Castef
Banned
The crowdfunding campaign started at this link.
What is Rotten Core?
(from the campaign page): "We are Team Aiduzzi, a small group of artist and developers. We're working on Rotten Core, an original old-school 2D fighting game that revels in the bizarre and the grotesque. The game has a motley case of characters that are sure to delight anyone who has even a passing interest in the dark and offbeat. The style of Rotten Core blends elements of horror and comedy, and the result is a fighting game that is at once unsettling and funny. The idea of this game has been in progress for a long time."
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"This game is in collaboration with Elecbyte, the studio that made the M.U.G.E.N engine. We're working on a new engine to optimize and run Rotten Core at its full potential on many more platforms as possible.
As stated earlier, Rotten Core is an old school 2D fighting game. We've been reliving the good old days to bring you something you could find a 90's coin op arcade. But also you'll find modern and sophisticated 2D sprites graphic arts and animations as well as original gameplay features."
Features - The Short List
- Sprite based
- Hand-drawn 2D graphics
- 1 VS 1 fighter, with a distinct 90' style
- 8 fighters, with 4 more unlockable as stretch goals
- veeery bizarre characters
- uses a customization of the M.U.G.E.N. engine
- for PC, with PS4 and XB1 stretch goals
Fighting Engine Features (from the campaign page)
1. Distinctive Moves
Pressing a specified button allows each character to perform his own peculiar moves. Every character has his own distinctive move which can be an evasive one, an attacking one or maybe a move useful for a combo startup... or maybe something else!
2. Enhanced Special Moves (ESM)
Some special moves can be enhanced with a little amount of the power meter bar
3. Rotten Arts (RA)
Each character has some powerful Super Moves called Rotten Arts. They can be performed at the cost of one power meter bar segment.
4. Uber Rotten Arts (URA)
Each character has some very devastating Super Moves called Uber Rotten Arts. They can be performed at the cost of two power meter bar segments.
5. Cross Impact (CI), Perfect Cross Impact (PCI) and Cross Charge Reaction (CCR) (Check out the trailer above for an example)
Cross Impact (CI) and Perfect Cross Impact (PCI) System is a new kind of mechanics in a Beat’em’up. When you are in a difficult situation, you can now try to defend with an attack! Some attacks have auto guard impact properties which can transform a defense into a lethal opening window for an attack. Maybe a devastating combo! But don’t think that it will be easy! Your opponent can react with a Cross Charge Reaction (CCR). Every CCR brings each character to an unique spectacular scene where two fighters challenge each other (every character has a different reaction with each opponent that he(or she) fights!) with the result of charging their power meters. So CI, PCI and CCR are a technical and spectacular new system to attack an opponent and also defend yourself from him!
6- Madness Power Bar (added for Rotten Core: Purple Pain Edition)
Each character has an extra own power meter used for new powerful special ESM.
7- End of the World (EOTW) (added for Rotten Core: Purple Pain Edition)
Each character can cause the end of the world with an ultra devastating final blow which instantly kill the opponent.
Screenshots
F.A.Q. (from the campaign page)
1. What is the release date of Rotten Core?
We estimate about one year of work to reach the final form of Rotten Core. Estimated release is July/August 2017
2. Is Rotten Core graphics HD?
Rotten Core combines low res pixel art characters with HD stages and HD explosions. All menus, game intro and comic strips (in the story mode) are HD.
3. All characters, voices, stages and visual effects (explosions) will be original?
Yes. We want to draw these ones from scratch. All characters are original (we want to fix Ubu and make him original), all voices are original, all stages too. We want to draw new original explosions and replace them or some other, new ones.
4. Characters are ripped from other games?
No, all characters will be original
5. M.U.G.E.N is a freeware engine?
Yes. We are making this game in a collaboration with Elecbyte. We purchased a licensed version of M.U.G.E.N. for commercial use.
6. Who is Aiduzzi?
Aiduzzi throughout the M.U.G.E.N. community is a well-know characters and stages creator. Now he's rising up a team to develop Rotten Core. It's Team Aiduzzi.
7. Why aren't you offering a box version of the game?
We would love to offer a version of the game in box form but producing a physical box, printing a game manual and burning CDs is too much expensive for a small indipendent software house as actually Team Aiduzzi is. We are very sorry.
8. Why is the PS4/Xbox One version of the game a stretch goal?
As stated previously, we would love to offer a console version of the game. Actually making a console version of Rotten Core is very expensive, so we are forced to put PS4/XBOX ONE version of Rotten Core as stretch goals
9. Does Rotten Core run at 30 or 60fps?
60fps.
10. What are the system requirements for Rotten Core?
We don't yet know the exact numbers, but we can assure that this game will run at 60fps fairly low minimum spec. We'll give you specifics as soon as we know ourselves.