Diablohead
Member
This year I am really going to buckle down on my game work, i've been way too slack in the last 6 months.
so, how is unity for 2d games? i'm coming from a strong xna background which i found to be incredible for 2d. i'm kind of under the impression unity can be difficult and clunk when working in 2d. any thoughts?
What brand/model SSD, for avoidance purposes?Welp. My SSD is going already, damn. Didn't even make it 3 months. Drive pegs 100% for about 30 seconds and locks everything up until it either unlocks or blue screens and reboots at which point becomes inaccessible to the BIOS on boot. Need a cold boot to recognize. Good thing my project files are on other hard drives, backed up to 2 more drives and repo'd because redundancy.
Just ordered a new WD Black for my OS to sit along my other 2 blacks. Damn. Money I'd rather save.
Just ordered a new WD Black for my OS to sit along my other 2 blacks. Damn. Money I'd rather save.
so, how is unity for 2d games? i'm coming from a strong xna background which i found to be incredible for 2d. i'm kind of under the impression unity can be difficult and clunk when working in 2d. any thoughts?
What brand/model SSD, for avoidance purposes?
If it's any consolation, I stick with WD as well and I've never had a major problem with them. A Black for my OS and two Greens for data storage.
I'm surprised that your SSD only lasted 3 months, though. Were you doing excessive read/writes to it? Any chance it's under warranty?
Welp. My SSD is going already, damn. Didn't even make it 3 months. Drive pegs 100% for about 30 seconds and locks everything up until it either unlocks or blue screens and reboots at which point becomes inaccessible to the BIOS on boot. Need a cold boot to recognize. Good thing my project files are on other hard drives, backed up to 2 more drives and repo'd because redundancy.
Just ordered a new WD Black for my OS to sit along my other 2 blacks. Damn. Money I'd rather save.
You've just reminded me to back up my project files. I try to keep a copy on each of my two hard drives, one SSD one mechanical. I try to back it up when I finish work for the evening, but I haven't for a couple of days! You'd think after having my back up save me once in the past (when my project files got totally corrupted) that I'd be better about remembering.
Git on that shit! lol
Hit up a repo, too. Github or Bitbucket are great tools
Yeap, no excuse not to put it on bitbucket. It's free! If you don't like git just use bitbucket as a backup.
Also Apexicon will be rebuilt in Unity. Time to learn it!
why?
Thanks! I'm using unity
construct 2 is too limited for what the game calls for.
My new game idea is exciting! I came up with it today.
Also Apexicon will be rebuilt in Unity. Time to learn it!
And this new game will be built in Unity too, except it might be Wii U only. The game idea is AWESOME
It's significantly better since they introduced the new 2D sprite tools. Unity 4.6 also has new UI tools to make menus/HUD even easier to implement.
If the built-in tools aren't sufficient for your needs, there are plenty of toolkits you can purchase on the Asset store that are 2D-centric (e.g. 2D Toolkit) and super useful.
So I've come back to an old prototype with fresh eyes and actually thought of several ways I could improve on it. Has anyone else done this and had good results? I'll probably mess with it regardless as I don't have any new ideas at the moment, but I'm wondering what other people around these parts have done.
Also, if anyone wants to check it out and give some hard feedback, I'd happily upload it. It's a simple turn based combat system where action order and targeting is determined by who is next in their respective line.
Maybe my resolution should be to actually finish something this year, or at least get a bit further past the starting line.
Limited in what way? I thought you were almost done with the game. Rebuilding it seems like an odd choice, especially if you still need to learn Unity.
My new game idea is exciting! I came up with it today.
Also Apexicon will be rebuilt in Unity. Time to learn it!
And this new game will be built in Unity too, except it might be Wii U only. The game idea is AWESOME
5rded
I'm curious, as well. A friend of mine is working in C2 and his game is very complex, by comparison to Apexicon in terms of game systems. I can't see logic being an issue since the same rules apply regardless of engine.
I'm interested so I can give my bud a heads-up as to its limitations. As for learning Unity - this was me reading Unity's docs when I started:
They leave a lot to be desired
Apexicon I wasn't done with, not at all. What I had of the game could be called proof of concept.Limited in what way? I thought you were almost done with the game. Rebuilding it seems like an odd choice, especially if you still need to learn Unity.
So what is the C2 limitation? Would be nice to hear its drawbacks from users so I can toss that into the new thread in the C2 description. Would be really good to read for new users deciding on an engine that fits their needs from a hands-on perspective.Apexicon I wasn't done with, not at all. What I had of the game could be called proof of concept.
An awesome xmas present a few days late -- StarDiver got the thumbs up from Microsoft for the ID program! Now to get a bit more done so we can do a kickstart/greenlight in the next month or so. Ideally, I'd love to secure release on steam for pc, and xbox1 and ps4.
It is not suitable for high def graphics, as you will run out of memory quite quickly. I was using large resolution images (1080) and the game would not run with some people's computers doing a limited release of the game.
I can't divulge the Wii U specs, but suffice to say the Wii U also has problems with memory and resolution (concerning NWF) so graphics have to be on the low rez side there as well.
Maybe the wrong place to ask. Sorry if so.
I have an idea that could serve as a basis for a game. I'm not a dev and have no interest in any profit, but could help backing it if someone was interested.
Could I post the concept here? Or is there a different thread to exchange ideas?
YOU'VE COME TO THE RIGHT-ISH PLACE, FRIEND!
Let me happily direct you to Spaz's website for just such things:
http://www.indieteamup.com/
Enjoy!
As long as your sprites are power of 2 and you manage some good garbage collection you will not have issues. The same overloaded scene run with a build on my 2013 Nexus 7 was steady above 40. With the rain and train scene normal was steady 60. Unity has some decent garbage collection but it is still good practice to clean up scenes on your own, even when using C#. But I never learned C# - Just ++ so I come from a "make your own damn bed" methodology. I just code with a few minor syntax changes in mind follow a few good C# rules.Yeah I'm also guessing it's a limitation of HTML5, so I'm hoping Unity will allow for greater flexibility and memory use.
Narrowing down thread title choices:
1) High def work for low def pay
2) Steam says I'm green, bank says I'm red
2) Steam says I'm green, bank says I'm red
Option 2 plz2) Steam says I'm green, bank says I'm red
I vote 1). 2) will make everyone think we're a bunch of lame Greenlight devs who should be destroyed, only feeling good about ourselves because we make each other think we're cool!Narrowing down thread title choices:
1) High def work for low def pay
2) Steam says I'm green, bank says I'm red
CAST YOUR VOTES
1 or 2
Blue pill or red pill
poTAYto or poTAHto
Zig or zag
X or O (choose square wisely)
Don't you have like, a Scrooge McDuck vault after the success of your last game, allowing you to hire fancy voice actors? Your bank can hardly be red! Are you giving the game to everyone on GAF for free again this time? *raises scrabbly hands*Option 2 plz
We def. are thoI vote 1). 2) will make everyone think we're a bunch of lame Greenlight devs who should be destroyed, only feeling good about ourselves because we make each other think we're cool!
Those fancy voice actors are pushing me into the red again = PDon't you have like, a Scrooge McDuck vault after the success of your last game, allowing you to hire fancy voice actors? Your bank can hardly be red! Are you giving the game to everyone on GAF for free again this time? *raises scrabbly hands*
I just realized not only is your bank account not red, but you didn't use Greenlight for either of your games. IMPOSTER!We def. are tho
1) High def work for low def pay