While I'm not going to lie, in that I don't really play indie games, your thread does a good job of marketing them to me and made me curious about one or two of the games listed. Good job, OP.
I am curious, which ones had the most appeal to you?
While I'm not going to lie, in that I don't really play indie games, your thread does a good job of marketing them to me and made me curious about one or two of the games listed. Good job, OP.
Not quite an Indie game, but it might fit the thread as well since they are nice to look at:
Liking this guys work. Here is a mock up he did for a hypothetical 2D horror game:
Awesome thread, gonna check out The King of the Wood and Goroga.
Inner Vision, a game dealing with suicide? We had Depression Quest last month that was about depression, I really liked that cause it got me out of my procrastination patterns recently.
http://store.steampowered.com/app/231200
http://www.neogaf.com/forum/showthread.php?t=507198
Kentucky Route Zero is a story-driven and artful Point and Click adventure, filled with intrigue and atmosphere and each encounter is memorable. Kentucky Route Zero is beautifully bizarre and perfectly poignant, and most of all, deserves your attention.
Very much looking forward to Rain Slick 4, the first 2 were okay but Zeboyd really made an interesting RPG with 3 and Cthulhu saves the world is fairly special too so glad they are continuing the series. It's also promising seeing that they are shaking up the systems slightly. Nothing wrong with a class system of course, but I like the fact they have changed it up for the squeal for pure variety sake.
Hope to see my game popping here some day. Almost done...
Added Kentucky Route Zero:
Kentucky Route Zero - $24,99 (PC, Steam)
Oh cool, my gif being used
Outerra looks fucking cool, but do you need a hefty graphics card for it?
The minimum requirements are:
Nvidia 8800GT or better, ATI 57xx or better with recent AMD/ATI drivers (older ATI series are no longer supported by AMD and their legacy OpenGL drivers are buggy)
512MB GPU memory
a 2-core CPU
love this thread. Subscribed.
http://microngame.com/
Micron is a reflection-based puzzle game in which the act of solving the puzzles creates interesting rhythms. It's based on a Flash prototype created for a Kongregate contest in which it won 2nd place.
http://manicmole.com/
Manic Mole is a fast-paced 2D action game that challenges you to survive as long as you can in a randomly-generated level. The game will be skill based (think Spelunky or La Mulana) and the level will get harder the longer you survive.
If it's ok to mention our own games, I've got a couple.
http://gnomescroll.com/
Its a minecraft like Arena shooter with crafting and building elements. Not sure when it released, so I wont put it in the OP. Some youtubers seem to like it.
Delver's Drop looks great, I backed it on KS for $15.
Are there any other Zelda style randomly generated type games that are in development?
And hopefully ones that are out and I can play?
(Don't say Issac, that's too shooty and I don't like the artstyle/design)
Manicmole looks neat btw, is that going to be Ouya exclusive? And random dev question, why would devs go Ouya only instead of putting out a Windows version as well. Resources/Time? I mean I can see why devs arent all jumping on PSMobile , but its a bit weird to me not to see any PC versions when thats the majority of the players. No offense though! Just curious.
I'm focusing specifically on the Ouya for now so you could call it an exclusive. A Windows version is likely as well, but that requires a bit more development and testing so I'll be looking at that later. Besides, I think the Ouya has a lot of potential. I got one of the early dev kits and I'd like to have a game on it as soon as I can.
In the meantime, whats your view on other turn based roguelikes? They are less shooty than Isaac, but basically the same type of game just turn based. There are tons of great ones for that genre.
Whats peoples opinion on Minecraft clones? I dont mind them all that much really in theory, its like a new sub genre that developed where people develop different base ideas around it. There is a video to the game I linked above, but it seems to be a really small game from what I can tell.The game seems to be decent at what it does, but I dont really have that big of an urge to try it.
I sure would love someone to crack down on minecraft like games and sim elements though, or God games ala 90's Molyneux in that environment. I think there is still a lot people can do with it, but I guess most players are already fed up with constant clones and iterations.
I'm more interested in "Zelda with infinite random dungeons/worlds" than traditional Roguelikes.
http://www.kickstarter.com/projects/1548272412/radio-the-universe-0
An open-world 2D action adventure with challenging gameplay and a focus on exploration. The Kickstarter lists Dark Souls, Symphony of the Night, and Hotline Miami as some of the sources of inspiration. I can't wait to play this!
Radio the Universe should definitely be on here. There was a brief thread about it in January but I think it deserves more attention.
Radio the Universe - In Development (PC)
I really think that almost all of the games linked in the OP show the strength Indie games have over bigger titles ( and of course also their disadvantages) There is something meaningful about bite-sized gaming that only feels the need to explore a single aspect instead of needing to speak to the masses to sell many copies. Really hope this thread thrives with more contributors.Inner Vision and Depression Quest are both fantastic and insightful. They do a really good job of highlighting the strengths indie games have over AAA titles. I also think that dealing with complicated themes in the mature way that they do (even if, in the case of Inner Vision, they do so relatively simplistically) goes a good way to improving the status of games in the mainstream. Great thread btw, keep up the good work!
Radio the Universe should definitely be on here. There was a brief thread about it in January but I think it deserves more attention.
Radio the Universe - In Development (PC)
It's rare for adventures to adopt an isometric viewpoint, but VisionTrick Media's upcoming Pavilion looks set to challenge all sorts of perspectives when it's released later this year.
Dubbed by its two-man Swedish team as a "fourth person exploratory experience about guidance, influence and subliminal control", Pavilion casts players in a somewhat godlike role overseeing the main character, who finds himself alone and disoriented in a "surreal, dream-like place where reality clashes with fantasy". Players must guide him through this unusual locale by "either manipulating physical objects in the world or by interacting with sound, light and other subliminal elements that will affect the perception of the character and his behavior within the environment.
As seen in the game's introductory teaser, the isometric Pavilion promises to feature "beautiful hand-painted 2D graphics and dreamy ambient music" as your environmental manipulations "both physically and mentally unlock the pathway between the starting point of the main character and his final destination."
VisionTrick is currently hoping to release Pavilion for download on Windows, Mac, Linux, iOS, and Android platforms as early as this fall. In the meantime, to learn more about the game and watch some live footage of a demo in action, visit the developer's blog.
I put like 150-200 hours into that (and came up with my own procedural generation idea, instead of copying the most common one), only to realize that GameMaker has some pretty severe limitations that would basically mean my game couldnt be as I wanted it to be, which got me to drop the project. The current version even had a boss fight already. I think I included every major element for the main tech stuff and was "only" left with adding more content, as in more and diverse enemies and such. I even already had a Dark Chronicle style world building feature in place where you could place tiles in the overworld that you found in the dungeon to create your own village for people to live in.
Still pissed at me for wasting ~200 hours on a project I will never be able to finish. Lesson learned: Make a dev outline before starting and settling on the game tool next time.
Just out of curiosity, what limitations did you run into? A buddy and I started working on a game in Game Maker recently, and I'm hoping we don't run into the same kind of thing. :/
Impressions:
[Download Link]
[Starmen.net Thread]
An offbeat french RPG recently translated to english. Off features surreal worlds and quirky characters set to a fantastic soundtrack. You play as The Batter in a quest to purify the world of spectres. One of the best indie games I've ever played
If the fonts look weird, take the font files in the game folder and install them in the Windows Fonts folder. If the game flickers while in full screen to the point of annoyance, play in windowed mode with ALT+Enter
[Official Site]
[NeoGAF thread]
Indie game that takes after Zelda, specifically Link's Awakening. Has impeccable atmosphere, a wonderful sense of exploration, and some neat puzzles.
A Long Journey
But what is it about? In short, Ithaka of the Clouds is a game strongly inspired by the sensual, philosophical and historical poetry of Constantine Cavafy (1863-1933), one of the greatest modern Greek poets. It's not a direct adaptation and knowledge of his works will not be necessary, but their themes will be strongly drawn upon.
Ithaka of the Clouds is the story of two lovers and their travels across the Lands of Dream as they seek the legendary city of the title. And it so happens that the two lovers are both trolls, creatures that human stories have often painted as frightening barbarians. The journey will take them through many lands, where they will meet many people and creatures and face many challenges.
I really really really wanted to like Woodle Tree but I found myself underwhelmed. To be fair my main complaint (the automatic camera can have really bad placement at times) is something the developer is working on fixing. I found a lot of things to lack impact (especially combat against enemies), the music felt really out of place and should have been peppier, and the checkpoint system is a bit awkward. Its not a bad way to spend two dollars though, and I rather liked the character designs. The level designs don't offer anything novel, but they're competent enough and should be acceptably fun for most people.
Here are some other indie games I've played/replayed recently:
I also want to vouch for Zineth listed in the OP which is an incredible game and offers a fantastic sense of momentum and exploration. I got lost in that world for hours tracking down every last thing I could. Im really fucking bummed that the Gaf thread is a bunch of overly negative posts from people who didnt even play it, but I guess thats Gaf.
Tried Jelly no Puzzle. I hate everything now, I hope you're happy.
There's nothing difficult about the concept, but here I am completely sure that level 2 isn't actually possible.
The Sea Will Claim Everything (windows - $10): A really great point-and-click adventure with more emphasis on exploration and story/narrative than on puzzles. Great humor and charm even to the smallest detail, really. I click everything not because I am pixel hunting for a solution for a byzantine puzzle but because of the flavor text.
The author has an Indiegogo campaign at the moment to crowdfund his next game:
Ithaka of the Clouds that will take place in the same universe than his previous games, the Lands of Dreams. It promises to be an ambitious and long journey. A few words about the game from Jonas Kyratzes about the game:
Thanks for your Woodle Tree impressions, havent played it myself and in the beginning I was more or less just trying to quickly get a few games for this thread together.
...well... remember that line in the OP where I said "some" might not even to beat level 1? Guess who that is.
...well... remember that line in the OP where I said "some" might not even to beat level 1? Guess who that is.