Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

dat Lab Zero animation tech.

Just like Squigly.
I was actually looking for that just now. I wish there were an article or video somewhere covering all the unique features the team made for SG and Indivisible. It'd be handy to have that whenever talking about these titles. Otherwise transparency, dynamic lighting and color shifting (rainbow double) go unnoticed.
 
I just noticed the slight transparency in Shantae's pants.

lawd take me now

...

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How on earth did you not know about that?
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How on earth did you not know about that?
I don't follow Shantae too much. Indivisible will be opening a lot of new doors for me with so many guest incarnations.
Found a couple of Squigly gifs detailing the dynamic lighting and transparency tech I mentioned. Can't wait to see what kinds of crazy stuff they are cooking up with the far bigger cast in Indivisible. I'm expecting a lot of surprises.
 
I think we should get a drag queen as a character. I know all designs have already been decided and that's that, but I think it's past time we had a game with a drag queen as a playable character.
 
Awesome! I think that round of Indie-carnations boosted sales, and I think Shantae'll do a fantastic job at giving us that last bump before the final 48 hours! All of the Indie guests look fantastic in Indivisible's art style, but I think that's especially true with Shantae here.
 
I think we should get a drag queen as a character. I know all designs have already been decided and that's that, but I think it's past time we had a game with a drag queen as a playable character.

For a game so enveloped in South East Asia, it's quite the exclusion. Probably the most trans friendly place in the world.
 
She's next right? Riiiight?

Oh holy shit. Red or the kid from bastion would be crazy.

They should do something wacky and put a plane from luftrousers or something as a character.

Every indie game character ever.


And then skullgirls vs indie people: the movie: the game based on the visual novel.
 
Really? Do we have a Big sword character yet?
Depends on what your idea of big is. Toko, Narssus, Tungar and Annie (yeah, that thing is deceptively big) have pretty big swords.
So what are the odds this gets funded?

It's still 400k away from its goal.
It was probably close to 100% before the campaign and I still see it that way now. The optics just look worse over the week of Thanksgiving.
 
People keep making excuses. This looks dangerous. It already had one final week boost. If it makes it across the finish line it's going to be dragged by sheer willpower of the devs and dedicated fans.

And I really do hope it makes it. This is the only KS I've ever backed. Everyone should back this. It deserves it.
 
So what are the odds this gets funded?

It's still 400k away from its goal.

It basically depends on what we reach this time next week. If we're in the $1.3mil range, the last minute backing rush should hopefully take it over. Don't expect much in the way of stretch goals (before the official campaign deadline, at any case).
 
All right, I increased my contribution to the 175$ perk, used to be 60$. I've also taken my roommate's spaghetti bolognese hostage until he backs the project too.

Putting in the work.
 
Steam prototype is currently propagating through Valve's servers, and will be up shortly.

Shows up in the search, but doesn't link to the store page yet.
 
Looking at the store page, should be a good time for it to show up, not much else on there right now that would occupy a lot of attention. Also we can throw up some user reviews to give it some boost, there should be a number of curators as well that will bite quickly.


...there's not actually a section for demo's on the storefront, is there?
 
Despite all the fear and anxiousness going around I think we're still in a good place. Earlier today we managed to pass the 17k contributor number. If Shantae even gives us a mediocre spike we'll probably pass 18k in three days at most. Things are moving along pretty well. I think it's a guarantee if we hit 21k before the final day.
 
Looking at the store page, should be a good time for it to show up, not much else on there right now that would occupy a lot of attention. Also we can throw up some user reviews to give it some boost, there should be a number of curators as well that will bite quickly.


...there's not actually a section for demo's on the storefront, is there?

I see it under Games - Demoes, it's the first in the list atm. But yes, clicking it takes you back to the Steam homepage.
 
Shantae is a guest character?!?! Shantae?!!!! Yoo, I'm gonna have to donate $50 more just because of this!

I'll also have to cry tears of joy, like I said I would.
 
Despite all the fear and anxiousness going around I think we're still in a good place. Earlier today we managed to pass the 17k contributor number. If Shantae even gives us a mediocre spike we'll probably pass 18k in three days at most. Things are moving along pretty well. I think it's a guarantee if we hit 21k before the final day.
Shantae did give a nice boost. Was in the 1,080,000 range earlier today. Now, we're almost to 1,100,000.
 
Oh, you should join the Thunderclap if you haven't yet. Will help spread the world when it goes live tomorrow

As someone said in the IGG comments, if only 1% of the people who see the message on social media decide to pledge, that's still over 9,000 backers.
 
Would be nice if the devs of the Kickstarted indies could do updates, giving the crossovers and IGG a shoutout

Battle Chasers, Hyper Light Drifter, Shovel Knight, Half-Genie Hero

Unless some of them did already
 
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