Indie Games [April] Now Voting - Post 635!

An adventure game based on the story with the same name. Cool art style and nice puzzles:

Gretel and Hansel

http://www.newgrounds.com/portal/view/515322

I think I played the first chapter few years ago and it was quite good from what I remember.


Btw, has anyone tried They Breathe? It's currently on Greenlight, but I've been thinking about picking it up somewhere else.

art1.png
 
Btw, has anyone tried They Breathe? It's currently on Greenlight, but I've been thinking about picking it up somewhere else.

Is it about crying underwater frogs? Only interested if so.

Hansel and Gretel looks intriguing, loved The Path which was a red riding hood adaptation.
 
I think I played the first chapter few years ago and it was quite good from what I remember.


Btw, has anyone tried They Breathe? It's currently on Greenlight, but I've been thinking about picking it up somewhere else.

Dat Nirvana tribute, heh.

Do you have a link to the game website? Can't access Steam atm.
 
Dat Nirvana tribute, heh.

Do you have a link to the game website? Can't access Steam atm.

Yeah, but nevermind, lol.

They Breathe was only for smartphones last time I checked, I think. So it's coming to PC or is it already out?

You can buy it from here:

http://www.desura.com/games/they-breathe

http://www.gamersgate.com/DD-THEYB/they-breathe

http://store.indiecity.com/projects/TheyBreathe - this is the cheapest one.
 
I just released the first Engine demo for my game, Love+.
tumblr_inline_mkuhr0foWf1qz4rgp.gif

Demo's right here.
Blog post's right here.

I really need some bug testers. The old engine had interpolation errors and sound errors. This version has a new smooth camera, wider aspect ratio, and better controller support.

I posted about Love+ last month, but the entire game exists in the new engine now. As soon as I've gotten enough feedback, I'll be rolling the updated version out to the digital distribution areas (Level Up Studios & Desura). I'll probably post another couple dozen free keys on here, too.
 
I just released the first Engine demo for my game, Love+.
tumblr_inline_mkuhr0foWf1qz4rgp.gif

Demo's right here.
Blog post's right here.

I really need some bug testers. The old engine had interpolation errors and sound errors. This version has a new smooth camera, wider aspect ratio, and better controller support.

I posted about Love+ last month, but the entire game exists in the new engine now. As soon as I've gotten enough feedback, I'll be rolling the updated version out to the digital distribution areas (Level Up Studios & Desura). I'll probably post another couple dozen free keys on here, too.

Yeah, the new version plays waaaay better. The controls seem to be smoother, or at least its "lagging" less for me. I also had a weird issue that blurred the image in the current Desura version for me that is now gone in the new version.
 
I just released the first Engine demo for my game, Love+.
Demo's right here.
Blog post's right here.

I really need some bug testers. The old engine had interpolation errors and sound errors. This version has a new smooth camera, wider aspect ratio, and better controller support.

I posted about Love+ last month, but the entire game exists in the new engine now. As soon as I've gotten enough feedback, I'll be rolling the updated version out to the digital distribution areas (Level Up Studios & Desura). I'll probably post another couple dozen free keys on here, too.

First time Love+ player here but the demo was awesome.

Don't forget to move in VESPER.5 folks.
 

Not on the same level as Dear Esther, but still surprisingly good, if you can turn a blind eye on the technical shortcomings. Do not try to look for any info - the game is short and it could diminish the experience.

Edit: I mistakenly used fastest graphical setting instead of fantastic, so it looks much better now.
 
Added to OP:

Dungeon Hearts - $2,99 (PC)
jRiyubanSkL60.jpg

http://store.steampowered.com/app/229520/

A very fun looking puzzle/RPG hybrid that released end of march. Pretty neat idea that you have 4 different heroes, based on the classic RPG classes that level up to unlock new skills to affect the game. Its not that expensive and made by a Gaffer, so give it a whirl!
 
I just released the first Engine demo for my game, Love+.
tumblr_inline_mkuhr0foWf1qz4rgp.gif

Demo's right here.
Blog post's right here.

I really need some bug testers. The old engine had interpolation errors and sound errors. This version has a new smooth camera, wider aspect ratio, and better controller support.

I posted about Love+ last month, but the entire game exists in the new engine now. As soon as I've gotten enough feedback, I'll be rolling the updated version out to the digital distribution areas (Level Up Studios & Desura). I'll probably post another couple dozen free keys on here, too.

I remember this game from like nearly 4 and half years ago, came up during a GFW radio interview with some EA guy if I remember correctly? Still have the original version of it on a flash drive around here somewhere.
 
Wander - http://www.wanderthegame.com/

Wander is a game focused on exploration and joy.

Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course.

As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer.

Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.

And article from Indie Statik.

...the first thing I read about it was that it’s a “non-combat, non-competitive, collaborative multiplayer game”. Hello beautiful!

Sign me in!

 
Added Shantae to the future section:

Shantae: Risky's Revenge - PC, DSi

I think it's a shame that Shantae has to go through Greenlight. Better 2D than pretty much anything else on Steam.

The 'jump into the foreground/background' mechanic is very cool.
 
I think it's a shame that Shantae has to go through Greenlight. Better 2D than pretty much anything else on Steam.

The 'jump into the foreground/background' mechanic is very cool.

Not sure they'd need to go through Greenlight. The devs are using Greenlight as a measurement to see how many people would be interested in a PC port and then, if it gets greenlit, port it over.
 
I just released the first Engine demo for my game, Love+.
tumblr_inline_mkuhr0foWf1qz4rgp.gif

Demo's right here.
Blog post's right here.

I really need some bug testers. The old engine had interpolation errors and sound errors. This version has a new smooth camera, wider aspect ratio, and better controller support.

I posted about Love+ last month, but the entire game exists in the new engine now. As soon as I've gotten enough feedback, I'll be rolling the updated version out to the digital distribution areas (Level Up Studios & Desura). I'll probably post another couple dozen free keys on here, too.

Just finished the demo. Awesome! Didn't notice any problems with the game/360 controller. Just voted for it on Greenlight as well.

I'll be picking up the updated version as soon as it's ready.
 
I think it's a shame that Shantae has to go through Greenlight. Better 2D than pretty much anything else on Steam.

The 'jump into the foreground/background' mechanic is very cool.

Getting both Shantae and Dust on Steam will be a dream come true, 2013 is shaping up to be an amazing year for 2D PC gaming. :)
 
Multiplayer experience in the same vein as Endless Forest and Journey. I signed up for an alpha/beta testing, so I let you know, as soon as I know something more - hopefully I'll get in.

Thanks for the mention. Signed up as well.
 
I just released the first Engine demo for my game, Love+.
tumblr_inline_mkuhr0foWf1qz4rgp.gif

Demo's right here.
Blog post's right here.

I really need some bug testers. The old engine had interpolation errors and sound errors. This version has a new smooth camera, wider aspect ratio, and better controller support.

I posted about Love+ last month, but the entire game exists in the new engine now. As soon as I've gotten enough feedback, I'll be rolling the updated version out to the digital distribution areas (Level Up Studios & Desura). I'll probably post another couple dozen free keys on here, too.
I want to buy your game. Which service nets you more money?
More context:

http://neogaf.com/forum/showthread.php?t=534276
 
Oha, did you guys see this game? Just jumped on my anticipation list, called Ghost of a Tale:

Basically a 3D action adventure game starring a mouse fighting against undead rats. Watch the trailer, this looks seriously cool. Too bad the first game wont be all that big, since the dev is operating on a rather tight budget so far, but this is super charming.
Video: http://www.youtube.com/watch?feature=player_embedded&v=sOi04BRQI1k#!

Indiegogo campaign (still running for 35 days):
http://www.indiegogo.com/projects/ghost-of-a-tale
 
I should really get around playing papers, please.

but I never really gave cart life a chance (and it's just the types of games I like to make when bored lol) :/
 
I should really get around playing papers, please.

but I never really gave cart life a chance (and it's just the types of games I like to make when bored lol) :/

You fell into the understandable trap of thinking to know what game Cart Life is by looking at the screenshots. Cart Life is way more than any other game in that genre I ever played so far. Cart Life is a very, very, very smartly designed and engaging experience.
 
Oha, did you guys see this game? Just jumped on my anticipation list, called Ghost of a Tale:


Basically a 3D action adventure game starring a mouse fighting against undead rats. Watch the trailer, this looks seriously cool. Too bad the first game wont be all that big, since the dev is operating on a rather tight budget so far, but this is super charming.
Video: http://www.youtube.com/watch?feature=player_embedded&v=sOi04BRQI1k#!

Indiegogo campaign (still running for 35 days):
http://www.indiegogo.com/projects/ghost-of-a-tale

Yeah it was posted in the Kickstarter Thread. It looks awesome but getting funds through indiegogo seems like a real bitch compared to Kickstarter where money seems to just flow into their pockets.
 
You fell into the understandable trap of thinking to know what game Cart Life is by looking at the screenshots. Cart Life is way more than any other game in that genre I ever played so far. Cart Life is a very, very, very smartly designed and engaging experience.
well, I played it for a bit and then bioshock infinite happened.
 
well, I played it for a bit and then bioshock infinite happened.

Ah okay, so you tried it at least :) Your comment about making such a game when being bored was confusing, because the game is actually rather involved. Cant see many people hsaking such a game out of their wrists.
 
Ah okay, so you tried it at least :) Your comment about making such a game when being bored was confusing, because the game is actually rather involved. Cant see many people hsaking such a game out of their wrists.
nope I mean like literally sitting down and coding a game like that. I really like game mechanics like schedules and resource management and all that, it's just that I never go anywhere with anything I make because work/life/whatevs.

I'll prolly go back to it after I get bio infinite out of my system
 
nope I mean like literally sitting down and coding a game like that. I really like game mechanics like schedules and resource management and all that, it's just that I never go anywhere with anything I make because work/life/whatevs.

I'll prolly go back to it after I get bio infinite out of my system

A huge part of what makes Cart Life so special isnt just the resource(money,time) management aspect though, but also that the game manages to touch very emotional and human developments throughout the course of the game which completely caught me off guard. If you havent played much, I dont want to spoil it though.

But if you ever make any kind of resource management game, do let me know! I am a sucker for these kind of games too.
 
A huge part of what makes Cart Life so special isnt just the resource(money,time) management aspect though, but also that the game manages to touch very emotional and human developments throughout the course of the game which completely caught me off guard. If you havent played much, I dont want to spoil it though.

But if you ever make any kind of resource management game, do let me know! I am a sucker for these kind of games too.
yeah I've noticed in the half an hour I played it.

I gotta get some gametime on it to leech ideas from it :D
 
An incredibly cool idea of a guy who made a Rhythm game shmup called Rhythm Destruction:

http://www.rhythmdestruction.com/

Video: https://www.youtube.com/watch?v=2nQXsmlU3Ps

The game looks pretty interesting AND is rather cheap, except that the music is quite... bad. I'd appreciate some impressions if anyone picks it up.

Hmm...I enjoy rhythm games..as well as shmups...I may end up purchasing this.

As far as the music is concerned, those songs (at least the few I've heard) come from ITG (In The Groove). I wasn't expecting to hear songs that I knew, lol.

I'll give impressions if I do decide to pick this up. Thanks for posting that up. I would have never knew about it.
 
Just noticed this thread (LINK) in gaming discussion about when Indie games will tackle a first person 'simulation' RPG. Thought it might be an interesting discussion for in this thread as well. I'm not sure why, but for some reason I'd almost fit Minecraft into this category, it doesn't really hit the kind of games the OP describes as 'sim' RPGs though.

Has anyone seen something similar to what is described in the thread floating around? I get the feeling I've seen something but can't quite remember it at the moment.
 
Hmm...I enjoy rhythm games..as well as shmups...I may end up purchasing this.

As far as the music is concerned, those songs (at least the few I've heard) come from ITG (In The Groove). I wasn't expecting to hear songs that I knew, lol.

I'll give impressions if I do decide to pick this up. Thanks for posting that up. I would have never knew about it.

Which reminds me, there is another cool shmup demo you should check out. They currently have a Kickstarter out (70 hours left!), and if you pledge at the 7 pounds tier, you'll get Rhythm Destruction Humans Must Answer, and Syder Arcade for free.:

Humans must answer
http://www.kickstarter.com/projects/1166550020/humans-must-answer-an-explosive-2d-shmup

Free demo here: https://www.dropbox.com/s/22im8gyalc58meu/HMADEMO.rar

It looks rather pretty and is VERY challenging. Should be on the radar of any shmup fan I think.
 
Just downloaded "Mumble Indie Bungle" and tried World of Glue (funny!) and 30 flights of loathing (depressing). Haven't tried the others yet, but will do so later today. Worth checking out at least, just for the novelty.

http://www.pippinbarr.com/games/mumbleindiebungle/MumbleIndieBungle.php

Found via RPS:

This is just magnificent. Pippin Barr – he of clever little pieces of interactive braincode like Art Game, Hot Coffee, Pongs, and Epic Sax – has released a gleefully hilarious concept series. Titled Mumble Indie Bungle, the six game set wriggled forth from the following idea: “It’s meant to be this set of crappy indie games that someone perhaps bought for you, mistaking them for the originals. The challenge for me is to make the game that fits the title, and that is also somehow ‘wrong’ and would fit into this odd, misshapen bundle.” From that twisted test tube, then, was born 30 Flights of Loathing, Gurney, Proteas, World of Glue (my favorite), Spy Parity, and Carp Life. Seriously, play these. You will laugh heartily through your anguished sighs.

It’s difficult to discuss each game too thoroughly without spoiling their respective jokes, but for the extremely uninitiated, I can at least draw lines between Barr’s lurching Franken-games and their real-life counterparts. 30 Flights of Loathing, obviously, comes from Thirty Flights of Loving, Gurney somehow converted Journey into a nightmarishly psychedelic hospital freakout, Proteas contains trace elements of Proteus, World of Glue bears incredibly little resemblance to World of Goo (but is completely amazing in its own right; stick with it hohohohohoho but no seriously), Spy Parity puts a brilliantly impossible co-op twist on Spy Party, and Carp Life is as beautiful, fragile, and tragic as its namesake, Cart Life.
 
More impressions please!

Ok, don't want to give the games away too much, but here goes for 30 flights and Glue. Remember, the puns on the original game names are usually the entire game. They're really small and take a few minutes to play.

30 flights of loathing:

Ascend 30 flights of stairs in the worst possible way - by expressing your self-hatred via keyboard input. Fail and you'll get to start again. Feels like having to write something on the blackboard in school, over and over again, only this time it's self-deprecating sentences.

World of glue:

Imagine a platforming game where all surfaces are sticky ... TOO STICKY. Yeah, good luck with that jump in the end.

Going out for some lunch, will try Gurney later on :)
 
It'd be interesting to hear impressions of Carp Life, as that's the only non-free game in the "bundle". Really like the concept though!
 
Top Bottom