Game Features
Planet Explorers will feature single and multiplayer modes, with a possible level editor mode added later on.
In single player there are 3 distinct selections
Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, town building, farming, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.
Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in 256X256m and 512X512m sizes, we’ll try to make this infinite in the future. Players will be able to complete random missions in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp).
Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in 256X256m and 512X512m sizes with a possibility of infinite terrain later. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer will allow Local Area Network, Hosted, and Online. It will feature several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
Coop – Coop will come in many selections, such as adventure mode, tower defense mode, build mode, etc. The first one to be completed will be build mode, since it’s the easiest for us to do.
Versus – This mode will allow teams of up to 4 players to battle against 4 players from another team. We are going to try to allow for full terrain manipulation in this mode, but it’s not a given. We are going to have base defense, capture the flag, and something similar to DOTA.
Game Direction
We at Pathea Games have been working on Planet Explorers for a little over a year now. From the start, we set out to create an adventure in which the player will be able to control many things. For example, if there's a mission to go save someone from an enemy camp across a canyon, in PE, you will be able to build a bridge to cross it, or a plane, or make a giant robot (yes, this is actually our end goal), etc. Another thing we wanted was a storyline with set goals. Open ended sandbox games are great, but so are more focused games. We're big space exploration fans, so the story will be practical, somewhat realistic, and to the point. Finally, we wanted to make something fun and somewhat original, that's still up in the air, but we hope we're getting close!