Looks like Kentucky Route Zero is updating.
Awesome
Excellent
Twin Souls Reveal Trailer!
Doesn't show much, but the refined art style looks great
Transistor available to preorder
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Brills
Megaton
Looks like Kentucky Route Zero is updating.
Twin Souls Reveal Trailer!
Doesn't show much, but the refined art style looks great
Transistor available to preorder
![]()
7k in 8 hours? I wish those guys all the best, but man, that's tough!
This might have helpedNever mind me! They hit the goal with 4 hours left still. Seems like people really want Four Sided Fantasy, but maybe never heard of it prior to very recently?
I never heard of those guys, have they made any games I might know?Woah! Game industry legends George Broussard and Chris Bell just backed the game. Incredible!
This might have helped
I never heard of those guys, have they made any games I might know?
There was a livestream yesterday with guest developers so I think that kicked off the huge funding boost
Kero Blaster comes out in 4 days btw. I'm still working on the OT.
A new full-fledged game by the Cave Story (= one of the best games of all time, in my book) creator deserves more hype, imo.
God damn. So many games....
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http://store.steampowered.com/app/246070/
Hack n Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the games code! The game is in Early Access so that you can help us improve it before its finished. And remember, the only way to win is not to play...by the rules!
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http://store.steampowered.com/app/260330/
Flockers is a modern day take on the classic A to B puzzle genre with a generous helping of sinister foreboding and dark humour for good measure. Levels have been designed to challenge the players skill and strategic planning as they attempt to guide their flock past heinous traps, sadistic devices and diabolical puzzles; rewarding those that can save the most sheep while still allowing progression for anyone who falls foul of the factorys deadly machinery.
Two promising Early Access games released yesterday
Hack 'n' Slash - $19.99 (PC, Mac, Linux)
Hack 'n' Slash is very promising, indeed. Giantbomb did a video with the devs, got me way interested.
Another GAFfer success: Treachery In Beatdown City surpassed 100% funded with about 90 minutes left
New trailer![]()
http://www.thestompingland.com/
The Stomping Land is a multiplayer survival game where you assume the role of a tribal hunter on an island teeming with dinosaurs. The hunter must eat and drink in order to survive but he must be wary of predators that threaten his life and primary food source. To overcome this, the hunter must use the resources he gathers to upgrade his weapons, build campsites and set traps to bring down his prey. Successful hunters tame dinosaurs using them as mounts. Unsuccessful hunters meet death. Dinosaurs aren't the only threat on the island. Other hunters are there too.
---Dont Starve Together is a multiplayer expansion for Dont Starve allowing friends or complete strangers to survive together, in either public or private games. As far as we know, it will have most of (if not all) the normal features in Dont Starve, balanced for multiplayer, and potentially even add new features.
Dont Starve Together will be a free expansion for all current owners of Steam / Standalone. Thank you for supporting us!
With the addition of multiplayer, the price of Dont Starve will go up to $19.99 USD around the time Alpha becomes available.
So you've probably seem my posts shouting about Four Sided Fantasy. Made by Logan Fieth (a GAFfer too) during his time at Digipen, The Fourth Wall was the original game that explored the mechanics of that project. I had my doubts that manipulated screen could work as a mechanic or even make for a challenging game, but The Fourth Wall proved otherwise.
As with most roguelikes, in Power Grounds, you find yourself traversing a randomized series of rooms, each housing more enemies than the last. Enemies move when you move, and you can only get hit a few times before dying. But unlike most roguelikes, you're (relatively) defenseless, only able to evade and maneuver around enemies. However various power-ups appear in the level; collecting them unlocks tiles on the map that grant special abilities while standing on one. This free-form mechanic allows for different strategies and tactics.
So Noir Syndrome...granted, it's a good idea, a good concept. A procedurally generated noir mystery game, as you explore locations, collect clues, shoot mobsters. The pixel style is nicely done too, with little touches that add character to the world.
words
I wouldn't be mad if anyone wanted to do a thread...![]()
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http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=8717
It's time for Skolgbor to come out of hiding and embrace the world. Guide him to the exit whilst avoiding low flying Gaznogs.
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http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=27179
"Where Gods Sleep is the creepiest, most surreal experience I’ve had from playing a Ludum Dare game this round" (IndieStatik)
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http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33861
Get to the deepest Mind Corporation's chamber - the Core and free the minds of all the people.
You are the Mind Hacker and only you can do it!
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http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=25319
Maintain the order at all costs as society collapses around you.
LOLWell, another early access failure is upon us, this time it is Paranautical Activity. What makes this one more interesting is instead of just bowing out, the devs have decided to leave the game in a decidedly less...graceful manner. The thread announcing the cancellation is an interesting read and probably Exhibit A for how not to handle this type of thing: http://steamcommunity.com/app/250580/discussions/0/540740501494884103/
The devs aren't doing any better on social media either, threats of violence (empty internet threats though obviously), constant berating of those who disagree and so on. I understand shit happens on games (hell, I had one Kickstarter that never materialized into anything and the dev gave up), but I think this situation is unique in that they are lashing out at customers. The internet can be full of shitheads for sure but when you are running a business, you need to act like a professional and expect to get called out when you don't finish features that are still listed on the store page right this minute.
The devs have said they are moving on to making a new game now. It will be interesting to see how that works out for them given how important word of mouth is on indie games.
No, it's not the time to insult and wax philosophy at your community as you announce that you're abandoning your gameIt is very apparent that some of you are plainly afraid of yourself, and feel the need to be telephone tough guys, or have boisterous opinions that in my world, would get you smacked aside the head.
Cute game in which you build ships from single rooms. A lot of promise, but currently not really enough content to warrant a purchase on its own, unless you maybe have a buddy to play the multiplayer battles with. I dont regret buying it, but I really hope the dev expands on a it a lot still, since even the current version proves that the dev knows how to make this concept engaging.
Wow. Now I feel vaguely bad I own the game somehow.
I...uh...wow...I'm clicking around the Paranautical situation at work and this is apparently the response to them being called out on stealing assets for their game:
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This is the "troll post" that set him off. Dude's just hilariously psychotic.
In a first sight one could think it's a widespread, or very common issue, in the game industry how the people who works on it don't know how to deal with criticism or a failed project, but it's common in any work that involve creative input, be it music, movie or comics industry etc. In no way I'm defending the Paranautical Activity devs but it mostly looks like that are people who want to see the meltdowns and drama and some of them goes as far as continualy provoking, and this work both sides, just to keep the drama going.
Just a random thought.
I agree. But these devs have done more than just react unprofessional towards trolls. They're just hostile and negative toward their community in general. One thread on Steam has a record of a chat conversation, in which a person mentioned a small piece of reasonable feedback, not in a negative manner either. The developer's response was to call the guy a fucking idiot who can't play the game well and shouldn't criticize because he doesn't understand game designI think we can all agree that people can be inconsiderate idiots. However, almost all public gaming figures, be it devs or writers, have to deal with personal attacks on a daily basis. If the trolling and bashing is aimed solely at your game, I think that's almost the best possible situation, as sad as that is. It usually becomes personal (like it did in this case), though, and the point I want to make is that 90% of the victims are able to deal with it without going berserk. That's all.
I wasn't really digging this game at first but after a few runs (and the OP fish bowl) it grew on me, they will have my dollar.Also, Shütshimi is now available on PC. After Olympia Rising, Gunman Clive and Cosmochoria, this totally deserves GAF's support imho. Feel free to leave some impressions in the OT after you tried it!
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I had Volt since the alpha was first available on Desura, but really didn't put much time into it until the official release. While it's obvious the game is better suited for touch than for mouse, Volt is still playable and, more importantly, fun. It's nothing new and really nothing outstanding, but Volt is certainly a fun game that does what it does well. Essentially it's a precision "platformer" with puzzle elements. The puzzle aspect comes from figuring out just how to navigate the levels with your limited boost charges and energy grapples. Precisely maneuvering around hazards, timing when you disengage your hooks, makes up the bulk of the gameplay, with new and varied obstacles and elements added with each chapter.
Another game that seems better suited for touch, Radium is a lot of fun. I especially liked the expansive level design and how single screen challenges were nestled withing each other. I only played the demo, and was impressed with the how the simple mechanics allowed for such precise control and allowed for some challenging levels. It's a game I'd definitely buy, but I'll wait for the mobile version.
Narcissus is Multi-tasking: The Game. Each level is "mirrored" (well not exactly), as you control two character on both the top and bottom of the screen. Narcissus is an auto-running platformer, a test of focus and timing rather than complex platforming. I really liked the pixel art style, the mirrored environments with their subtle differences. Narcissus is simple, but tough, and the visual style gives the game an interesting intriguing aesthetic
I finally have SpaceChem. Toma would be proud ;p
I can't even begin to wrap my head around the mechanics. The little tutorial level and instructions aren't cutting it. Any recommended beginner guides, Toma?
DROD 1-2-3 is 60% off for the weekend on GOG, $4
I can't overstate how good of a deal this is if you like puzzle games. There's tonnes of user-generated content for these games, but even if you're just talking about base games, it's easily about 40 gameplay hours *per* game.
Have a look at one of the later puzzles.
I played the first for a while on a train ride, and I really didnt like the huge focus on enemy swarms and hoped they would become more intricate later on.
I wasn't really digging this game at first but after a few runs (and the OP fish bowl) it grew on me, they will have my dollar.