At least you made something, heck you made something successful. Others just mope about being talentless hacks :<Sometimes I remember I have very little talent, comparatively.
Chopper Mike is running on the OUYA!! Pics/videos to follow!!!
Can fan games be posted here?
Since we''re all Indies here I'm sure there's one or two blender masters around. I've logged a good few hours on lightwave years ago and the interface for blender seems so cluttered and busy in comparison. Anyway my question is simply how do you pan and move the viewpprt camera using your mouse? The keyboard shortcuts are something like ctrl alt num pad numbers, but I'd like to able to move and pan with the mouse like on lihhtwave.
Do you consider it worth it? Did it take a lot of time to implement?
In the past I've always used an open source editor with a plugin interface or written an exporter for something but I always find that there is some issue like it not looking the same or the interface doesn't easily allow me to add specialized entities etc. I"m seriously considering doing my own editor for an upcoming game I'm working on.
How do you pan and move in lightwave? Yes I think the ctrl/alt modifiers make it happen by default in Blender, and maybe the middle mouse button, but if I recall correctly there's also a setting or two that changes the key bindings around to be more like other editors.Since we''re all Indies here I'm sure there's one or two blender masters around. I've logged a good few hours on lightwave years ago and the interface for blender seems so cluttered and busy in comparison. Anyway my question is simply how do you pan and move the viewpprt camera using your mouse? The keyboard shortcuts are something like ctrl alt num pad numbers, but I'd like to able to move and pan with the mouse like on lihhtwave.
Sometimes I remember I have very little talent, comparatively.
Running on Ouya and running on Android is not the same thing ?
A lot needs to change besides controllers ?
If you make it .. sure, why not ?
Oh, no, I'm not discouraged. But it's nice to be humbled, sometimes. = D Really, though, amazing work. Looks like a full-scale XBLA game, *easily*, and with so little time and resources.Well, we are a team of 8 working on this, keep that in mind . But yeah, Henning who made all the assets and 3D models is not only super good but also super efficient. It's crazy.
On another note, as long as you created something you are still better than anyone else who didn't. Not to mention Most of us have been working in the industry for quite a while in one way or another
I hope my post didn't discourage you, that would have been the least thing I wanted to do.
I'm really enjoying my vacation, but during some of my spare time I've also been thinking about my tilemap system implementation... I guess I'll work a bit on it when I get back home.
Also, playing some games on my DS, mostly Bowser's Inside Story, has given me a few interesting ideas I'd like to use sometime (mostly how both brothers are controlled separatedly).
By the way, could anyone recommend a free pixel art editing program and a NES-like music tracker for my Samsung Galaxy Tab? I've been searching the android store for something, but so far all I've gotten were cheap PC ports that barely manage to work. I don't even want anything fancy, just basic programs for sketching up simple tunes and pixel art on the go.
Oh, no, I'm not discouraged. But it's nice to be humbled, sometimes. = D Really, though, amazing work. Looks like a full-scale XBLA game, *easily*, and with so little time and resources.
I wish I could talk more about my game in this thread...but I should be able to soon, I think...
a quick list:
A bank account that you link to the account so that they can pay you
100$ fee for the year
Test on vita and android device
IIRC you also have to fill out the PEGI form on their site
Yes, why not?Can fan games be posted here?
We are working with Ouya right now. The controls are the trickiest part actually. Some weird stuff going on there. Other than that it's easy to port android mobile builds for example.
You press 't' then you move the mouse around to position the viewport camera wherever you want, iirc. It was easy and intuitive to get good views and angles on whatever I was trying to do. I tried clicking middle mouse and it didn't work and the ctrl alt seem to only work with keyboard numpad. I want to be able to move it freely with the mouse instead of incremental jumps left, right, up, or down with the numpad keys. Ill try to get on irc. Not really an irc user though.How do you pan and move in lightwave? Yes I think the ctrl/alt modifiers make it happen by default in Blender, and maybe the middle mouse button, but if I recall correctly there's also a setting or two that changes the key bindings around to be more like other editors.
Also, if you ever find yourself completely stuck on how to do some basic movement etc. thing, and googling for the answer is failing you, look up the Blender IRC channel (on freenode I think) and ask. They're pretty nice.
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?
John Carmack tweeted about whether people would like games which used dual monitor setups to do local multiplayer the other day.. Sounds cool enough.
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?
Almost done with my JRPG/Puzzle hybrid Dungeon Hearts (images earlier in this thread). Made an initial submission to Apple earlier this week to nail down a release date, will do one update before it goes live. Then started on the PC/Mac/Linux versions which will go live at the same time as the iPad version, which mostly just entails changing the layout for non 4:3 aspect ratios, keyboard/mouse controls, and other details.
With me personally, there isn't any interest. But I do notice a lot of interest both as players and developers in the indie game crowd (twitter, forums, etc). People talk about it a lot. But for the random consumer who buys indie games on steam? Probably not.What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?
I just want to say that with this X/Y craze, I went looking at past pokemon stuff ... and lookig at Pokemon Black/White 2's sprites, I noticed lots of the same problems people said about my industrial sprite technique ... wich is really interesting to see in another people's work.
Some are worst than others but .. you get the idea xD
Since we''re all Indies here I'm sure there's one or two blender masters around. I've logged a good few hours on lightwave years ago and the interface for blender seems so cluttered and busy in comparison. Anyway my question is simply how do you pan and move the viewpprt camera using your mouse? The keyboard shortcuts are something like ctrl alt num pad numbers, but I'd like to able to move and pan with the mouse like on lihhtwave.
I just want to say that with this X/Y craze, I went looking at past pokemon stuff ... and lookig at Pokemon Black/White 2's sprites, I noticed lots of the same problems people said about my industrial sprite technique ... wich is really interesting to see in another people's work.
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?
What's that? Can you explain?
There are a handful of games that support it. Off the top of my head, Trine/Trine 2 and some of the Worms games. I played through most of Left 4 Dead splitscreen (not officially supported but there's a console command to enable it). The Civ games have hot seat multiplayer.
I could see it taking off more if Steambox gets a lot of traction.
The LEGO games are one noteworthy set of games that support local co-op on PC, though people's typical response is "they don't have online co-op yet?"This is kind of what I was thinking. If it were to take off and they had some sort of dedicated controller for it, would we see more games, maybe from the indie crowd, include that feature. Local co-op, though I doubt it was ever really huge on PC, has kind of gone away for the most part with most multiplayer being online. It seems like it's a very niche thing now and I was wondering if a developer foregoing traditional online multiplayer for local was even worth it.
Also as part of my Final year at Uni I'm making a game in Unity, I'm actually an animation student so really the end game doesn't have to be totally playable as long as I get some nice animations going but I think I'd like to finish it. Hopefully get a demo up here soon. This is what it looks like at the moment. This is also a test scene.
The LEGO games are one noteworthy set of games that support local co-op on PC, though people's typical response is "they don't have online co-op yet?"
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?
Indeed! I have a helicopter flying around, but I need to convert the touch-based UI to work with buttons... *sigh*
Looks great. I really love the graphicsJust a quick update on my game
hahah I'll tell you if I ever get anything released on PSM
That's said in Canada if you don't register as a sole proprietorship then you still act as one on your taxes. I'm not sure exactly what the difference is when you pay the 45$ to register your company except that you can better organize your taxes.
I dont know about other countries but in Canada we have these government run offices that will give you free information and even classes on how to start a business and pay your taxes correctly.
I guess because LEGO games are perfect for kids playing with parents. And that 'demographic' doesn't tend to post online
They mostly play on consoles though I would assume?
And hey Razu!
Can fan games be posted here?
Thanks. I''ll have to give this a try.Its been a while since I used blender but when ever I was in camera view numpad 0, I used to right click to select the camera, press n for the menu to pop up and tick the box lock camera to view, and used the camera view with the mouse to set up the scene.
Quick UI elements I made tonight. Probably not final. Needed to put something in for the Kickstarter video. ^^
This is kind of what I was thinking. If it were to take off and they had some sort of dedicated controller for it, would we see more games, maybe from the indie crowd, include that feature. Local co-op, though I doubt it was ever really huge on PC, has kind of gone away for the most part with most multiplayer being online. It seems like it's a very niche thing now and I was wondering if a developer foregoing traditional online multiplayer for local was even worth it.
Just marvelous. I really dig those lighting effects.
Looks slick, but I'd like to see them used in context (or rather, in-game).Quick UI elements I made tonight. Probably not final. Needed to put something in for the Kickstarter video. ^^
Why oh no? = DOh no ...
Anyway good luck!
Why oh no? = D
We're getting it all together soon. And we have a nice surprise coming to open up with a bang.