We've had CG graphics for ages. CG sound, I'm sure, would be amazing.
Indeed. CG sound is possible, but music I don't now for sure.
The problem essentially is generating music from some known data
algorithmically similar to computing a spline surface by giving some control
points and a basis that blends everything together. I don't know if something
like this can work for music. And something tells me that generating music
algorithmically is kind of an ill-post problem, meaning having no unique
solution and a sensitive dependency on the input data. That's something I will
find out some day. The funny thing is that we essentially know everything
about music. It just breaks down to the Fourier series resp. Fourier analysis.
In a sense, any music is a blend of sines with some given amplitude and
frequency. However knowing this, no one has ever made a number one music album
solely generated from algorithms. This situation is quite different from
images.
... With that said, what's the general thinking on giving un-solicited negative criticism here? Of course not being an asshole but giving your honest opinion on a game that may need improvement? Sometimes its too late to even have your crits addressed. Is it still useful to say what you think is wrong with a game ITT?
I'm insisting on that people give me un-solicited negative criticism. It's a
way that someone can tell you something who has a real different perspective
than yours. So say if the colors are crap, say if the picture looks wrong, say
if you don't like the setting etc. if you feel that way! I'm immune to the
so-called - negative - critics. I do not separate the world into good or bad,
positive or negative. Such things are just sociological words created by
humans to separate things (their mind) to paint the world in their colors. I'm
not one of those. The way I like it is getting critics and maybe have
discourse about it. Simple, isn't it?