Between the lines? From the Q&A:
Q: Is There Came an Echo confirmed for Steam? Like, confirmed confirmed?
A: Absolutely. No Greenlight required.
Lol, my bad. Missed that I guess.
Between the lines? From the Q&A:
Q: Is There Came an Echo confirmed for Steam? Like, confirmed confirmed?
A: Absolutely. No Greenlight required.
How does it feel to out-succeed Wadjet Eye Games after only one game? As I suggested before, your next game clearly must be pinball-themed to sneak in under Valve's radar.Between the lines? From the Q&A:
Q: Is There Came an Echo confirmed for Steam? Like, confirmed confirmed?
A: Absolutely. No Greenlight required.
Believe it or not, the voice-controlled pinball thing has already been doneHow does it feel to out-succeed Wadjet Eye Games after only one game? As I suggested before, your next game clearly must be pinball-themed to sneak in under Valve's radar.
Wasn't that the core of that obscure game cube game, odama, I think was the name.Believe it or not, the voice-controlled pinball thing has already been done
YuuuuuupWasn't that the core of that obscure game cube game, odama, I think was the name.
Can't wait to show off our new game.
Also, new art for Castaway Paradise.
Our 2d artist make these sets for our 3d artist. We have a lot of sets. And we will add more sets after release.
Hi Indie GAF,
I have enjoyed following the developments of the various projects in this thread. Exciting stuff!
Two friends and I are currently working on a fantasy seafaring game called Freebooter.
We are trying to create a game that encourages players to set their own goals and thereby create their own stories. You are free to pursue different professions including trading, bounty hunting, pirating, taking on dirty faction work and possibly slaying legendary creatures of the sea.
Here is our two most recent development updates:
Storms WIP
Development Update 3
For anyone who may be interested, this is our IndieDB page
http://www.indiedb.com/games/freebooter
You can also follow our progress on Twitter
https://twitter.com/TribunalGames
Something like an modern/updated Uncharted Waters? Sounds promissing, the world needs more of this kind of game. I'll keep an eye on it.
Hey guys, can anyone with any experience in making a game for iOS let me know if its normal for the build time to take agggeeeesssss? Currently sitting at Uni waiting for this bar to fill up as its apparently taking years to import my assets?
Super excited though, will be so rad to get the game running native on iPad.
You were green lighted already or are you already have something up on Steam?
You were green lighted already or are you already have something up on Steam?
That's pretty cool I guess then. Seems kinda bogus to need a publisher in this digital age but I guess avoiding green light is worth whatever their cut is.Since Devolver Digital is publishing the game, I am guessing that he can bypass Greenlight.
Yo yo yo!!!
Today's task was to create a trailer, 60 seconds or less. I captured 140GB of video and spent all day editing it. And here it is...
Enjoy!
Yo yo yo!!!
Today's task was to create a trailer, 60 seconds or less. I captured 140GB of video and spent all day editing it. And here it is...
Enjoy!
Congrats razu, that looks real nice. Watching this trailer I can already see myself raging during some impossible levels.
Nice one, razu. Looks like you got some good footage in there. Looking forward to playing it.
The logo of the game around 0:06 is quite "choppy" around the edges, but aside from that, the trailer does a good job in showcasing different (and fun looking) gameplay segments. Good job.
Although developer/publisher relationships are stereotypically strained, I have nothing but good things to say about DD, DH wouldn't be nearly the game it is without their help. It's not always a pain in the ass!
Yo yo yo!!!
Today's task was to create a trailer, 60 seconds or less. I captured 140GB of video and spent all day editing it. And here it is...
Enjoy!
Chopper mike is awesome
Looks like a lot of fun to play, nice work! I need to get on my second trailer, our game is looking SO awesome nowadays.
Omg this is impossible! Fix one thing, break three others.
What happens if you fix three things?
Yo yo yo!!!
Today's task was to create a trailer, 60 seconds or less. I captured 140GB of video and spent all day editing it. And here it is...
Enjoy!
I should post here more often...
This is literally not much, but something I can show is, as a quick pet project I have been doing some live-streams the last three days (and for the next six days) to rapidly create and release a game for March 20th in RPG Maker. The people watching have been kind and been helping with some of the audio, original sprites (others are RTP or non-commercial use), and design decisions. Been fun, though thanks to the quick development there is some polish and shoddy design decisions I wish I could go back and fix but can't since we must keep on going forward and likely will have little time at the end to polish it up.
NEET Gameplay (3-Day Development)
Definitely been an interesting little community project, though the game is very rough.
Submit to Greenlight! Or are you already on steam?
Almost midnight here, so I'm starting screenshot Saturday.
I've been working on menus and fixing graphics and little things in my levels this week. I made a movie of an early test of a level select menu on my iPad. The arrow buttons aren't final, and I will add other buttons and sounds and music later too. Also, it won't go straight into the level like it does here. Click me.
Nice one! I like the sequenced button lights, looks cool.
Almost midnight here, so I'm starting screenshot Saturday.
I've been working on menus and fixing graphics and little things in my levels this week. I made a movie of an early test of a level select menu on my iPad. The arrow buttons aren't final, and I will add other buttons and sounds and music later too. Also, it won't go straight into the level like it does here. Click me.
Hurgh
http://www.youtube.com/watch?v=2k54TDANKzc
Really need to pick up the pace on this, I was only supposed to spend a month on this game and it's already the middle of March
Thankfully I am complete on assets, it's just a matter of implementing and tweaking the systems and A.I. now
Crappy day today as I'm now realizing Cook, Serve, Delicious can't be ported to iPod 4/iPhone 4 and below. It just looks way too ugly as I have to pair the textures down to 256x256, and even then I'm getting lots of crashes.
I could redo the game, which would make business sense...but I can't. I've spent a year with CSD already, and I'm so ready to move onto the next game. I think I'll do a quick port to Android/Linux first though.
Gah, how frustrating.
iPod 4G and iPhone 4 have retina display, so you should be able to use same assets as iPhone 5, no?
Maybe performance is the issue.iPod 4G and iPhone 4 have retina display, so you should be able to use same assets as iPhone 5, no?
iPod 4g has only 256 mb ram.
Maybe performance is the issue.