"How are the touch controls going to work? It seems like it will require quite a few different inputs to control."
Looks like just a Virtual Joystick and then touch to control thrust to me.
Yep, that's exactly it.
First of all, it looks amazing and Mike is lovely. Great job. With that said there's only one weak point and that's the UI. It's very bland looking and not as consistent as it might be. For example:
- In the distinct screens the arrows are not aligned.
- The font sizes are a bit weird too, why the button's font is bigger than the header?
- Why show a preview of the stage then show another preview of the stage after selecting the chopper?
Why use arrows when you are on a touch screen? You are using a touchscreen after all. Can't you just show all the choppers at once and change the preview based on the selection? Think like a fighter selection screen. Same goes for the select stage. There's a reason all the other similar games show a big screen with numbered stages and the current star ratings. With your current UI it's a pain to find in which stages you are missing some stars since you have to go through every single one of them. Why not make a bingo card showing the stages and every time you complete a row/column you unlock something new?
Thanks for the feedback! The arrows being all over the place have been annoying me too.
The double preview is a technical thing. I wanted to show the 3D preview for level select, but it takes too long to load, (a fraction of a second, but still, that would kill a menu). But it is handy to see, so I show it on level load so the player can work out what to do it the level, and.. it looks cool! I then settled on a 2d screenshot for level select as players need to know what they're going to play.
I know the UI isn't perfect, but it's getting there. Also, I guarantee if I made it a 'bingo card' I'd have half my testers complaining. You just can't please everyone! The recursive level-difficulty-game star system helps with finding where you're missing stars a bit. E.g. If you don't have the game-wide Complete Star you go to the difficulty select and scroll through to see which difficulty doesn't have the Complete Star. Then you can go into that difficulty and scroll through the levels in it to find the levels you haven't completed..
I reckon we could have some great arguments about game design over a beer!! ;D
Thanks man!