(Our IndieGogo campaign is separate and those rewards do not apply to Kickstarter contributors. See the new rewards!)
First, a huge thank you to nearly 500 contributors so far who have already raised $14,000+ during and after our original IndieGogo campaign last month! To this day, we're still receiving above-average donations from fans of that campaign!
http://www.indiegogo.com/save-homeworld
We've been working every single day during and after the IndieGogo campaign to continue raising company, lender, and investor funds. We expect to be a major player in licensing Homeworld for future productions.
Despite coming in below its financial goal, our IndieGogo campaign was still an unexpected success given the rushed circumstances: It generated several thousand tweets, over 25,000 YouTube views (with 100+ likes and ~75 comments), over 260,000 distinct Google Page Results of journalistic and fan commentary/discussion specifically about our campaign, and nearly 500 donations. These combined with countless messages from fans illustrate the multi-cultural impact Homeworld has had and the global backing from our contributors around the world!
All of our IndieGogo contributors will automatically be enrolled in the appropriate rewards tier in this Kickstarter campaign. If multiple rewards are applicable, we'll contact you for your choice when the time comes for fulfillment. The IndieGogo rewards do NOT apply to Kickstarter contributors. If you're donating again to reach a higher reward, we'll put out a survey to aggregate your contribution with your IndieGogo donation.
Our IndieGogo campaign was set to Flexible Funding because that gave us the option of adjusting its End Date based on the THQ auction. Unfortunately, an auction date wasn't announced in time, so we allowed that campaign to expire, but we're back with a more defined path forward.
Risks and challenges Learn about accountability on Kickstarter
We've done everything we can to shield contributors from any financial risk in this campaign (See our money-back guarantee above). While teamPixel is already deep in production of gameplay prototypes, Homeworld and its history pose a unique legal landscape which may complicate license acquisitions and access to some legacy Homeworld materials. Subsequently, the degree to which we can execute some of our goals also depends on THQ's legal ability to assign us the rights to do so given that the franchise has been handled by no fewer than 5 separate companies in its history. For example, while one challenge is licensing the right to make future games, we may have to renegotiate with a separate entity regarding reusing older game assets (i.e., due to music licensing, etc.) Rest assured, that we have been as involved as possible in Homeworld's legal situation and will keep fans apprised of any complications and our solutions should they arise.