Ha, same here. I played way more games this year too. Like last year, I only really got into indies around June, aka when I was pestering you guys for recommendations for like a month.The voting last year was super fun. Loved how everyone cooperated on the presentation. I must have edited my voting list about 1000 times, haha.
The voting last year was super fun. Loved how everyone cooperated on the presentation. I must have edited my voting list about 1000 times, haha.
The voting last year was super fun. Loved how everyone cooperated on the presentation. I must have edited my voting list about 1000 times, haha.
Adventure game, that uses environmental puzzles and classic puzzles (sliding puzzles etc). Its a port from a mobile game and the simple real life photography graphics really don't hold up well on the big screen. There are some adorable moments though, when a stop motion wave rolls over the static scenery for example. Unfortunately, I didn't find any of the puzzles interesting enough to keep playing it despite its visual drawbacks.
This game on the other hand is very good and kept me hooked last night. Its a puzzle game about guiding, combining and dividing light sources to fulfill the corresponding level goal. If you like these type of games, you already probably know by looking at the screenshot what this game will throw you into. Where this becomes really tricky, and felt pretty unique to me, was in the ability to combine multiple sources of light to make a new color and take those apart again, which opened up a mechanic I havent seen in these type of games before in which the beams of light usually only cross each other. Simple graphic design, but very good level design. Recommended and also available on Android.
Very, very simple local multiplayer game along the design concepts of Nidhogg, Towerfall and other similar games. Not really anything special if you have some of the other MP games lying around.
Similar to Luminoso, you need to prepare a level layout to guide an element trough to a goal. It has more different level elements, which should make it more complex. However, the game turns out quite a bit easier than Luminoso as the level design usually gives huge hints to the solution. Luminoso also has a very elegant simplicity to its design, which it uses to its fullest potential, while Pall just seems to throw things at each other to see what sticks. Pall isnt a bad game by any means, and the mechanic angle of throwing a ball with different properties, shattering level elements etc is really interesting in itself, but Luminoso is the superior puzzle game overall in my opinion.
I really picked the absolute worst time to upgrade my computer.
Hm, why?
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http://blog.prismata.net/
Prismata is an easy-to-learn, fast-paced hybrid strategy game that borrows familiar elements from real-time strategy games, collectible card games, and tabletop strategy games, combining them in a radical new way. Think "turn-based StarCraft", but without a map. Or, think of Hearthstone with workers and build orders instead of decks.
Student entries in this year's IGF are known:
http://www.igf.com/php-bin/entries2015_student.php
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http://allisdust.com/
All is Dust is a horror game about overcoming guilt in the American Dust Bowl; set in rural Oklahoma during the height of the 1930s. The player must use their vision and their wits to protect themselves from the dangers of the fields all while coming to terms with their life and the mistakes they’ve made along the way.
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http://www.igf.com/php-bin/entry2015.php?id=7649
A Promised Sword is a 2.5D side-scrolling adventure game set in ancient China. Players will journey across Chinese painting-esque landscapes and fight their way through numerous enemies as a legendary but world-weary fighter known as "the Artist", while trying to fulfil a childhood promise bound to an ancient sword.
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http://gamecenter.nyu.edu/projects/boss/
Boss is a game about the interactions between a player and a hostile, blinded enemy.
The player has stumbled into an abandoned, underground ruin populated with crumbling walls and dormant sentry robots. Without any other tools or powers at her disposal, the player must draw the attention of a large, mechanical monster that guards the mine by making sounds and directing its violence towards her obstacles. Boss is about the sometimes fine line between enemy and friend, and about forcing the player to balance their own safety against their need to escape.
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http://www.dash-game.com/
Your task is simple yet challenging: complete the martial trials set by the gods themselves by dashing through your enemies. Master the art of flight as you explore distant lands on your journey to restore prestige to your fallen master's school.
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http://www.etc.cmu.edu/projects/epiphany/
It Takes Two is a co-op puzzle platformer for 2 players. It is a journey about two characters tied together with a rope. Whether they want to compete or cooperate, they have to complete the journey together.
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http://barnabyrw.com/games/x-terminator/game/index.html
X-Terminator is a fast twin stick swarmer, a nails hard top down shooter that incorporates elements of modern arcade style games with its own novel weapon system.
As a pest exterminator you traverse the bizarre everchanging hotel on the hill, a building that simply refuses to adhere to the laws of our physical reality and probably violates some construction codes and standards as well.
I've played 9 hours and honestly, it'll probably be my favorite game of 2014.This War of mine is really good and eerily well executed, but I am kinda surprised about the hype to be honest. It doesnt seem all that much different in concept to most Zombie Survival Management games, aside from the stealth angle maybe.
Anyone played more than 3-4 hours here and may be able to chime in whether the game adds more to the formula or something?
As I said, it is good, but not all that groundbreaking, and I am a bit surprised people are jumping so much on it.
The game doesn't add anything new to the formula, but I feel it's just so effective and polished and intense.
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Steam page
The Deer God is a breathtaking 3D pixel art adventure that will challenge your religion and your platforming skills.
It's a game about survival, reincarnation, and karma; all set in a breathtaking and unique 3D pixelized world.
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Steam Link
You are a banker. You want to extract as much wealth from the world as possible--or, at least, more than everyone else. You will manipulate the global economy in order to siphon money into your secret Swiss bank account. Whoever has the most Swiss money in 12 turns wins the game.
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Steam Page
Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.
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Steam Page
As Gregory Klimov, you will be in danger form the cold of outer space. Every breath of oxygen is precious. Every task is fraught with danger. The distraught crew of Orbit are in hiding under its surface. You must find any resources to build equipment. You must adapt, improvise and keep your wits as you try to survive this horror.
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Steam Page
The Old City: Leviathan is an experiment in first person exploration that focuses entirely on story. Everything else is secondary
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Steam Page
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a simulated, living cyberpunk city.
All the Steam links are broken
Very hyped for Satellite Reign. Gritty cyberpunk thriller/action is one of my favorite genres
Speak of the devil. I lost my original FTL save nearly a year ago, which destroyed my motivation to start from scratch again. Today, I've just surpassed where I was before in terms of ships/achievements, and in many fewer attempts. Got its hooks in me again.Replayability would have been a huge factor for me, and is the reason why FTL and other roguelike-style games are so revered.
Cubot
Played this on IOS. Nothing groundbreaking, but I thought it was a fun puzzle game. Basically you need to move different-colored cubes so they reach same colored tiles. However each color has a different attribute (moving two spaces, moving in the opposite direction of other cubes) and there are various obstacles such as teleporters, moving platforms, and more.
There's still time to play more! HURRY EVERYONE!!!
Now dont exaggerate. Its only like 60 games per month.I need to play tons of games. >.>
RPG Lite with random encounters. The overall game structure works surprisingly well for how simple it actually is. Get quest, search dungeon and fight enemies and encounter random events on the way. The events do a good job at making the game feel less repetetive, but the actual combat IS rather simple. Its a game I wouldnt mind spending 30 minutes on, but after that having basically only 3 characters with 2-4 moves each becomes a bit too limited. However, I do need to praise the loot randomization. The loot collecting worked quite well so far, but I assume that might become a bit repetetive eventually as well, since most effects on items are only related to status effects. Good game, might play more on mobile, missing a bit depth as a pc game, but still lighthearted fun.
A game about discussing pregnancy and abortion with a girl pregnant from her rapist. Its something I wanted to try since last month, and considering the Desura comments I really was interested how the game approached the topic. Quite a few people absolutely HATE this game due to a) considering it a rape fantasy or b) that there is absolutely no choice about all of this and she needs to abort. Its a short game and it has some obvious flaws, like weird exposition and some language issues, but it is rather smart and made me feel uncomfortable when I started to think about my own position. Why am I suggesting her something? Because this is what mainly I think based on my moral beliefs or because I try to consider what might be best for her situation? How uncomfortable does it make me feel that I am a byproduct of her rape? The game opens up a debate about the different arguments and actually gets people up in arms about it. It hits a nerve, and for that I applaud it. The game also does a very good job at staying unbiased and the way the game treats the end is very, very intelligent considering the topic.
Very simplistic platformer with awkward animations and boring level design. Not much content either and I cant see much promise here. Not recommended.
Wow. I don't want to spoil too much, but make it a priority to try this early version of a murder mystery until the end of the month. I cant remember seeing this gameplay mechanic ever before and I cant wait for the full version. Its also made by the Papers, Please dev apparently. The current version of the game still has no proper gameplay and it merely edges you along its indicated story, but with some actual puzzle elements and interesting level progression, this could end up being an absolutely fantastic experience. Oh and the unique art style is just amazingly well pulled off too, especially in motion.
Very entertaining puzzle platformer, not only about tilting he level gravity, but also rearranging level elements in relation to each other. These games can be hit or miss, but this one seems to be more of a hit, because of the coherent graphical design and actually interesting puzzles. Definitely worth a look.
Now dont exaggerate. Its only like 60 games per month.
Phew, next thread you should put 150 games on the OP.![]()
Return of the Obra Dinn
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Site
Elliot Quest is an adventure/RPG where players explore the mysterious Urele island in search of an ancient demon. With 5 dungeons to conquer, 16 bosses to defeat, and countless treasures to discover and hidden areas. Well-balanced gameplay easy to pick up but challenging to master.
Elliot Quest - $9.99 (Win, Mac, Lin)
It's going to be on my GOTY list.
Speaking of time wasters, I gifted myself my christmas present prematurely:
Rocksmith and and an e-guitar. Curious how far I get with that as I was planning to learn guitar for ages now. Probably gonna do some youtube tutorials and whatnot on top too.
Kinda sad to see that even a game with such a quality cant get over 50 posts in its dedicated thread. Not sure why, but it seems like the general interest in Indies decreased a lot during the past year on GAF (aside from heavy hitters like This War of Mine).
Compared to last year, the Indie threads were overall less pages. Mainly just the regulars posting here.Speaking of time wasters, I gifted myself my christmas present prematurely:
Rocksmith and and an e-guitar. Curious how far I get with that as I was planning to learn guitar for ages now. Probably gonna do some youtube tutorials and whatnot on top too.
Kinda sad to see that even a game with such a quality cant get over 50 posts in its dedicated thread. Not sure why, but it seems like the general interest in Indies decreased a lot during the past year on GAF (aside from heavy hitters like This War of Mine).
Speaking of time wasters, I gifted myself my christmas present prematurely:
Rocksmith and and an e-guitar. Curious how far I get with that as I was planning to learn guitar for ages now. Probably gonna do some youtube tutorials and whatnot on top too.
Kinda sad to see that even a game with such a quality cant get over 50 posts in its dedicated thread. Not sure why, but it seems like the general interest in Indies decreased a lot during the past year on GAF (aside from heavy hitters like This War of Mine).
Compared to last year, the Indie threads were overall less pages. Mainly just the regulars posting here.
But I'm not sure about a declining interest in indies. In other threads, I've seen a lot of people listing their favorite games of the year, and a lot of times those lists include indies. Especially people talking about how released Kickstarted games have been some of the best games they've played in 2014.
Just less people posting in these threads unfortunately
Pretty much, stuff like Wasteland 2 and Shovel KnightI mean we have obviously less activity in these threads (the voting post last year november was at post 740 or something), but what kind of Indies are you talking about for the goty lists?
The ones I've seen so far, usually only included big name Indies that are rather well known and sold quite a few copies on Steam. But compared to last year, it seems like people are more aware of the big Indie games, but even less aware of the smaller ones, as the above mentioned Elliot Quest for example.
Another very unique game, in which you are tasked to translate caveman language, and use the words you learned to instruct those cavemens to do something. Its similar to adventure games, in how you combine certain elements to make another, for example to combine a stick and a string to make a rod. In this game, you would be able to (this example is not in the game) tell caveman to combine these two elements if you tell them. The problem is that you dont know the words for "Stick", "string" and "combine". So its your task to observe the caveman, see which action might correspond to which word, and then use that knowledge to instruct them. This is trickier than it sounds. How would you interpret a caveman saying "Urughu", pointing at a picture of his family and then crying? Is it crying? sad? family? pointing? "Look at this"? Another really interesting aspect is that its conceptually a game about words and communication and has no language barrier at all, since everyone playing translates into his own language. Quite elegant. Its only a short alpha, but it works surprisingly well and its definitely something to be on the lookout for in the future. Highly recommended to check out the alpha.
A short top down adventure game, in which you play an 19th century adventurer trying to gather as many native american relics as he can for a museum collection back home. The gameplay is rather simple and mostly consists of running around and defending against wolves, bears and mosquitos, but the mood and theme are very well executed, especially because the game doesnt glorify the act of vandalizing another people's culture and makes a clear case for how europeans affected their livestyle and customs and how different value can be perceived.
Survival roguelike that is in development for 22 years now. The game has a TON of features, and I just spent 2 hours with some easy wood working tasks (Cut tree to log, get branches of trees, cut log to ... all the while building me some basic wood tools, figuring out how to make a fire, roast some fish, find a water source, drink, and then continue working. I did not notice losing 2 hours to this just now and I'll spend some more on it now. It also manages to be not quite as alienating as other deep roguelikes because of its exhaustive in-game help. One of the best games I played this year, and according to our rules, I would be allowed to include it in our Indie Games GOTY voting, but 22 years seems a tad old, even though it has been redesigned a few times in the meantime. Anyway, dibs on the OT. There are 2 older dead Gaf threads, so I'll just take the liberty to make a new one.
Did anyone else play "Rituals"? It looks incredibly interesting and reminds me a lot of an Alice's Wonderland approach to world design, but I can't make heads or tails from this game. Controls work, but how do you progress? Is it just about finding ways to slip into other peoples minds? I couldnt figure out how to do that right in the actual first scene. I didnt try it for long, but if someone played more than I did, I'd love some more elaborate thoughts on it as it really looks interesting.
Other games I still want to try on sunday before I put up my voting this month:
Totem's Sound
UnReal World
Tribal & Error
Anybody played these?
I checked out Totem's Sound and thought it was ok - I think it's a little light on the lore though. A little more detail about the natives would make the game way better in my eyes, instead of going for the more cynical view on colonialism and consumerism. Different strokes I guess.
I'm downloading Tribal and Error now, and I've got Here and There Along the Echo, Rituals and Obra Dinn to try before I vote.
Sorry for not being able to vote or play much this month Toma, had some building work done on my house which effected the level of free time I had so I couldn't muck about with the OP indies as much as I would have liked.
Sorry for not being able to vote or play much this month Toma, had some building work done on my house which effected the level of free time I had so I couldn't muck about with the OP indies as much as I would have liked.
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http://deadnaut.com
Will your crew survive a galactic graveyard of hostile terrors?
From the makers of Zafehouse: Diaries comes Deadnaut, a challenging, character-driven game of complex strategy, cunning tactics, dynamic missions and customisation.
The ones I've seen so far, usually only included big name Indies that are rather well known and sold quite a few copies on Steam. But compared to last year, it seems like people are more aware of the big Indie games, but even less aware of the smaller ones, as the above mentioned Elliot Quest for example.
In my case, at least, it is due to the huge amount of new releases on Steam. I used to check the new releases list every day and if there was a game there that I hadn't heard before, I would search for info about it. Now, there are many new releases and zero quality control, so I rely on reviews and impressions to know which games are worth checking out, and as usually only the most well know indies are reviewed, I end up ignoring the rest.