Wok
Member
PSA: Magrunner Dark Pulse is FREE on GOG.com for the next 24 hours.
www.neogaf.com/forum/showthread.php?t=839948
Great news!
PSA: Magrunner Dark Pulse is FREE on GOG.com for the next 24 hours.
www.neogaf.com/forum/showthread.php?t=839948
You're like two weeks late there, Toma
http://neogaf.com/forum/showpost.php?p=114544744&postcount=77
Got the bundle for Nekro and Spate. Definitely worth it for Neko
Could you give us some impressions? I'm really anticipating this so any new details are great to hearPlayed the first 3 levels of this at SXSW and god damn is it amazing. What a unique freaking concept. Also, that new gameplay looks awesome, as usual.
So excited for this game...but it's been "TBA" for a while now. Hopefully this year. That's what Brendon said when I asked him about it, anyway. *crossses fingers*
You're like two weeks late there, Toma
http://neogaf.com/forum/showpost.php?p=114544744&postcount=77
Got the bundle for Nekro and Spate. Definitely worth it for Neko
You know whats even funnier? I just bought the bundle and while activating the keys, I noticed that I already own those games... because I bought the bundle 2 weeks ago already.
Could you give us some impressions? I'm really anticipating this so any new details are great to hear
Here's a cool short documentary he made about the game's really long development:![]()
http://www.tobiasgame.co.uk/
A Zelda rip-off that is nothing like Zelda. A labour of love. A game that time forgot.
Anyone here played Pyroeis? The game keeps crashing on start for me.
There is not really much to say about the game. Its a dig/craft game, but very simple. There are 4 basic items that you can craft and 4 weapons to defend yourself with that you will need upon decending further into the cave, but its just not involved or interesting enough at the current point, more or less I'd compare it to a Terraria without the crafting/building and less interesting cave layouts.
This:
I really, really like Night Shift so far. And currently it's 2.99 USD which I recommend pretty much everyone to pick it up. It's quite unique, don't think I've played anything like this before.
Bought a couple of extra copies and made a private SteamGifts giveaway here: http://www.steamgifts.com/giveaway/zQPfK/night-shift
Alpha upgrade update: I've received word from Humble that all backers should now be able to upgrade to Alpha! Can someone who backed via Humble widget on our website confirm this?
Yep, working for me. Thanks Jordan
That name just reminded me of Knightshift:
http://store.steampowered.com/app/254060/
I really, really like Night Shift so far. And currently it's 2.99 USD which I recommend pretty much everyone to pick it up. It's quite unique, don't think I've played anything like this before.
Well it's kind of a surreal puzzle game. You drive around various areas flashing your lights on things in order to solve a puzzle, then proceed to the next area with another puzzle.
It doesn't tell you what to do or where to go, it's just you and your car plopped down and left to figure out things for yourself. That and the cool soundtrack and visuals add to the charm. It's a very vague game and it's really hard to put into words, it's just something you have to play.
I finished updating the info from the old thread to be used for a new thread. I'll still need to add about 30-40 games in a new section and maybe write up my planned "Toma Seal of Approval Games to buy during this sale" list if I have time for it, buuuut what would you guys suggest for the new thread title?
The last one was:
Steam Sale - (Overlooked) Indie Game Deals Discussion Thread
Ideally it should sound different enough to make clear its a new thread, while also still containing the Steam, Sale and Indie words.
Indie-ana Games and the Temple of Hidden Sale Gems
Indie-ana Games and the Temple of Hidden Sale Gems
Thumbs up from me. I like that title as wellIndie-ana Games and the Temple of Hidden Sale Gems
I probably should start with Steam Sale in the thread title to make it abundantly clear who this thread is aimed at. How does this look like?
[Steam Sale 2014] Indie-ana Games and the Temple of Hidden Gems
Does Cheesecake approve?![]()
Thread looks great. Just picked up Inquisitor thanks to that Gaffer's impressionsAnd Steam sale indie thread up:
http://www.neogaf.com/forum/showthread.php?t=841250
Thread looks great. Just picked up Inquisitor thanks to that Gaffer's impressions
Good for him, then, that hes had the luck to be dropped into a game with style beautiful, well written and with just the right level of creepy atmosphere one Kickstarter should be proud of.
In leading you the right way is where Lifeless Planets skill lies. The audio-visual cues for pushing and pulling you along are masterful. A sunset over a hill or a well placed jutt of scenary draw the eye that way. Theres a Valve-tier level of care gone into the placement and variety of ways in which it is done, making it only more impressive that its the work of one man.
I understand a few people in here were looking forward to playing it (PandaPedinte, at least, comes to mind), so I apologize for being the bearer of bad news there. Still, it makes sense; he'd been talking about how, if he did two cutscenes a day, he'd just manage to make the deadline, and that's not even counting a few last bosses he'd wanted to add for characters that aren't Lilac (trust me, her campaign's ready to go, cutscenes aside). Better it be delayed and be a more well-rounded game than release at the given time and potentially suffer bad first impressions (well, for its late-game, anyway).We hope everyone is enjoying their summer so far! That being said, we should get right to the point of this announcement.
We have decided to postpone our release by two and a half weeks. Our final release date is Saturday, July 19th. We're quite sorry about this and we understand that not everyone is going to be happy about it, but we think it's for the best considering all of the stuff that's going on in the next few weeks.
Our biggest reason for this delay is, quite simply, Steam summer sales. If we released at the end of this month, not only would Freedom Planet be drowned out by the huge selection of discounted games on Steam, but the huge amount of traffic they're getting would make it hard for players to load our storefront. Not only that, but we're sure that many of our outside fans will be emptying their wallets during the sale, so we hope that waiting a little longer will give them a fair chance to save up again. (In case anyone is curious, the retail version of Freedom Planet will be $14.99. We think this price is fair considering the amount of content and soul we've put into it. This and the fact that we skipped over going on sale was done out of respect to our backers who have been so patient with us since the beginning.)
Entire articles have been written about why releasing an indie game in the heat of summer sales is suicidal. We're quite bummed out that we didn't anticipate this, and we're relieved that we caught ourselves before disaster struck. We'll take it as a lesson learned for next time, and we really hope that other indie developers don't make this critical mistake!
Another big reason for this delay is, of course, Florida Supercon. Our trip to Miami is going to give us a valueble chance to see people playing the game in person. For the first time ever, we'll be able to get real-time feedback from a large number of players, and it would be silly of us not to take advantage of it to help make our game as polished as it can be. (On a side note, if we released at the end of June, we'd be flying off to the convention right as the game launched and would be unable to manage any problems that come up until we returned. Whoops!)
Thank you for reading, and we'll keep you informed on our progress. With all the stages complete and the cutscenes coming along smoothly, we'll be pumping out new trailers, screenshots and gameplay footage very soon!
Might as well mention this here: Freedom Planet's suffering one final delay:
I understand a few people in here were looking forward to playing it (PandaPetite, at least, comes to mind), so I apologize for being the bearer of bad news there. Still, it makes sense; he'd been talking about how, if he did two cutscenes a day, he'd just manage to make the deadline, and that's not even counting a few last bosses he'd wanted to add for characters that aren't Lilac (trust me, her campaign's ready to go, cutscenes aside). Better it be delayed and be a more well-rounded game than release at the given time and potentially suffer bad first impressions (well, for its late-game, anyway).
They're also trying to sell T-shirts, which might be a bit early if you ask me, but then again, the trailer for it is pretty hilarious.
Most AAA releases put me in a coma
So thank the gods for giving me Toma
Hey, Toma, from this thread...
http://www.neogaf.com/forum/showthread.php?t=841844
OP impressions, Wormhunter:
Cool artstyle and premise but there really isnt much to this game and its easily cheatable too. I cant even call this "decent" to be honest.
The dev said they are reworking the Worm AI.
I think releasing during the Summer Sale is going to make the Shovel Knight developers wish they didn't delay the Steam release for parity with Nintendo (at least I can only assume they are doing this).