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Indie Game Development Discussion Thread | Of Being Professionally Poor

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JulianImp

Member
I'm really enjoying my vacation, but during some of my spare time I've also been thinking about my tilemap system implementation... I guess I'll work a bit on it when I get back home.

Also, playing some games on my DS, mostly Bowser's Inside Story, has given me a few interesting ideas I'd like to use sometime (mostly how both brothers are controlled separatedly).

By the way, could anyone recommend a free pixel art editing program and a NES-like music tracker for my Samsung Galaxy Tab? I've been searching the android store for something, but so far all I've gotten were cheap PC ports that barely manage to work. I don't even want anything fancy, just basic programs for sketching up simple tunes and pixel art on the go.
 

Dali

Member
Since we''re all Indies here I'm sure there's one or two blender masters around. I've logged a good few hours on lightwave years ago and the interface for blender seems so cluttered and busy in comparison. Anyway my question is simply how do you pan and move the viewpprt camera using your mouse? The keyboard shortcuts are something like ctrl alt num pad numbers, but I'd like to able to move and pan with the mouse like on lihhtwave.
 

PlebeGames

Neo Member
Just wanted to say, as a long-time lurker and someone who loves fiddling around with Unity and other game stuff, thanks for this thread! I hope to be visiting and posting here more often, but already you guys have given me lots of motivation. Keep up the incredible work!

Since we''re all Indies here I'm sure there's one or two blender masters around. I've logged a good few hours on lightwave years ago and the interface for blender seems so cluttered and busy in comparison. Anyway my question is simply how do you pan and move the viewpprt camera using your mouse? The keyboard shortcuts are something like ctrl alt num pad numbers, but I'd like to able to move and pan with the mouse like on lihhtwave.

I can't help you, but I should say I too have had issues with Blender. Basic navigation stuff even. It doesn't help I'm used to Maya, but Blender just mystifies me. And I need it (or a different and free alternative) because Maya student version won't allow me to commercially distribute anything I've made in it (legally at least). Can't really afford to legitimize myself with the real thing :(
 
Do you consider it worth it? Did it take a lot of time to implement?

In the past I've always used an open source editor with a plugin interface or written an exporter for something but I always find that there is some issue like it not looking the same or the interface doesn't easily allow me to add specialized entities etc. I"m seriously considering doing my own editor for an upcoming game I'm working on.

Hi,

yes, writing the editor was totally worth it, it speeds up level design a lot, especially placing game entities and things like that. Usually we used 3dcc Tools with Plugins to do that.

It's somewhat hard to say how much time we spent on the editor, since we developed it in parallel to the game. But the editor was finished long before the game was. And we keep and kept updating and improving the editor.
 

Blizzard

Banned
Since we''re all Indies here I'm sure there's one or two blender masters around. I've logged a good few hours on lightwave years ago and the interface for blender seems so cluttered and busy in comparison. Anyway my question is simply how do you pan and move the viewpprt camera using your mouse? The keyboard shortcuts are something like ctrl alt num pad numbers, but I'd like to able to move and pan with the mouse like on lihhtwave.
How do you pan and move in lightwave? Yes I think the ctrl/alt modifiers make it happen by default in Blender, and maybe the middle mouse button, but if I recall correctly there's also a setting or two that changes the key bindings around to be more like other editors.

Also, if you ever find yourself completely stuck on how to do some basic movement etc. thing, and googling for the answer is failing you, look up the Blender IRC channel (on freenode I think) and ask. They're pretty nice. :)
 

Tash

Member
Sometimes I remember I have very little talent, comparatively.

Well, we are a team of 8 working on this, keep that in mind :). But yeah, Henning who made all the assets and 3D models is not only super good but also super efficient. It's crazy.

On another note, as long as you created something you are still better than anyone else who didn't. Not to mention Most of us have been working in the industry for quite a while in one way or another :)
I hope my post didn't discourage you, that would have been the least thing I wanted to do.
 

Tash

Member
Running on Ouya and running on Android is not the same thing ?

A lot needs to change besides controllers ?



If you make it .. sure, why not ?

We are working with Ouya right now. The controls are the trickiest part actually. Some weird stuff going on there. Other than that it's easy to port android mobile builds for example.
 

Feep

Banned
Well, we are a team of 8 working on this, keep that in mind :). But yeah, Henning who made all the assets and 3D models is not only super good but also super efficient. It's crazy.

On another note, as long as you created something you are still better than anyone else who didn't. Not to mention Most of us have been working in the industry for quite a while in one way or another :)
I hope my post didn't discourage you, that would have been the least thing I wanted to do.
Oh, no, I'm not discouraged. But it's nice to be humbled, sometimes. = D Really, though, amazing work. Looks like a full-scale XBLA game, *easily*, and with so little time and resources.

I wish I could talk more about my game in this thread...but I should be able to soon, I think...
 

AlexM

Member
I'm really enjoying my vacation, but during some of my spare time I've also been thinking about my tilemap system implementation... I guess I'll work a bit on it when I get back home.

Also, playing some games on my DS, mostly Bowser's Inside Story, has given me a few interesting ideas I'd like to use sometime (mostly how both brothers are controlled separatedly).

By the way, could anyone recommend a free pixel art editing program and a NES-like music tracker for my Samsung Galaxy Tab? I've been searching the android store for something, but so far all I've gotten were cheap PC ports that barely manage to work. I don't even want anything fancy, just basic programs for sketching up simple tunes and pixel art on the go.

I think Sunvox is on android. Not sure if that qualifies as a tracker but it's a great music making program that is pretty well oriented towards making chiptune style music.
 

Tash

Member
Oh, no, I'm not discouraged. But it's nice to be humbled, sometimes. = D Really, though, amazing work. Looks like a full-scale XBLA game, *easily*, and with so little time and resources.

I wish I could talk more about my game in this thread...but I should be able to soon, I think...

Cool :) looking forward to that.
 

2+2=5

The Amiga Brotherhood
a quick list:

A bank account that you link to the account so that they can pay you
100$ fee for the year
Test on vita and android device
IIRC you also have to fill out the PEGI form on their site

Thanks for the reminder :D but what about bureaucracy for an indie developer in general? I mean, a single developer that wants to make his first commercial project(whatever the platform) has some obligations to his country? I know that each country has different laws but in general do i have to register myself as a professional or as a software house, declare my eventual incomes or other things?
I don't want troubles with the law! lol

Can fan games be posted here?
Yes, why not? ;)
 

AlexM

Member
hahah I'll tell you if I ever get anything released on PSM :D


That's said in Canada if you don't register as a sole proprietorship then you still act as one on your taxes. I'm not sure exactly what the difference is when you pay the 45$ to register your company except that you can better organize your taxes.

I dont know about other countries but in Canada we have these government run offices that will give you free information and even classes on how to start a business and pay your taxes correctly.
 

razu

Member
We are working with Ouya right now. The controls are the trickiest part actually. Some weird stuff going on there. Other than that it's easy to port android mobile builds for example.

Indeed! I have a helicopter flying around, but I need to convert the touch-based UI to work with buttons... *sigh*
 

Dali

Member
How do you pan and move in lightwave? Yes I think the ctrl/alt modifiers make it happen by default in Blender, and maybe the middle mouse button, but if I recall correctly there's also a setting or two that changes the key bindings around to be more like other editors.

Also, if you ever find yourself completely stuck on how to do some basic movement etc. thing, and googling for the answer is failing you, look up the Blender IRC channel (on freenode I think) and ask. They're pretty nice. :)
You press 't' then you move the mouse around to position the viewport camera wherever you want, iirc. It was easy and intuitive to get good views and angles on whatever I was trying to do. I tried clicking middle mouse and it didn't work and the ctrl alt seem to only work with keyboard numpad. I want to be able to move it freely with the mouse instead of incremental jumps left, right, up, or down with the numpad keys. Ill try to get on irc. Not really an irc user though.
 

razu

Member
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?

John Carmack tweeted about whether people would like games which used dual monitor setups to do local multiplayer the other day.. Sounds cool enough.
 

PhiLonius

Member
John Carmack tweeted about whether people would like games which used dual monitor setups to do local multiplayer the other day.. Sounds cool enough.

That does sound kind of cool actually. But I'm thinking more along the lines of single screen multiplayer.
 

Dali

Member
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?

There's a demand on the console for it. People obviously like to play with or against each other locally. I can't see any arguments against other than "PC traditionally has ignored it".
 
Almost done with my JRPG/Puzzle hybrid Dungeon Hearts (images earlier in this thread). Made an initial submission to Apple earlier this week to nail down a release date, will do one update before it goes live. Then started on the PC/Mac/Linux versions which will go live at the same time as the iPad version, which mostly just entails changing the layout for non 4:3 aspect ratios, keyboard/mouse controls, and other details.
 

Dali

Member
Almost done with my JRPG/Puzzle hybrid Dungeon Hearts (images earlier in this thread). Made an initial submission to Apple earlier this week to nail down a release date, will do one update before it goes live. Then started on the PC/Mac/Linux versions which will go live at the same time as the iPad version, which mostly just entails changing the layout for non 4:3 aspect ratios, keyboard/mouse controls, and other details.

Was very impressed with what you showed us initially. Congrats.
 
Thank you sir!

I don't think I mentioned it before, but the game comes with 5 (!) completely original soundtracks, each in a different musical style (orchestral, j-pop/rock, chip tunes, noise/glitch, and heavy metal). Each one after the first has to be unlocked in-game first though (or through one in-app purchase to bypass having to unlock them individually). Whenever you start a new run you can then choose which soundtrack to play to.
 

Platy

Member
I just want to say that with this X/Y craze, I went looking at past pokemon stuff ... and lookig at Pokemon Black/White 2's sprites, I noticed lots of the same problems people said about my industrial sprite technique ... wich is really interesting to see in another people's work.

gzwc3.gif
1S48o.gif

efQxS.gif
N0o4g.gif

l3hxg.gif
Ith6o.gif


Some are worst than others but .. you get the idea xD
 

usea

Member
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?
With me personally, there isn't any interest. But I do notice a lot of interest both as players and developers in the indie game crowd (twitter, forums, etc). People talk about it a lot. But for the random consumer who buys indie games on steam? Probably not.
 

Ranger X

Member
I just want to say that with this X/Y craze, I went looking at past pokemon stuff ... and lookig at Pokemon Black/White 2's sprites, I noticed lots of the same problems people said about my industrial sprite technique ... wich is really interesting to see in another people's work.

gzwc3.gif
1S48o.gif

efQxS.gif
N0o4g.gif

l3hxg.gif
Ith6o.gif


Some are worst than others but .. you get the idea xD


You mean this is extremely sad to witness. Expecially from such a quality dev as Nintendo. Color me flabergasted.

I suppose its also related to pixel art soon to be a lost art only some old people will truly understand...
 

Chaos

Member
Since we''re all Indies here I'm sure there's one or two blender masters around. I've logged a good few hours on lightwave years ago and the interface for blender seems so cluttered and busy in comparison. Anyway my question is simply how do you pan and move the viewpprt camera using your mouse? The keyboard shortcuts are something like ctrl alt num pad numbers, but I'd like to able to move and pan with the mouse like on lihhtwave.

Its been a while since I used blender but when ever I was in camera view numpad 0, I used to right click to select the camera, press n for the menu to pop up and tick the box lock camera to view, and used the camera view with the mouse to set up the scene.
 
Just a quick update on my game, I finally finished most of the water physics and how I want it to work in the game, at first it was rather bright but I ended up making it a little more 'real' and harder to see into, the deeper you go in to the water the darker it will get up to a certain limit.

WvDPq.png


You can also obtain a shine-spark style move and when in use, run across the water's surface like so:

hVHIy.png


Also with a value change the water becomes lava, think super metroid style where you take damage while in it but you can still move around.

Ignore lack of background tiles and the stars, this is the test stage I use to build the engine before moving on to stage design for real.

*edit* lava mode:

xuD05.png
 
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?

There are a handful of games that support it. Off the top of my head, Trine/Trine 2 and some of the Worms games. I played through most of Left 4 Dead splitscreen (not officially supported but there's a console command to enable it). The Civ games have hot seat multiplayer.

I could see it taking off more if Steambox gets a lot of traction.
 

Platy

Member
What's that? Can you explain?

It is some tests that i'm making to process modular animation in flash into pixel art. In Page 38 (50 posts per page) you can see the examples that i made to test it.

It is BASICALY a mix of the right line size in flash, exportation without smooth, small color corrections in photoshop and image size with Nearest Neighbour ... but i'm still evolving the technique to get better results that need less manual frame by frame fix =3
 

PhiLonius

Member
There are a handful of games that support it. Off the top of my head, Trine/Trine 2 and some of the Worms games. I played through most of Left 4 Dead splitscreen (not officially supported but there's a console command to enable it). The Civ games have hot seat multiplayer.

I could see it taking off more if Steambox gets a lot of traction.

This is kind of what I was thinking. If it were to take off and they had some sort of dedicated controller for it, would we see more games, maybe from the indie crowd, include that feature. Local co-op, though I doubt it was ever really huge on PC, has kind of gone away for the most part with most multiplayer being online. It seems like it's a very niche thing now and I was wondering if a developer foregoing traditional online multiplayer for local was even worth it.
 

Blizzard

Banned
This is kind of what I was thinking. If it were to take off and they had some sort of dedicated controller for it, would we see more games, maybe from the indie crowd, include that feature. Local co-op, though I doubt it was ever really huge on PC, has kind of gone away for the most part with most multiplayer being online. It seems like it's a very niche thing now and I was wondering if a developer foregoing traditional online multiplayer for local was even worth it.
The LEGO games are one noteworthy set of games that support local co-op on PC, though people's typical response is "they don't have online co-op yet?" :p

It would be nice to have both as options, of course.
 

PlebeGames

Neo Member
Also as part of my Final year at Uni I'm making a game in Unity, I'm actually an animation student so really the end game doesn't have to be totally playable as long as I get some nice animations going but I think I'd like to finish it. Hopefully get a demo up here soon. This is what it looks like at the moment. This is also a test scene.

5ernt.jpg

This looks really good! Are you using the standard shaders or did you write your own for this?
 

razu

Member
The LEGO games are one noteworthy set of games that support local co-op on PC, though people's typical response is "they don't have online co-op yet?" :p

I guess because LEGO games are perfect for kids playing with parents. And that 'demographic' doesn't tend to post online :)
 

Tash

Member
What are your guys thoughts on local multiplayer on a PC? Is that a thing/is there any sort of an appeal for it?

In my humble opinion it's mostly a niche. Local multi-player is something for the couch and consoles. PCs are still mostly in the office rooms or at least rooms which hardly have anything very comfortable to lazy in (unless you play from your bed ;)).
If anything the steambox might be an option for this since it brings the PC to the living room, so to speak.

Indeed! I have a helicopter flying around, but I need to convert the touch-based UI to work with buttons... *sigh*

We got it to work but the touch pad is giving us some headaches since it can crash the game easily for some reason. Even if it's not calibrated to anything.

We just tested the Shiftlings Prototype (Unity based) on Ouya and it works like a charm. Now just need to figure out some issues with graphics not displaying.

Just a quick update on my game
Looks great. I really love the graphics :)
 

2+2=5

The Amiga Brotherhood
hahah I'll tell you if I ever get anything released on PSM :D


That's said in Canada if you don't register as a sole proprietorship then you still act as one on your taxes. I'm not sure exactly what the difference is when you pay the 45$ to register your company except that you can better organize your taxes.

I dont know about other countries but in Canada we have these government run offices that will give you free information and even classes on how to start a business and pay your taxes correctly.

Ok, thanks, i guess i'll have to deal with ton of bureaucracy...

I think it's strange that no one covered this argument before, anyone else want to say something about starting a development studio?
 

Dali

Member
Its been a while since I used blender but when ever I was in camera view numpad 0, I used to right click to select the camera, press n for the menu to pop up and tick the box lock camera to view, and used the camera view with the mouse to set up the scene.
Thanks. I''ll have to give this a try.
 

Platy

Member
This is kind of what I was thinking. If it were to take off and they had some sort of dedicated controller for it, would we see more games, maybe from the indie crowd, include that feature. Local co-op, though I doubt it was ever really huge on PC, has kind of gone away for the most part with most multiplayer being online. It seems like it's a very niche thing now and I was wondering if a developer foregoing traditional online multiplayer for local was even worth it.

Castle Crashers PC would sell SO MUCH if had an easy way to make local coop with controllers or in the same keyboard
 
If anyone wonders why my game is at a low resolution it's on purpose, it's suppose to be a throwback/lovechild to 16 bit gaming and modern filters, and things which glow pretty colours :)
 

desu

Member
Why oh no? = D

We're getting it all together soon. And we have a nice surprise coming to open up with a bang.

Dunno, it's kind of a like/dislike thing at the same time.

Anyway will back your project no matter what, if only because you gave away your first game for free here :).
 
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