's? Preferably a free program if possible since I don't expect to use it much, but I need to make some animated gif's for reference for an internal design document. Thanks!
This might be the best email I've ever received.
Good eye... yes StarDiver is highly inspired by StarControl2, Starflight, sundog and other space opera games of yesteryear. We don't have any signup yet for alphas/betas yet, or crowd funding options. We will be putting up a kickstart when we have a few more bits done and can put together a good video. The goal for the ks video / trailer is to show all the different modules of the game in a cohesive way. The big worry that I've seen w this project is the younger generation gamer doesn't get what we are making -- even from the videos we post. They assume it's just another space arcade w pretty graphics. Poor kids missed out on Starflights and Starcontrol games
I want to put together a nice video showing:
- few sec of solar navigation movement where an alien ship comes to meet you
- few sec transition to a short dialogue
- 10 sec of battle in a few 2 sec clips of different alien ships.
- few sec solar exploration to a planet
- few sec drop a lander to surface and find some alien tech
- couple quick clips of hyperspace travel, asteroids, mining, etc.
I think showing in sequence like that will help new gamers see that it isn't a scifi arcade, nor a space rts... or 4x game. Back in the day Starflight, starcontrol2, and games like it were called space operas. I tried using that term on indiedb and had a couple comments about seeing the aliens sing is a bit odd, lol (no I don't think they were joking). So, I need a new term for it. How would you guys describe a new space opera game? Action rpg? Action Adventure? Those two seem lacking to me.
For gifs, I use openavitogif. I record w either shadowplay or camtasia recorder to an mp4 then use openavitogif w settings of 960x540 every 3 frames, and 256color looping. Seems to do the trick fairly well if I keep the length of the clip down to 10-12 sec.
Awesome, I hope it works out! SC2 is one of my top 10 favorite games of all time ...
... Maybe "Space Epic".
... the only trick is letting the interested people know the game exists.
That Psyscrolr is already coming out is nothing short of amazing. Are you going back to Apexicon straight away or do you have more projects in line already?
I've been pretty stressed out lately after having been contacted to provide a prototype for a video preview for Honey Rose. I was really wondering how the game would hold up in someone else's hands, and I'm *massively* relieved to see that it apparently went okay!
It's here if you're curious: https://www.youtube.com/watch?v=jEZvthEQQus&feature=youtu.be&a
Now to get back on the saddle, back on track and everything of that sort - in a few days, it'll be Honey's dev first anniversary, and I'm still not even halfway done either, so I have a mountain of stuff to do still!
Thats very cool. Nice combat flow! The Rpg Maker sound effects turned me off a little, but I'm pretty sure they're only placeholders.
I'm really curious, how does Honey look without the mask? Will we ever be able to see her face? Perhaps if we complete the game in less than 4 hours?
Never early adopt for another other than fun or curiosity. = PWell, I'm now of the opinion that Unity 5 is a bit of a mess right now.
Weird performance problems that I can't track, no Deep Profiling (it crashes as soon as you try to use it), random crashes, Enlighten hanging more often than completing, etc.
I started migrating my project over since the Unity techs seemed to be pretty good at fixing engine issues that came up, but it simply isn't worth the trouble right now. Not to mention that there are problems that have been reported since beta 9 that still aren't fixed in beta 13 (namely that occlusion culling disables all lights in the scene).
Hopefully things get better, but I'm kind of regretting buying into it -- and the hype -- ahead of time.
Well, I'm now of the opinion that Unity 5 is a bit of a mess right now.
Weird performance problems that I can't track, no Deep Profiling (it crashes as soon as you try to use it), random crashes, Enlighten hanging more often than completing, etc.
I started migrating my project over since the Unity techs seemed to be pretty good at fixing engine issues that came up, but it simply isn't worth the trouble right now. Not to mention that there are problems that have been reported since beta 9 that still aren't fixed in beta 13 (namely that occlusion culling disables all lights in the scene).
Hopefully things get better, but I'm kind of regretting buying into it -- and the hype -- ahead of time.
Never early adopt for another other than fun or curiosity. = P
I wouldn't be surprised if they push the release to Q1 or Q2 of next year, to be honest. In its current state it's pretty much useless.Well, thanks for the heads up. I have to admit to being tempted to wasting a weekend (or week) with it since we are only mid-way into our project. Sounds like it is more trouble than it's worth to mess with atm. I wonder if Unity will be pushing it out the door as soon as a lot of people expect (some think by end of the year).