Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

I've never really pledged to these things before this game, so what happens if I up my pledge to include anything physical, but I change my address between now and 2018? Do you first enter shipping address in two years, or how does it work?
 
So glad this got funded. It's been a crazy handful of weeks and I'm sure everyone at Lab Zero is emotionally exhausted, but also ready to get the money and crack on with development. Insane how the pace of funding has gone throughout this entire procedure.

Anyway, well done Ravidrath and colleagues, and I look forward to playing an amazing game in a few years. Already love the prototype so I know you'll deliver something wonderful.
 
I've never really pledged to these things before this game, so what happens if I up my pledge to include anything physical, but I change my address between now and 2018? Do you first enter shipping address in two years, or how does it work?

You'll get an e-mail survey from a fulfillment company called BackerKit, and there you'd pick everything, like T-Shirt sizes, platform for the game, what you'd like to be called in the credits, and confirm your address.
 
You'll get an e-mail survey from a fulfillment company called BackerKit, and there you'd pick everything, like T-Shirt sizes, platform for the game, what you'd like to be called in the credits, and confirm your address.

Right, sorry. Thank you! I hope to move in 2017, so I thought I'd rather be safe than sorry and ask! And since the game won't be imported from the US to the EU either, as far as I understand, then I think it's safe for me to go change my pledge! Now to decide between 60 or 75 for the art compendium.

Thank you!
 
I wake up to see this thread grew like 5 pages and we've hit out goal! Nice. Those stretch goals sound awesome. The music one especially. I know the page will remain open for funding even after the campaign ends. How long will they contribute to stretch goals for? Because at some point you'd have to finalise what's going to be in the game and leave enough time to incorporate everything.
 
Wahoo! I did a little dance to see the thread title changed to 'funded'! Congrats to Ravi and Lab Zero. I hope you guys get a relaxing, recuperating holiday end of year break after all of this is over, you guys did an incredible job.

Those stretch goals are exciting, too, I hope it keeps going up! I've been having a perpetual argument with the sensible part of my brain over the plushie tier. I don't need a plushie! I need the plushie. No! Yes!
 
It would have been a tremendous loss to 2D gaming and the medium itself if this didn't get to happen. Congratulations on getting funded.
 
Yeah!
Congratulations to Lab Zero and 505 for making it!
I was actually scared for a moment.

Can't wait for more on this game.

*goes back to playing the prototype*
 
Was there a place in general to give feedback on the prototype, or has that passed?

For example, I find myself having a difficult time blocking on the right character, because I can't actually see which character the monster is attacking before it is too late.
 
Was there a place in general to give feedback on the prototype, or has that passed?

For example, I find myself having a difficult time blocking on the right character, because I can't actually see which character the monster is attacking before it is too late.

Yeah, I had the same issue. In the end up I just tried to hit L1 every time and block with everyone.
 
Now to compile a list of people who need to eat crow



Congrats, Lab Zero! The amount of work put into this campaign the entire way through despite the uncertainty of meeting the goal is inspiring — each of the incarnations are striking and complete enough to star in their own title.

I pledged $100 back before the extension, but I still want to pledge more for an animated intro, if that's possible :b
 
Just finished catching up to this thread. I can't believe this got funded while I was asleep. Great stuff on the music stretch goal. Indivisible is looking too big to only have about 90 minutes of music max. Custom guest character music tracks sound like an awesome start for stretch goal materials.
~Sangmu~

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Even as a child, abandoned on the monastery's doorstep, Sangmu had been...unusual. She did not often cry, seeming only to desire long stretches of contemplative solitude, and resented any disturbance, even meals. As she grew she did not play or socialize, and talked so seldom that for months the monks worried she could not speak at all. But young Sangmu knew differently - mere words were not the language of her heart.

In the summer of the year she turned ten, Sangmu first witnessed the meticulous creation of a sand mandala. From the moment she saw the intricate design taking shape, the change in her demeanor was striking. Aloofness transformed into rapt attention, her focus so intense that the monks were forced to remind her repeatedly to eat and sleep. In those days and weeks, in that place, her life changed.

Since that time, Sangmu relentlessly devoted every waking hour to perfecting the painstaking creation, and the equally beautiful destruction, of mandala and other sand sculptures. Her naturally gifted use of Iddhi and unique, unrestrained outlook quickly made her a virtuoso without peer, able to literally breathe life into her creations. Through her sand-painting tool, the chak-pur, the ephemeral artistry of the cosmos spoke to her: in the sand, Sangmu has found her language!
Sangmu is amazing btw. Possibly a God tier Incarnation design just from looking at the theory behind her powerset and her idle look. I bet she'll be downright psychedelic in action.
 
Just finished catching up to this thread. I can't believe this got funded while I was asleep. Great stuff on the music stretch goal. Indivisible is looking too big to only have about 90 minutes of music max. Custom guest character music tracks sound like an awesome start for stretch goal materials.
Witcher 3 soundtrack was 81 minutes

So this would have more music than the Witcher games
 
I wonder if there will be a new game + feature, that will let you carry characters and progression over? I haven't read about it, but the IndieGoGo page does say they want replayability over content fluff.
So maybe as a stretch goal?

Given how many characters there are, it'd be fun to play the game through with your "dream team" from the start.

Kogi + Tatanka + Lanshi playthrough, yes please~
 
Witcher 3 soundtrack was 81 minutes

So this would have more music than the Witcher games
Sounds like a lot, but I've never found a good time (or game) to start with Witcher since the first didn't have controller support. Do I miss anything by jumping into 2?
I can't sleep.
When insomnia kicks in work out. Then you can fill yourself with hot food and catch some shut eye. Maybe you'll wake up to Kikuta celebrating his music stretch goal confirmation? ;)
 
Sounds like a lot, but I've never found a good time (or game) to start with Witcher since the first didn't have controller support. Do I miss anything by jumping into 2?

Aside from a greater laid out basis for Geralt's goal and initial introductions to some of his major companions, you're not missing a grand amount. Not to get me wrong, Witcher 1's character dialogue and world are still a pleasure, but I find it more feasible to have some people start with Witcher 2 for several reasons (Combat being a main one).
 
Question, are they planning on having a "Seraphic Gate" in the game?

We want to do something like that, and our grand vision of it is currently planned as a stretch goal.

If we don't get that far in the funding, though, I'm sure we'll find a way to get something like that in, because it's very important to Mike.
 
Congrats guys! That was a long two months, huh.

Also, with regards to VP- thanks to this (and some friends), I picked up Lenneth on Black Friday. Not sure when I'll get around to playing a physical PSP game again, but I have it for when that time comes at least.
 
Aside from a greater laid out basis for Geralt's goal and initial introductions to some of his major companions, you're not missing a grand amount. Not to get me wrong, Witcher 1's character dialogue and world are still a pleasure, but I find it more feasible to have some people start with Witcher 2 for several reasons (Combat being a main one).
Good to know.
So, see you guys in 3 years? :P
More like three days. We still got an OST extension tier to fund at the very least. We absolutely need Indivisible themes for Shantae, Drifter, Annie and Calibretto.
 
Good to know.

More like three days. We still got an OST extension tier to fund at the very least. We absolutely need Indivisible themes for Shantae, Drifter, Annie and Calibretto.

I mean, at this rate that'll be reached today. No idea if we'll hit the opening animation, though, but it'd be pretty neat to see.
 
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