More_Badass
Member
7DFPS Jam is live! (well since Friday)
http://itch.io/jam/7dfps
http://itch.io/jam/7dfps
Oh man, I wish I had time to do something, I've never really worked on a FPS and it would have been a great chance to muck around with UE4 more than I get on my own project, but no such luck. I have great hopes for Ludum Dare though, I've already got a DK2 reserved from a friend...7DFPS Jam is live! (well since Friday)
http://itch.io/jam/7dfps
7DFPS Jam is live! (well since Friday)
http://itch.io/jam/7dfps
But it's not for one level? You are pre-ordering the game too...Pre-orders are up. $20 is a bit steep for one level:
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https://www.humblebundle.com/store/product/mushroom11_preview/TYusdfn28hs
But it's not for one level? You are pre-ordering the game too...
But it's not for one level? You are pre-ordering the game too...
True.
Bottom Line: Very charming and appropriately difficult.
Robot Alchemic Drive + Coop = Override, i'm in love
Good bottom line, its a really lovely game. That makes me think again how many great Indies I'd never have played if it werent for this thread.
I wouldn't get too attached, the way that KS is going I can't see it making it outside some kind of robot miracle.
Wait, you haven't been following Mushroom 11? Every site and person that's played has given it rave highly positive impressions, plus the art style and unique mechanic/gameplay.Yeah, but considering what you get for your money NOW is still a valid train of thought. Curious why that game is supposed to be worth the 20$ though, why are you interested in it?
Wait, you haven't been following Mushroom 11? Every site and person that's played have given it rave highly positive impressions, plus the art style and unique mechanic/gameplay.
I've been waiting for preorders to become available for a while now. Here's 14 minutes of gameplay from EGX, shows off the first level as well
http://youtu.be/pOYs845ueTE
It even was one of the IGF Finalists last yearI feel ashamed because I have no idea about this game existence.
Wait, you haven't been following Mushroom 11? Every site and person that's played has given it rave highly positive impressions, plus the art style and unique mechanic/gameplay.
I've been waiting for preorders to become available for a while now. Here's 14 minutes of gameplay from EGX, shows off the first level as well
http://youtu.be/pOYs845ueTE
It even was one of the IGF Finalists last year
Here's the most recent trailer
https://www.youtube.com/watch?v=tftdhHxvJKY
Blasphemy! Madness! (Spartan kick)I feel ashamed because I have no idea about this game existence.
I had searched to see if I needed to make a formatted post for it or not. Weird, the game had been mentioned before in quite a few threads, but no one had ever made a proper post for itNo one in this thread talked about it, which is most of my universe with Indie Games =p
I dont have time to follow more dev logs and update sites, so its your fault for not educating us earlier! ;P
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http://www.mushroom11.com
Mushroom 11 is a puzzle-platformer set in a mysterious, destroyed world. With unique control mechanics, guide an amorphous organism across brain-twisting obstacles, overcome swarms of bizarre mutated creatures, and understand the true nature of the devastation
Well from everything I've read, people seem to agree that they nailed the controls and gameplay. (And I'll most likely end up preordering so I'll post my impressions if I do)Taking care of gooey things in a slower, more methodical puzzle environment can be really frustrating. This usually gets worse once action/platforming elements are introduced. I hope the Mushroom 11 team were aware of this.
Taking care of gooey things in a slower, more methodical puzzle environment can be really frustrating. This usually gets worse once action/platforming elements are introduced. I hope the Mushroom 11 team were aware of this.
I've never really been able to get really into Isaac primarily due to the lack of directional shooting gives the gameplay a slightly primitive feel. Although I really appreciate the unsettling visuals and it seems to do right with the entire action roguelike concept, it's just not for me. Last weekend me and a friend had a go on the co-op mode in that game and it is not a fantastically easy experience but a fairly enjoyable one.
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http://store.steampowered.com/app/296510
Magnetic By Nature explores platforming without platforms. Experience a fast-paced, single-player adventure mixing fluid motion, split-second decision making, stylized machine-age visuals, and a dynamic soundscape. As the last remaining robot, journey through the forgotten ruins to reactivate your friends.
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http://retropixelcastles.com/index.php?/page/index.html
Retro-Pixel Castles is at heart a village simulator. But, where most village simulators focus mostly on balancing your village, RPC also throws in a heavy blend of raw survival and tactical gameplay. If you could imagine a roguelike village sim, that's what this game is all about! In RPC you will lose. Endless survival is impossible, the goal is to see how long you will survive. RPC takes it's inspiration from other village management games like Dwarf Fortress and Banished and mixes them together with elements of survival games like Don't Starve with a sprinkling of some RTS elements seen in games like Command and Conquer there are even some classic Tower Defense concepts to help you bottleneck and handle the onslaught of monsters trying to kill off your poor little villagers.
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http://404sight.com/
404Sight is a first (or third) person playground runner with the aesthetics inspired by Mirror's Edge added to the level revealing of Devil's Tuning fork, equipping the player with a foresight ability to reveal helpful and harmful areas within the level. It shows players what it'd be like to be in an environment where the hidden fast and slow lanes are apparent, but only if they have the right tools. It takes a bit of planning to plot a course through an area full of hazards, especially if the corporations themselves are actively trying to impede you.
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https://twitter.com/PlagueMark
Plague Mark is a single player, non-fantasy rpg game with roguelike elements. It takes place in 13th century Poland while Black Plague is roaming through whole Europe. Player takes control over party of 4 adventurers that go on a quest to gain fame, riches and most important - to survive.
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http://forums.tigsource.com/index.php?topic=44352.0
You play as a thief, infiltrating buildings, avoiding guards and using gadgets to get through areas. Each gadget can be customised using items like timers, sensors, sticky stuff, triggers etc. and new items can be crafted by picking up parts from either enemies or found lying around the levels. The environment is destructable too allowing you to drill or blast your way through walls to get to your goal. Adding these elements together should hopefully result in lots of ways to get through each situation.
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http://www.legendsofpixelia.de/
Legends of Pixelia is a retro style action RPG featuring beat ‘em up and roguelike mechanics.
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http://www.indiedb.com/games/captain-capsule
You play as a Capsule dropped into a body to destroy viruses. A round based RPG roguelike. Level up your character between rounds and choose what weapon and power-up you wish to use for the next battle. Enemies and levels are randomly generated to make certain weapons and power-ups are more difficult round to round.
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http://forums.tigsource.com/index.php?topic=43986.0
You are a God. You are a cube. You are in space. There are space islands made of cubes.
You create life on planets to exploit all of their natural ressources. You possess creatures to have greater control about details and to explore the planets in first person.
You gather as much cubes and energy as you can to create giant spaceships, which you use to destroy bigger planets and fight other players.
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http://emberheartgames.itch.io/courier-of-the-crypts-preview
Courier of the Crypts is a 2D action adventure game where you have to survive as a courier on his first errand to the guardian of the crypts. Your main tool to achieve your mission is a magic torch which you use to illuminate your path, defend from evil spirits and solve puzzles.
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http://zombiemodegame.com/
Travel room by room emptying your clip into hordes of the undead as you unlock the secrets of the labyrinth you find yourself trapped in. As you make your way through the mansion you will encounter different challenges, bosses, and clues as to who you are, how you got there, and what the hell happened.
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http://www.pringodingo.com/paparazzi.html
Paparazzi is a multiplayer PC game in which one celebrity player avoids the constant pressure of the second player, the paparazzi. It's a simple yet competitive arcade-style game of cat-and-mouse, a test of your focus and reflexes, and a satire of celebrity culture.
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http://www.enkisoftware.com/
Avoyd is our cooperative multiplayer FPS / FPE / 6DoF game, a voxel-based sandbox in zero gravity.
My Let's Play of Elliot Quest is up. You can find it here:
http://youtu.be/c5I0gRBZNTM
Quick Impressions:
It's a love letter to The Legend of Zelda 2: Link's Adventure
- There is an armored guard that has a very similar style but thankfully not similar attack pattern.
A kid is missing a cat named "Link"- There are two sections of the game. Side Scrolling and Overworld traversal (where you can get interrupted by baddies)
- Towns and dialogue with NPCs are similar to Zelda 2
Good stuff:
Initial weapon you're equipped with is a bow and arrow (not sure if you get other weapons, but it looks like I have seven more slots left and the other is filled with a candle.)
There are lots and lots of nods and winks towards NES' styling (Megaman-type enemies and bit of Castlevania platforming)
Overall, platforming/action mechanics are solid. Exploration is excellent. Levels and areas locked off by items (I.E. Metroid/Zelda style)
Map system is very helpful and is probably the furthest the game goes in holding your hand. The game can be slightly challenging. Thankfully checkpoints aren't too far apart.
Bad Stuff:
You can skip cutscenes entirely, but you can't accelerate them. If you can read 10 words in two seconds be prepared to wait another eight seconds. Not sure if it's a translation thing, but some of the wording gives a different tone (YMMV).
Bottom Line: Very charming and appropriately difficult.
This game is brilliant. It actually shows up at the 13 minute mark in my Let's Play, but it's basically the most perfect way to handle tutorials. Essentially, if you fail a few times, the game picks up on this and instructs you with the correct course of action.
I actually found that tutorial slightly annoying. At the beginning of the game I was enjoying a few moments to just get the hang of moving the blob around by myself but it kept interrupting me after a few seconds of not making forward progress to force me to. I don't think it is bad in intention, but in execution I wish it was slightly more optional since I'm more of a 'figure it out myself' kinda guy.
Bought this on impulse after looking at some footage. Game is legit as shit. So fucking competent. Couldn't stop playing it tonight! Clearly inspired by the classics, but in a good way.
My Let's Play of Elliot Quest is up. You can find it here:
http://youtu.be/c5I0gRBZNTM
Quick Impressions:
It's a love letter to The Legend of Zelda 2: Link's Adventure
- There is an armored guard that has a very similar style but thankfully not similar attack pattern.
A kid is missing a cat named "Link"- There are two sections of the game. Side Scrolling and Overworld traversal (where you can get interrupted by baddies)
- Towns and dialogue with NPCs are similar to Zelda 2
Good stuff:
Initial weapon you're equipped with is a bow and arrow (not sure if you get other weapons, but it looks like I have seven more slots left and the other is filled with a candle.)
There are lots and lots of nods and winks towards NES' styling (Megaman-type enemies and bit of Castlevania platforming)
Overall, platforming/action mechanics are solid. Exploration is excellent. Levels and areas locked off by items (I.E. Metroid/Zelda style)
Map system is very helpful and is probably the furthest the game goes in holding your hand. The game can be slightly challenging. Thankfully checkpoints aren't too far apart.
Bad Stuff:
You can skip cutscenes entirely, but you can't accelerate them. If you can read 10 words in two seconds be prepared to wait another eight seconds. Not sure if it's a translation thing, but some of the wording gives a different tone (YMMV).
Bottom Line: Very charming and appropriately difficult.
Bought this on impulse after looking at some footage. Game is legit as shit. So fucking competent. Couldn't stop playing it tonight! Clearly inspired by the classics, but in a good way.
I'm enjoying my time with Elliot Quest. The game doesn't really point you in any direction at the start, so I'm having a good time just exploring around.
All these positive impressions are making it hard to not buy the game now.
This Elliot Quest talk reminds me to tell everyone to go play Treasure Adventure Game if you haven't already.
This Elliot Quest talk reminds me to tell everyone to go play Treasure Adventure Game if you haven't already.
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http://www.robomuffingames.com/wotw/
We of the Woods is a nature survival game
"Shelter meets Don't Starve, with a bit of Proteus"
Global Game Jam version
I hate it when a game is NOT released on PC...
https://itunes.apple.com/us/app/framed/id886565180
http://framed-game.com/
It's really good so far. I'll post some impressions laterAaaaaaaaaaaaah!
Thats like the second best thing to that other game, which I always forget the name of! And I cant play it! Graaaaaaaah.
It's really good so far. I'll post some imptessions later