I need a break from making levels for my game. I've got 47 out of 50 done, and these last stages are so difficult it takes me a long time to test them.
I'm making a platforming game for smartphones (iOS first). I've designed it specifically for touchscreens so it has one-touch controls. Your character moves automatically back and forth between the walls of the room, and everytime it touches the wall its speed increases. You just have to touch the screen to jump.
Each level has five stars that you have to collect to complete the stage. There are no enemies, but there are good and bad platforms. Blue ones are good to use, red ones destroy you. If your character is destroyed, you get a new one at your original speed and location, but the clock keeps ticking.
For casuals it doesn't really matter how many times you die - when you get the stars the stage is complete. But the real challenge of the game is to get the stars under a specified time, so it requires very precise timing and fast reflexes (especially on the later levels)
I just made a short test video of the first level. The video is a choppy 30fps, but the actual game is a solid 60 fps on all devices. Check it out if you have time. It's called Gleamer:
http://youtu.be/iv1oKXtNZwc